Search found 5672 matches

by shadowm
Today, 4:52 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 449
Views: 147363

Re: After the Storm 0.9.17 [Wesnoth 1.12]

I’m not ignoring it, I’m just caught up in other things at the moment, hence I haven’t released a new IftU update either.
by shadowm
Yesterday, 6:24 am
Forum: Art Workshop
Topic: Female Pesant and Ruffian
Replies: 6
Views: 246

Re: Female Pesant and Ruffian

I believe the convention is to reserve larger amounts of TC for higher-level units, but don’t quote me on that. They look good to me, although I’m not sure why they both seem to have grey hair. All that said, since you didn’t specify whether your intention is to get these added to the main game (and...
by shadowm
July 19th, 2018, 8:25 am
Forum: Off-Topic
Topic: Data lost!
Replies: 1
Views: 94

Re: Data lost!

You’re a spambot, aren’t you?
by shadowm
July 17th, 2018, 7:34 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 165
Views: 30299

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

Strength II: still +1 melee strike, but only +2 damage (after all, an extra strike is a pretty big deal) It doesn’t increase melee damage in this version of the tree, only HP (by 4). Strength V: Feels too similar to Strength III, and a bit underpowered as a final upgrade (it is inferior to the prev...
by shadowm
July 17th, 2018, 7:14 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 165
Views: 30299

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

Okay, let’s try this again: * Units: * Revised Elvish Avatar (Anlindë)'s AMLA tree: * XP increase for all AMLAs is 15%. * Revised Lady of Light (Elynia)'s AMLA tree: * XP increase for all AMLAs is 15%. * Base XP decreased from 90 XP to 70 XP. * Strength I: HP +4, melee dmg +1 * Strength II: HP +4, m...
by shadowm
July 16th, 2018, 1:19 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 13
Views: 9031

Re: Wesnoth 1.14.3

enclave wrote:
July 16th, 2018, 12:20 am
running with console didnt display any errors while or after the crash error... I have no idea where stdrr.txt is on 1.14 if it still exists...
See the instructions here.

Although given the nature of the error, I doubt there’s anything of use right before the crash in there.
by shadowm
July 12th, 2018, 9:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 6
Views: 391

Re: I can't compile old-version Wesnoth

Instead of trying to build the last 1.5.x development version you might prefer to try the 1.6 branch from Git like it was pointed out above, not only because we sometimes push changes to make old branches buildable on newer (but not necessarily the newest) platforms depending on need/interest, but a...
by shadowm
July 11th, 2018, 8:16 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 449
Views: 147363

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Also, far more harmless: Is it just me or do Shaxthal drone units change colour all the time? Their exoskeleton changes colouration depending on how long they’ve been exposed to sunlight. The bluer Shaxthal units dwell almost exclusively underground, while the bright brown units have spent the most...
by shadowm
July 11th, 2018, 2:35 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 449
Views: 147363

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Perhaps Elyssa's graphics should change once she has the Sceptre of Fire/Claw of Urvatha as a close-quarters weapon rather than her sword? It would match her icon, where (as a Guardian of Darkness-type unit) the change in weapon is depicted already. Which graphics? I’m pretty sure her sprite is the...
by shadowm
July 11th, 2018, 1:44 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 449
Views: 147363

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Also, a proper bug: there are many units (Chaos Sharpshooter, the Shaxthals' Turret) that are at their maximum level but still have their experience points marked in light blue as if they could be promoted to something else. In the Turret’s case, it’s intentional (for reasons I do not remember at t...
by shadowm
June 26th, 2018, 2:46 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 13
Views: 9031

Re: Wesnoth 1.14.3

Oops. Fixed.
by shadowm
June 24th, 2018, 4:39 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 165
Views: 30299

Re: Invasion from the Unknown [Wesnoth 1.12 + experimental 1.14 version]

The volume of the ambient camp fire (in 1+2) and the cave sounds in later scenarios resets every time you load one of those scenarios. Changing the sound effect volume fixes it, but it's still kinda annoying to have to do that every time you load into a new scenario. This might be a bug with the ga...
by shadowm
June 23rd, 2018, 7:23 am
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 4358

Re: Wesnoth 1.14 on Android

I got a report of an event crash issue taking place with the Android port while playing my add-on Invasion from the Unknown from the 1.14 add-ons server, scenario 10x (“Elynia”). I wasn’t provided with a save from the affected device, but I am going to assume that using one of my own from PC (Linux)...
by shadowm
June 21st, 2018, 8:15 am
Forum: Website
Topic: Wesnoth Forum textformatting fails
Replies: 5
Views: 566

Re: Wesnoth Forum textformatting fails

An upstream bug, certainly. It'll probably be fixed in a future update.
by shadowm
June 21st, 2018, 7:48 am
Forum: Website
Topic: Wesnoth Forum textformatting fails
Replies: 5
Views: 566

Re: Wesnoth Forum textformatting fails

You have checked the option to disable BBCode in your post.