Search found 1693 matches

by Blarumyrran
March 24th, 2014, 10:33 pm
Forum: Art Workshop
Topic: Draconian Era - Art thread (Or lack of art thread)
Replies: 51
Views: 20299

Re: Draconian Era - Art thread (Or lack of art thread)

head should be smaller relative to the rest of the body. the hilights on the chestpiece and the black shirt make no sense to me. overall the entire body/clothing doesn't look 3d, it looks like someone draw a bunch of brush swooshes and then tried to make them symmetrical, not like someone tried to r...
by Blarumyrran
March 24th, 2014, 9:00 pm
Forum: Art Workshop
Topic: Tutorial: the square to hex tile transfer function
Replies: 24
Views: 13287

Re: Tutorial: the square to hex tile transfer function

Looks like the images were hosted on a third-party server (likely the private website of Sgt. Groovy, who posted this tutorial), and this server (koti.welho.com) is not responding to HTTP (or ping, for that matter) anymore. Maybe it doesn't want your pings, maybge it wants nice pictures in return f...
by Blarumyrran
March 24th, 2014, 8:17 pm
Forum: Off-Topic
Topic: Questions about D&D.
Replies: 86
Views: 32674

Re: Questions about D&D.

butthe fifth isnt out yet! I ve never palyed D&D but it's sometimes interesting to read the posts where people who have their idea which for the most of rest of us are only ever up in the air more clearly evaluated by the commercial strength or weakness of their works.
by Blarumyrran
March 24th, 2014, 8:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.11 (1.12 beta 2)
Replies: 8
Views: 10537

Re: Wesnoth 1.11.11 (1.12 beta 2)

dont get me wrong i think the flat tiles are wayyyy better.
by Blarumyrran
March 24th, 2014, 7:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.11 (1.12 beta 2)
Replies: 8
Views: 10537

Re: Wesnoth 1.11.11 (1.12 beta 2)

why screens 1 and 4 usetextures for minimap tiles but screens 2 and 3 use flat tiles?
by Blarumyrran
March 21st, 2014, 7:37 pm
Forum: Ideas
Topic: Bosses
Replies: 12
Views: 4417

Re: Bosses

wesnoth discourages save-loading, i think it's never intended for a player to do it as part of the mechanism of solving a level. Save-loading is a meta thing outside of game mechanics, mostly a measure to overcome your previous bad judgment, not a way to react to new information received about the l...
by Blarumyrran
March 1st, 2014, 1:36 pm
Forum: Users’ Forum
Topic: [Ask] Hierarchical Grand Campaign
Replies: 4
Views: 2344

Re: [Ask] Hierarchical Grand Campaign

There are a few RPG campaigns that have an overland map for navigation between the (scripted) scenarios. Altaz Mariners and (partly) Bad Moon Rising are two. Non-RPG campaigns, with unscripted scenarios, wouldn't work well because the "battles" would get very repetitive and boring. You'd h...
by Blarumyrran
February 25th, 2014, 5:27 pm
Forum: Art Workshop
Topic: Centralized resources pack
Replies: 3
Views: 2197

Re: Centralized resources pack

I was looking for the linux's rpg maker when I found TBoW. TBoW is awesome so I decided focus.
Hello

it's Battle for Wesnoth, not Battle of Wesnoth. This is because, every battle you fight in the game, you fight for Wesnoth, the god of blood.
by Blarumyrran
February 21st, 2014, 1:14 pm
Forum: Art Contributions
Topic: Ricefields and dikes
Replies: 4
Views: 5109

Re: Ricefields and dikes

Nice! I think the "rice" can work just as well for carrots or many short other grown plants.
by Blarumyrran
February 21st, 2014, 12:54 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 352
Views: 158238

Re: Games discussion

yes
by Blarumyrran
February 10th, 2014, 1:54 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151452

Re: Khalifate facelift: Redux

yes
by Blarumyrran
February 9th, 2014, 5:24 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151452

Re: Khalifate facelift: Redux

i notice that these - and really all your units, have always almost the exact same brightness overall? Are you sure that is good, I think a pattern of light areas and dark areas within a unit, and darker units and lighter units overall, are useful for telling units apart?
by Blarumyrran
February 2nd, 2014, 5:27 pm
Forum: Art Workshop
Topic: Terrain Elevation
Replies: 5
Views: 4328

Re: Terrain Elevation

the gradient of (swamp -> flat terrains -> hills -> mountains -> impassable mountains) is the poor man's height gradient!
by Blarumyrran
January 29th, 2014, 3:01 pm
Forum: Art Contributions
Topic: Ideas for a UI facelift
Replies: 123
Views: 58651

Re: Ideas for a UI facelift

I'd think keeping both themes available will be a huge overhead for further GUI development in the long run?
by Blarumyrran
January 19th, 2014, 7:22 pm
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 162096

Re: The User Art Topic

I like the tree on the right, the rest looks really "wavy" and shapeless - esp the pose of the human.