Search found 183 matches

by commanderkeen
February 27th, 2008, 10:24 pm
Forum: Users’ Forum
Topic: Looking for some fun rpg maps.
Replies: 5
Views: 2327

Here's a quick list of good addons you might like...
A new Land (by Bob the Mighty)
The last stand (by Bob)
The high seas (Bob again)
Brotherhood of light (by Bob)
DotG (not by Bob)
Labyrinth of Champions (by bob)

You can get the lot on the addon server.
by commanderkeen
February 22nd, 2008, 11:51 pm
Forum: Strategies & Tips
Topic: How to fight/handle higher level Units?
Replies: 20
Views: 7125

I agree with the last 3 posts. Slow and poison are the most effective ways to deal with higher level units. Poison, then ZoC with worthless units. Slow if possible. If you do slow the guy, then you can probably risk attacking with units you want to keep, although it can be risky. In MP, you really h...
by commanderkeen
December 26th, 2007, 4:35 am
Forum: Art Workshop
Topic: lieutenant protrait
Replies: 43
Views: 9879

Make portraits for User-made Campaigns. UMC's (as they are called) often use portraits that don't make it into mainline. Have a look at the campaigns in the dev version that have missing or inadequate portraits and make some. Even if they aren't up to mainline standard as such, the campaigns in the ...
by commanderkeen
December 2nd, 2007, 5:50 am
Forum: Users’ Forum
Topic: Wesnoth on a PS3
Replies: 12
Views: 3485

Uh, I don't think Wesnoth works on consoles. With the exception of April Fools tricks, that is. So, no, it isn't possible at the present time . Although I don't think it ever will be, I don't know for sure. Maybe a dev will buy a PS3 and make Wesnoth run on it. Personally, I don't think consoles are...
by commanderkeen
December 2nd, 2007, 5:41 am
Forum: Art Contributions
Topic: Old mage-die animations in 1.3.11?
Replies: 14
Views: 3473

I thought Rev. V! Did a dying animation for the female red mage?
I don't know about any of the other mages. My dev version has the outdated animations too, althuogh my dev version is rather old, since I haven't updated it for some time...
by commanderkeen
November 15th, 2007, 2:22 am
Forum: Users’ Forum
Topic: Operating systems
Replies: 64
Views: 17097

I use a combination of 98, Fedora Core, and XP. I play Wesnoth on Windows because I can't be bothered DLing another version for Linux...

Oh, and Vista sucks. I've yet to meet someone in person who likes vista.
by commanderkeen
October 7th, 2007, 10:45 pm
Forum: Strategies & Tips
Topic: A List of Miscellaneous Questions
Replies: 23
Views: 6236

Wesnoth has it's share of spammers. Higher Game was one, and so was Danny_California. There are new ones now, but I won't name any names... I do hope the commands I posted for turning debug mode and autosaves off work. I don't use the Dev version, you see. It's hard to keep up to date when it takes ...
by commanderkeen
October 7th, 2007, 10:29 pm
Forum: Strategies & Tips
Topic: A List of Miscellaneous Questions
Replies: 23
Views: 6236

Ingame, Type either ":nosaves" or ":nosave". I can't remember which it is, so I always type both. You will need to do this every time you start Wesnoth.

Yes, the Autosave option thing doesn't work properly. In the dev version I last DLed, it didn't work either.
by commanderkeen
October 7th, 2007, 9:59 pm
Forum: Strategies & Tips
Topic: A List of Miscellaneous Questions
Replies: 23
Views: 6236

Oops, you beat me to my post! Those appear when you are in debug mode. It must be on by default in the dev versions. I think to turn it off you type something along the lines of ":debug" or ":debug off" In response to your question 2, it isn't too hard to have a Wesnoth with your...
by commanderkeen
October 5th, 2007, 6:06 am
Forum: Art Workshop
Topic: Firemaster's art development thread
Replies: 30
Views: 8606

Just edit your contrib page on the wiki. I added some artwork to mine by posting in on photobucket and linking to it in my contrib page. Just don't forget to update the number on the main contrib page afterwards!
by commanderkeen
September 27th, 2007, 12:23 am
Forum: Users’ Forum
Topic: treatment of new players
Replies: 46
Views: 10330

Here's my 10 cents :) I've experienced nasty players in the past. I joined a game once and one of the other players (not the host) was very bossy and told everyone what to do. I told him that each player should be allowed to choose of their own free will what to do, and to stop abusing the other pla...
by commanderkeen
September 14th, 2007, 11:29 pm
Forum: Users’ Forum
Topic: Getting Wesnoth 1.2.6 on FC5
Replies: 8
Views: 2588

I've compiled stuff under windows, but I'm not used to having to DL dependencies and dev packages. It won't overwork my dialup connection too much, will it?

I just hope that as soon as I compile 1.2.6, 1.2.7 doesn't come out :lol:
by commanderkeen
September 14th, 2007, 7:02 am
Forum: Users’ Forum
Topic: Getting Wesnoth 1.2.6 on FC5
Replies: 8
Views: 2588

Thanks. I suppose I'll compile it then. Or I could just not use Linux for anything, but hey! I gave it a 50GB partition! It's cool! etc. etc. Compiling Wesnoth... the final frontier. I hope it's not too hard :wink: I'm used to programming but not in Linux. Hopefully the wiki page on compiling is up-...
by commanderkeen
September 13th, 2007, 11:11 pm
Forum: Users’ Forum
Topic: Getting Wesnoth 1.2.6 on FC5
Replies: 8
Views: 2588

Getting Wesnoth 1.2.6 on FC5

Hi, got Linux working online recently and I found that the most recent Wesnoth rpm for fc5 is 1.2.4. I was wondering, would the fc6/7 Wesnoth releases work under fc5? Or must I compile Wesnoth 1.2.6? Or, would I be better off emulating it under Wine, thus saving me 3 hours of DL time (but then again...
by commanderkeen
September 4th, 2007, 11:38 pm
Forum: Art Workshop
Topic: Flametrooper Does Art Again! Attack icons
Replies: 16
Views: 6629

You don't mind these being used for Runesword 2 ? It's open source (public domain) and needs some more skill images (Look in the Runesword Open Source section in the forum, there's a thread there if you're interested in helping out or having a look). Runesword lacks a lot of skill and spell images, ...