Search found 9 matches

by BreadMan
May 15th, 2007, 8:20 pm
Forum: Multiplayer Development
Topic: Four Kingdoms - 4v4 or 2v2v2v2
Replies: 0
Views: 832

Four Kingdoms - 4v4 or 2v2v2v2

My friends and I were getting tired of playing Morituri, and there didn't seem to be a whole lot of other 8 player maps out there so I put this together. Built with 4v4 in mind, though I tried to leave 2v2v2v2 as a viable option as well (2/3 and 6/7 may be a little too close for this). My first Wesn...
by BreadMan
May 6th, 2007, 1:32 am
Forum: Art Contributions
Topic: ...flag variation brainstorm thread...
Replies: 18
Views: 6944

COMMITTED

Here's frames for the elf one...
by BreadMan
May 6th, 2007, 1:19 am
Forum: Art Contributions
Topic: New animations
Replies: 1465
Views: 392053

Threw this together today...they die a lot so I figured it'd be a good one to have...
by BreadMan
April 28th, 2007, 6:34 pm
Forum: Art Contributions
Topic: ...flag variation brainstorm thread...
Replies: 18
Views: 6944

What for? :? Flags for villages were only for indicating ownage of villages to calculate income. What use would flags on keeps have? Visual continuity mainly. Besides villages keeps are the only other map feature with a major purpose. It seems wierd to me that players don't actually "own" keeps, th...
by BreadMan
April 27th, 2007, 11:23 pm
Forum: Art Contributions
Topic: ...flag variation brainstorm thread...
Replies: 18
Views: 6944

My take on undead and a dwarf/orc type one. Perhaps getting too detailed, I assume we'd want them all to have a unified style... As for placement, maybe just move them further to the right? I don't think it's that big of an issue personally, it's pretty obvious who owns a village when their unit is ...
by BreadMan
April 26th, 2007, 3:29 am
Forum: Art Contributions
Topic: ...flag variation brainstorm thread...
Replies: 18
Views: 6944

Here's a couple variations that came about just messing with the default flag last night, was thinking elves when I made em. I did a couple others at work today too but forgot to send them to myself so will post tomorrow.
by BreadMan
April 23rd, 2007, 6:07 am
Forum: Technical Support
Topic: Intesive crashing
Replies: 5
Views: 1176

Ah great, thanks. I was able to eventually get through the scenario just by loading the most recent auto-save after each crash, as it seemed to be a random occurence.
by BreadMan
April 22nd, 2007, 10:16 pm
Forum: Technical Support
Topic: Intesive crashing
Replies: 5
Views: 1176

Hello, I have been having this same problem. It always occurs 10-15 turns into the scenario, and it is always during the enemy's movement phase, after I've pressed the end turn button. Game freezes for a second and then crashes to desktop. It may be, as suggested, a problem with the Lich as I have y...
by BreadMan
April 17th, 2007, 9:46 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 110952

I was browsing Sourceforge for turn based strategy games:

http://sourceforge.net/softwaremap/trov ... orm_cat=83

Downloaded the game on a whim, love it. More people would probably be drawn to it if there was a screenshot or two on that page though.