Search found 317 matches
- March 28th, 2007, 9:54 pm
- Forum: Users’ Forum
- Topic: Priestess of the White
- Replies: 25
- Views: 5076
- March 28th, 2007, 9:51 pm
- Forum: Users’ Forum
- Topic: There's one thing we really hate of this game.
- Replies: 133
- Views: 38177
The luck factor does in fact diminish as you improve. What really happens is that as you improve you try to stay away from probable results and you tend to use a deterministic way of playing. I agree that this is the trend. A better player playing a worse player has a harder time keeping aloft if t...
- March 28th, 2007, 9:40 am
- Forum: Scenario & Campaign Development
- Topic: Anybody using units with more than 1000 HP?
- Replies: 36
- Views: 7187
Thanks for the link, Eleazar. What an interesting lecture. :-) So the damage calculations works in a similar way to what I'd expected from its use of enormous arrays. However, this video also brings up a few other key points: 1) Is it worth it? This can be a pretty big task, depending on how this co...
- March 28th, 2007, 6:30 am
- Forum: Scenario & Campaign Development
- Topic: Anybody using units with more than 1000 HP?
- Replies: 36
- Views: 7187
I'll draft up an outline of a model that can be used, post it here to be dissected and in case anybody cares to put it into code before I find the time. I'll see if I can have a go at coding in a few weeks. The array is only for drain and slow, right? Normal attacks use a different model? I'm thinki...
- March 28th, 2007, 12:32 am
- Forum: Scenario & Campaign Development
- Topic: Anybody using units with more than 1000 HP?
- Replies: 36
- Views: 7187
Why does combat use so much memory? :-O :oops: made an error, the sizes are at least twice as big.. attack_prediction.cpp line 138 sets up and array of double with the size of (attacker hp + 1) * (defender hp +1) of the type double. Size of double is 8 bytes in my machine so at 4095 HP unit will us...
- March 28th, 2007, 12:20 am
- Forum: Users’ Forum
- Topic: There's one thing we really hate of this game.
- Replies: 133
- Views: 38177
I think when tsr talks about chess's chance parameter, he means the opponent, who the player has no control over. While the player can play perfectly, whether or not they win or draw depends on whether or not their opponent makes a mistake. We can place a probability on this, hence the chance facto...
- March 27th, 2007, 4:40 am
- Forum: Scenario & Campaign Development
- Topic: Anybody using units with more than 1000 HP?
- Replies: 36
- Views: 7187
- March 27th, 2007, 4:36 am
- Forum: Ideas
- Topic: Weather in Wesnoth
- Replies: 10
- Views: 2163
- March 27th, 2007, 4:18 am
- Forum: Users’ Forum
- Topic: There's one thing we really hate of this game.
- Replies: 133
- Views: 38177
I can't come up with one single game that isn't in any way determined by chance. Even chess has a chance-parameter, not in the engine/ruleset but it has always to do with whether your opponent sees what you are seeing and makes the same calculations on its strength. Randomness in this discussion me...
- March 26th, 2007, 4:54 am
- Forum: Users’ Forum
- Topic: Horsemen can't be Leaders?
- Replies: 10
- Views: 2556
- March 25th, 2007, 9:57 pm
- Forum: Ideas
- Topic: A "Interesting" twist for theif line.
- Replies: 60
- Views: 13703
- March 25th, 2007, 9:53 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52909
Silly cow Orz can smell you. You are a new-baby! Or does Orz smell an extra silly cow? Happy campers like to party. Orz have many fingers and Orz like parties. Is the silly cow a happy camper? If silly cows do not like to party then they are a sad animal and we should dance. Orz does not like sad a...
- March 25th, 2007, 3:55 am
- Forum: Ideas
- Topic: A "Interesting" twist for theif line.
- Replies: 60
- Views: 13703
That is another irrelevamt point, CIB. If you're making a custom era, go for your life. But F8 appears to want this in the default era, where the considerations I posed are foremost while things like RPGs, special MP scenarios and all that are not. And perhaps there is a misunderstanding. It's not a...
- March 25th, 2007, 3:45 am
- Forum: Ideas
- Topic: Why can't a Lich swim?
- Replies: 34
- Views: 6616