Search found 10 matches

by CaptainChaos
July 31st, 2007, 1:32 pm
Forum: Ideas
Topic: High Clerics and Monks
Replies: 23
Views: 4086

What was this odd icon on those holy-weapon potions you can collect in some levels again?
by CaptainChaos
June 28th, 2007, 8:35 am
Forum: Ideas
Topic: "Speed-based" fights.
Replies: 13
Views: 2463

Your calculation is not correct (neither being pro or conra this concept). But the example with piking a unit with first strike makes it a bit difficult. Anyway, how do you distribute the ticks? Why are the spearmans blows at 0, 33 and 66, and not at 0, 50 and 100. And why the horsemans at 50 and 10...
by CaptainChaos
June 28th, 2007, 8:19 am
Forum: Ideas
Topic: Critical hits.
Replies: 9
Views: 2179

I would prefer critical hits rather this way, that the propability for one should be coupled to the defences of the unit. So, this means both aproaches. Let's say the targeted unit has 70% of defence, then: 1: if you decide before the fight wether critical damage is turned on or not, then it should ...
by CaptainChaos
June 18th, 2007, 11:53 am
Forum: Ideas
Topic: Bonus for "phalanx" style formations with certain
Replies: 10
Views: 2761

Once again one idiot comes with the same idea: I found two threads (including this) talking about an ability which just came to my mind, and I would call "Phalanx". As it would mean, giving a bonus in defense and/or resistances to adjacent units with this ability. But in difference to the ...
by CaptainChaos
June 12th, 2007, 6:44 pm
Forum: Multiplayer Development
Topic: Battle of Encirclement
Replies: 15
Views: 4599

Think it's meant to be. Lots of AI, the players really close together in the middle. You can't just sit and wait for them to come, but you have to take out a few at least to be able to weaken the opposition and to strengthen the palyers' income base. Exactly! We killed AI5 first. Then it was over. ...
by CaptainChaos
June 6th, 2007, 3:09 pm
Forum: Multiplayer Development
Topic: Battle of Encirclement
Replies: 15
Views: 4599

Thanks, but to be honest, when after building that map I started multiplayer on the web, I always chose small quick maps. However, those bloody-ages-epic-battles are fun on LAN, when saving and re-gathering all mates lets say two weeks later is no problem. But the originate intension is, to use it i...
by CaptainChaos
March 3rd, 2007, 2:49 pm
Forum: Art Workshop
Topic: Aragwaith Unit Images 2.0
Replies: 314
Views: 77059

So, what needs to be done?
Do you propose any systematic way, how to decide theire stats and their place in the game?
by CaptainChaos
March 2nd, 2007, 9:32 pm
Forum: Multiplayer Development
Topic: Battle of Encirclement
Replies: 15
Views: 4599

Hehe, thanks. We are going to finish the battle and then take a look to those areas where the action has passed by and redesign them. I like especialy, that its so versatile and that it is not symetric. I almost think, any faction can take advantage of the terrain. However, I have read many post, wh...
by CaptainChaos
March 2nd, 2007, 3:20 pm
Forum: Multiplayer Development
Topic: Battle of Encirclement
Replies: 15
Views: 4599

Battle of Encirclement

Hello there. I and two friends made a multiplayer map, where we in the following took up arms against five computer-player allied to each other. Target was the creation of a versatile, challenging map, which doesn't leaves the player(s) with simply barricade himself until his superior units sweep aw...
by CaptainChaos
March 2nd, 2007, 1:25 pm
Forum: Art Workshop
Topic: Aragwaith Unit Images 2.0
Replies: 314
Views: 77059

I've gone roughly through this thread and realy like the artwork I've seen. This discussion lasts for about one and a half years now, and I wonder if it is indeed not possible, to include these units into the game in a decent way (be it as a new faction or not). To everyone who is concerned about ba...