Search found 64 matches
- January 29th, 2012, 10:46 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.10.0
- Replies: 39
- Views: 22151
Re: Wesnoth 1.10.0
The front page says "January 29, 2010." This threw me off for a second.
- January 17th, 2012, 2:24 am
- Forum: Art Contributions
- Topic: New bridges (bridge-castle-transitions, hanging bridge)
- Replies: 132
- Views: 55118
Re: Bridge-Castle Transitions (was: New try at a hanging bri
I don't really know why, but that looks more like a red mist than being lit from below. I'm not skilled enough to offer a better suggestion.
- December 2nd, 2010, 7:49 pm
- Forum: Art Contributions
- Topic: Campaign art - Descent into Darkness
- Replies: 161
- Views: 58386
Re: Campaign art - Descent into Darkness
Feel free to ignore: I think it would be cool as a visual cue to his going over to the dark side, is as he gets older, the "magic" effects from his wand look more dark and sinister. Young Malin looks to me exactly in character, but light green perky magic from older Malin seems less in cha...
- November 10th, 2010, 4:26 am
- Forum: Art Contributions
- Topic: Campaign art - The Rise of Wesnoth
- Replies: 385
- Views: 130779
Re: Campaign art - The Rise of Wesnoth
Would it be cheesy if the jar was glowing a little as if holding his life essence?
- October 20th, 2010, 12:23 am
- Forum: Art Contributions
- Topic: Kitty's random stuff: The South Guard
- Replies: 375
- Views: 144654
Re: Kitty's random stuff: The South Guard
So are you going to do the art for Urza's Tower, Urza's Mine, and Urza's Power Plant, too?
- September 19th, 2010, 5:04 pm
- Forum: Art Contributions
- Topic: Campaign art - The Rise of Wesnoth
- Replies: 385
- Views: 130779
Re: Campaign art - The Rise of Wesnoth
That's because he has no pauldrons to cast a shadow on his mail.
- September 14th, 2010, 3:01 am
- Forum: Art Contributions
- Topic: Comment on Eleazar's Terrain Improvements or other threads
- Replies: 153
- Views: 41842
Re: Comment on Eleazar's Terrain Improvements or other threa
Not really. Every single transition in the above 2 pictures makes no sense.
There are probably just as many possible nonsensical transitions as there are possible reasonable ones - we shouldn't unduly burden the art dept. with things that are just silly.
There are probably just as many possible nonsensical transitions as there are possible reasonable ones - we shouldn't unduly burden the art dept. with things that are just silly.
- September 12th, 2010, 3:14 am
- Forum: Art Contributions
- Topic: Comment on Eleazar's Terrain Improvements or other threads
- Replies: 153
- Views: 41842
Re: Comment on Eleazar's Terrain Improvements or other threa
I've heard enough people talk about not liking the old water that I decided to chime in and put my vote on the new water. I don't understand, but it seems that a lot of folks really like the over-blue mostly unrealistic-looking water colors. I don't. The muted and browner landscape is absolutely gre...
- September 7th, 2010, 7:13 pm
- Forum: Art Contributions
- Topic: TSG, sprites reedition
- Replies: 111
- Views: 39772
Re: TSG, sprites reedition
That attack looks awesome, but for a foot soldier in full plate with a heavy bardiche, just not possible at all
The same animation would look great if we had a ninja-like character with a staff or a light polearm.
The same animation would look great if we had a ninja-like character with a staff or a light polearm.
- August 30th, 2010, 7:02 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 458290
Re: Standing and idle animations?
Standing animations, :
Fencer standing animation really bothers me, though. It's probably that he's moving the swords downward out of sync with his body moving upward.
Fencer standing animation really bothers me, though. It's probably that he's moving the swords downward out of sync with his body moving upward.
- August 22nd, 2010, 11:43 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.0
- Replies: 118
- Views: 48286
Re: Wesnoth 1.9.0
I found a bug: after resizing a window (Win7, at least) the menu buttons disappear. "End turn," "Menu," "Actions"
- August 21st, 2010, 8:43 pm
- Forum: Ideas
- Topic: Capturing Villages changes Graphic
- Replies: 8
- Views: 2274
Re: Capturing Villages changes Graphic
I was thinking they'd only change on capture. If another soldier from the same side occupies, nothing.
- August 21st, 2010, 6:26 pm
- Forum: Ideas
- Topic: Capturing Villages changes Graphic
- Replies: 8
- Views: 2274
Capturing Villages changes Graphic
Well I mostly lurk here watching the incredible and amazing art development, and I've never had an idea that I thought might be worth considering, but here goes... What if when capturing an enemy or neutral village the village graphic changed to one that represents the race of the capturer? For exam...
- August 19th, 2010, 7:10 pm
- Forum: Art Contributions
- Topic: Merman Hunter, extending the javelin throw routine
- Replies: 81
- Views: 23489
Re: Merman Hunter, extending the javelin throw routine
Maybe it's just me, but it seems odd for him to put down the spear, then put his arms up in defense. Wouldn't he just try to block with the spear?
- August 6th, 2010, 2:40 am
- Forum: Art Contributions
- Topic: Descent Into Darkness Campaign: Ghast Revision
- Replies: 119
- Views: 39558
Re: Descent Into Darkness Campaign: Ghast Revision
I vote B. The reason is that A would be appropriate for the monster as seen from the viewpoint just in front, the way that as the mouth bites at its closest the head seems to come out of the screen towards the viewer and occlude the body behind. The Wesnoth map is seen from "on high," not ...