Search found 317 matches

by Imp
March 28th, 2007, 9:54 pm
Forum: Users’ Forum
Topic: Priestess of the White
Replies: 25
Views: 5076

If you take Mickey Mouse, change a few colours, change the name, you will still lose in a law suit against Disney.

Same thing here.
by Imp
March 28th, 2007, 9:51 pm
Forum: Users’ Forum
Topic: There's one thing we really hate of this game.
Replies: 133
Views: 38177

The luck factor does in fact diminish as you improve. What really happens is that as you improve you try to stay away from probable results and you tend to use a deterministic way of playing. I agree that this is the trend. A better player playing a worse player has a harder time keeping aloft if t...
by Imp
March 28th, 2007, 9:55 am
Forum: Ideas
Topic: Map
Replies: 14
Views: 3183

Do you mean something like Close Combat IV: Invasion Normandy, where the map (a large chunk of Europe) is split into "pieces" (smaller battle grounds), your army (made up of combat groups) is placed on some pieces and the enemy on others, and you can attack adjacent pieces (playing out the...
by Imp
March 28th, 2007, 9:40 am
Forum: Scenario & Campaign Development
Topic: Anybody using units with more than 1000 HP?
Replies: 36
Views: 7187

Thanks for the link, Eleazar. What an interesting lecture. :-) So the damage calculations works in a similar way to what I'd expected from its use of enormous arrays. However, this video also brings up a few other key points: 1) Is it worth it? This can be a pretty big task, depending on how this co...
by Imp
March 28th, 2007, 6:30 am
Forum: Scenario & Campaign Development
Topic: Anybody using units with more than 1000 HP?
Replies: 36
Views: 7187

I'll draft up an outline of a model that can be used, post it here to be dissected and in case anybody cares to put it into code before I find the time. I'll see if I can have a go at coding in a few weeks. The array is only for drain and slow, right? Normal attacks use a different model? I'm thinki...
by Imp
March 28th, 2007, 12:32 am
Forum: Scenario & Campaign Development
Topic: Anybody using units with more than 1000 HP?
Replies: 36
Views: 7187

Why does combat use so much memory? :-O :oops: made an error, the sizes are at least twice as big.. attack_prediction.cpp line 138 sets up and array of double with the size of (attacker hp + 1) * (defender hp +1) of the type double. Size of double is 8 bytes in my machine so at 4095 HP unit will us...
by Imp
March 28th, 2007, 12:20 am
Forum: Users’ Forum
Topic: There's one thing we really hate of this game.
Replies: 133
Views: 38177

I think when tsr talks about chess's chance parameter, he means the opponent, who the player has no control over. While the player can play perfectly, whether or not they win or draw depends on whether or not their opponent makes a mistake. We can place a probability on this, hence the chance facto...
by Imp
March 27th, 2007, 4:40 am
Forum: Scenario & Campaign Development
Topic: Anybody using units with more than 1000 HP?
Replies: 36
Views: 7187

Why does combat use so much memory? :-O
by Imp
March 27th, 2007, 4:36 am
Forum: Ideas
Topic: Weather in Wesnoth
Replies: 10
Views: 2163

Oh man, the tactical and strategical considerations that would result from this implementation is so exciting...Having to account for random weather patterns in planning as well as time of day. How fun! Especially now that the "standard openings" are mixed up a bit with the random time of ...
by Imp
March 27th, 2007, 4:18 am
Forum: Users’ Forum
Topic: There's one thing we really hate of this game.
Replies: 133
Views: 38177

I can't come up with one single game that isn't in any way determined by chance. Even chess has a chance-parameter, not in the engine/ruleset but it has always to do with whether your opponent sees what you are seeing and makes the same calculations on its strength. Randomness in this discussion me...
by Imp
March 26th, 2007, 4:54 am
Forum: Users’ Forum
Topic: Horsemen can't be Leaders?
Replies: 10
Views: 2556

nightcrawler wrote:It's not that it would be unbalanced, it was because the AI used these high movement units as scouts rather than leaders, putting them in harm's way from the get-go.
No, that's not it at all. Thrawn is correct.
by Imp
March 25th, 2007, 9:57 pm
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 13703

See, even Velensk agrees with me here, CIB. The unit doesn't have to be designed for RPGs, etc.

Besides, I'm pretty sure the ability is already possible in WML, so if you want to use the unit that badly in your custom scenarios - make it for your own era.
by Imp
March 25th, 2007, 9:53 pm
Forum: Multiplayer Development
Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Replies: 94
Views: 52909

Silly cow Orz can smell you. You are a new-baby! Or does Orz smell an extra silly cow? Happy campers like to party. Orz have many fingers and Orz like parties. Is the silly cow a happy camper? If silly cows do not like to party then they are a sad animal and we should dance. Orz does not like sad a...
by Imp
March 25th, 2007, 3:55 am
Forum: Ideas
Topic: A "Interesting" twist for theif line.
Replies: 60
Views: 13703

That is another irrelevamt point, CIB. If you're making a custom era, go for your life. But F8 appears to want this in the default era, where the considerations I posed are foremost while things like RPGs, special MP scenarios and all that are not. And perhaps there is a misunderstanding. It's not a...
by Imp
March 25th, 2007, 3:45 am
Forum: Ideas
Topic: Why can't a Lich swim?
Replies: 34
Views: 6616

I too do not see a reason for restricting the Lich's movement in deep water. The argument about leaders' access to deep water is moot since there are already many leaders who can access deep water, some even able to submerge in it.