Search found 50 matches
- August 27th, 2013, 4:14 pm
- Forum: WML Workshop
- Topic: Set goal for units
- Replies: 8
- Views: 1803
Re: Set goal for units
I tried goto_x, goto_y but for some reason that makes the units move like they could cross unpassable terrain. Also the units are just trying to run to that location, but they should fight enemy units.
mfg
Blitzmerker
mfg
Blitzmerker
- August 27th, 2013, 1:14 pm
- Forum: WML Workshop
- Topic: Set goal for units
- Replies: 8
- Views: 1803
Re: Set goal for units
I tested that, it sort of works. The ai now just trys to move the unit to loc_x, loc_y. It does not attack anything (even if an ememy unit is standing in loc_x, loc_y) and somehow the path finding is a bit crappy, the units line up, even if there is plenty of space next to the queue. It also ignores...
- August 27th, 2013, 11:54 am
- Forum: WML Workshop
- Topic: Set goal for units
- Replies: 8
- Views: 1803
Re: Set goal for units
Using [ai] [goal] in the unit tag is ignored. [ai_special] [goal] is ignored as well. So I guess I have to use the FormulaAI?!
mfg
Blitzmerker
mfg
Blitzmerker
- August 26th, 2013, 7:13 pm
- Forum: WML Workshop
- Topic: Set goal for units
- Replies: 8
- Views: 1803
Set goal for units
Hi,
is it possible to set a goal (target location) for a single unit? [goal] in [side] [ai] would be fine if it wouldn't apply to all units.
mfg
Blitzmerker
is it possible to set a goal (target location) for a single unit? [goal] in [side] [ai] would be fine if it wouldn't apply to all units.
mfg
Blitzmerker
- September 6th, 2012, 10:50 am
- Forum: Users’ Forum
- Topic: ZOC
- Replies: 5
- Views: 1898
Re: ZOC
I didn't know about her distract-ability. I am playing with German-Language-Settings and ingame it just says "Führungsqualitäte..." (leadership) so I thought she just has leadership and did not check the unit-description.
mfg
Blitzmerker
mfg
Blitzmerker
- September 6th, 2012, 9:21 am
- Forum: Users’ Forum
- Topic: ZOC
- Replies: 5
- Views: 1898
ZOC
Hi, did something change the "ZOC-rules"? While I was playing RoW I noticed, that the Silver Mage (and the Masterbowman) could somehow ignore the ZOC of the Giant Scorpion and the Bold Bat and attack the Red Mage. Lady Jessene was the only unit unable to ignore the ZOC (while the other uni...
- May 8th, 2012, 8:39 am
- Forum: Multiplayer Development
- Topic: Creep War 0.2.11 updated for 1.10
- Replies: 10
- Views: 4952
Re: Creep War 0.2.11 updated for 1.10
I want to prevent dependency to other addons (and even to official campaigns). Of course you are free to use creep war with other eras. So I will not upload your "extended" Hero-era to the Creep War. If you want upload your "extended Hero-era era" to the addon-server. Just keep i...
- March 3rd, 2012, 4:02 pm
- Forum: Multiplayer Development
- Topic: Creep War 0.2.11 updated for 1.10
- Replies: 10
- Views: 4952
Re: Creep War 0.2.11 updated for 1.10
I have uploaded a new version (0.2.11.1) to the Wesnoth 1.10 addon server.
mfg
Blitzmerker
mfg
Blitzmerker
- July 18th, 2010, 11:38 am
- Forum: Ideas
- Topic: should slow take exactly one turn to cure?
- Replies: 10
- Views: 2799
Re: should slow take exactly one turn to cure?
Thanks for the link.
I just searched the Idea Forum…
I just searched the Idea Forum…
- July 17th, 2010, 11:16 pm
- Forum: Ideas
- Topic: should slow take exactly one turn to cure?
- Replies: 10
- Views: 2799
should slow take exactly one turn to cure?
Hi all At the moment slow is cured at the end of the turn the unit belongs to. So when an archer attacks an elfish shaman and gets slowed, the slow effect will wear of after the attack. But when the shaman attacks the archer, slow would be much "stronger". I think the slow effect should no...
- June 26th, 2010, 10:14 am
- Forum: Scenario & Campaign Development
- Topic: Can a licence other than GPLv2 be used for addons?
- Replies: 3
- Views: 832
Re: Can a licence other than GPLv2 be used for addons?
So I can add a file saying "you can use this software unter the terms of GPL or <other Licence>"?
All addons depend on Wesnoth, which is GPL.
Is there anything wrong with depending on stuff licenced differently?
All addons depend on Wesnoth, which is GPL.
Is there anything wrong with depending on stuff licenced differently?
- June 26th, 2010, 7:23 am
- Forum: Scenario & Campaign Development
- Topic: Can a licence other than GPLv2 be used for addons?
- Replies: 3
- Views: 832
Can a licence other than GPLv2 be used for addons?
Hi all, when I want to upload things to the addon-server, it is said that everything on the server has to be licenced under the GPL. Can I use a licence "more free" than the GPL (like the MIT Licence) for my addons (only talking about licence comaptible to GPL)? If possible, what would I h...
- May 21st, 2008, 11:44 am
- Forum: WML Workshop
- Topic: move unit to recall list
- Replies: 2
- Views: 870
move unit to recall list
Hello, I am trying to move all units of one side (exept the leader) to the recall list. I tried this [while] [have_unit] side=1 [not] canrecruit=1 [/not] [/have_unit] [do] [store_unit] variable=addtorecall [filter] side=1 [not] canrecruit=1 [/not] [/filter] kill=yes [/store_unit] [set_variable] name...
- March 30th, 2008, 3:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Having Several Wesnoth versions on Linux (Ubuntu)?
- Replies: 3
- Views: 2239
Having Several Wesnoth versions on Linux (Ubuntu)?
Hi all,
How can I have more than one Wesnoth installation on Linux (Ubuntu 7.10),
e.g. Wesnoth 1.4 and Wesnoth 1.5+svn?
How can I have more than one Wesnoth installation on Linux (Ubuntu 7.10),
e.g. Wesnoth 1.4 and Wesnoth 1.5+svn?
- March 30th, 2008, 10:55 am
- Forum: Technical Support
- Topic: calculation error
- Replies: 1
- Views: 617
calculation error
Hi all, I have the problem: when wesnoth 1.4/1.5+svn (running on ubuntu 7.10) is calculating 100 * 0.3 [set_variable] name=calc value=100 [/set_variable] [set_variable] name=calc multilpy=0.3 [/set_variable] [message] speaker=narrator message="$calc" [/message] the result is 29 (not 30). T...