Search found 57 matches

by Natasiel
November 22nd, 2012, 6:49 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: UMC support in World Conquest NM

FAAB wrote:I hope I am not hijacking this thread. I announce this here as I hope we can converge to have these changes (when stable) to be integrated in the original WC or WC2.
It is likely the place where it shall goes. Thank you for your inputs, I'll check it out as soon as there is some free time on hand.
by Natasiel
July 30th, 2012, 3:01 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

I believe the second underscore will just be interpreted as a string character. Save your self some work and just leave it in regular English, only adding on translations to replace English words. If there is a gender difference, use _"word^female" The goal was to produce single code with...
by Natasiel
July 26th, 2012, 7:57 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

What I would suggest is simply translating "ability_damage" to "ability damage" in English and tacking on the +2 part with string concatenation. This way you will only need to translate what you need and save on doubling of entries to translate. So far, so good, it's perfect. I'...
by Natasiel
July 11th, 2012, 3:35 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

I've checked it out; using already translated strings is quite clever! I was wondering if we could use "ability_damage +2" and translate it as "ability damage +2" in english?
by Natasiel
July 6th, 2012, 4:29 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

Then I hope what's in the oven is quite worth your anxiety. Unfortunately, raising heat won't bring anything faster but rather just burn it. In the meanwhile, if someone could point me to a ready-to-eat poedit crash tutorial, it might avoids ending up translating macros in a near future. I wonder if...
by Natasiel
March 2nd, 2012, 11:21 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

# v 0.2.4 Thanks for your thoughts guys, it is really appreciated. Wow, indeed, the teleport bug quite bash the dash. The fact is that artifacts have been quickly thrown in as meat for the lions; imported as a mere placeholder so the thing is more enjoyable for playtesters. It will be fixed much lat...
by Natasiel
March 1st, 2012, 7:00 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

WC on 1.10 is a rewrite and a work in progress. There are still lots of bugs around but one of the new features will allow you to play custom factions like those in Ageless Era. Thank you for reporting, it saves me time. I just uploaded a new version where MP should be available. Don't expect it to ...
by Natasiel
February 23rd, 2012, 7:34 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

Just a quick note to say that WC is not dead. The v2 rewrite is going on and will soon be available on 1.10.

I'll post later to inform about the major changes.
by Natasiel
November 3rd, 2011, 10:23 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 44000

Re: tekelili WML noob questions

I don't know if it is pertinent, but you can actually do something like: #define FACTION_ERA [multiplayer_side] ... [/multiplayer_side] #enddef #define FACTION_MENU [message] ... [/message] #enddef #define FACTION CODE UNIT PRICE {FACTION_{CODE} ({UNIT}) ({PRICE})} #enddef {FACTION ERA (fire drake) ...
by Natasiel
October 31st, 2011, 9:05 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 44000

Re: tekelili WML noob questions

For your era detection thing, you can use something like: [set_variables] name=era[0] mode=replace [value] id=default {multiplayer/factions/loyalists-default.cfg} ... {multiplayer/factions/khalifate-default.cfg} [/value] [/set_variables] For any wanted era. (using ~/ ofc) You can then check the vari...
by Natasiel
June 15th, 2011, 12:17 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32471

Re: World Conquest NM

But once everything has been tested a few times I'll upload it if people want, though whatever really. Looks like great work, most of your ideas were already planned for some future releases. (except for the engineer, which sounds like a good idea) Most of my work is now geared toward a complete re...
by Natasiel
January 17th, 2011, 10:57 am
Forum: WML Workshop
Topic: 2 leaders, 1 side
Replies: 14
Views: 2649

Re: 2 leaders, 1 side

Weekend investigations showed that 9 sides is still the maximum on trunk's server. For a starter, switching between recruits works funnily, as predicted, when you block castle's hex to prevent an AI from recruiting, the other AI keeps his castle empty too. Maybe an additional "leader switch&quo...
by Natasiel
January 17th, 2011, 9:59 am
Forum: WML Workshop
Topic: Listbox menu in a Campaign? (Split & Option)
Replies: 8
Views: 2111

Re: Listbox menu in a Campaign?

Then, [insert_tag] might be formidable for redundancy, say across menu levels.
by Natasiel
January 14th, 2011, 10:29 am
Forum: WML Workshop
Topic: Listbox menu in a Campaign? (Split & Option)
Replies: 8
Views: 2111

Re: Listbox menu in a Campaign?

"Bunches of [message] & [option]s" is the way to go. If you think it results in ugly code, you can fancy yourself with some custom made macros.
by Natasiel
January 13th, 2011, 6:16 pm
Forum: Technical Support
Topic: Sound issues with Wesnoth
Replies: 2
Views: 730

Re: Sound issues with Wesnoth

"...it don't sound clean with scrunches."

I experienced similar problems on 1.8.5 with Debian Squeeze after putting some SB Live in the box. Going to [Preferences], [Sound] then [Advanced Options] and setting the buffer size to the max (4096), fixed the issue.

Let's hope that helps.