Search found 64 matches

by Bad_Dog
January 29th, 2012, 10:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.0
Replies: 39
Views: 16667

Re: Wesnoth 1.10.0

The front page says "January 29, 2010." This threw me off for a second. :P
by Bad_Dog
January 17th, 2012, 2:24 am
Forum: Art Contributions
Topic: New bridges (bridge-castle-transitions, hanging bridge)
Replies: 132
Views: 34238

Re: Bridge-Castle Transitions (was: New try at a hanging bri

I don't really know why, but that looks more like a red mist than being lit from below. I'm not skilled enough to offer a better suggestion. :whistle:
by Bad_Dog
December 2nd, 2010, 7:49 pm
Forum: Art Contributions
Topic: Campaign art - Descent into Darkness
Replies: 161
Views: 34429

Re: Campaign art - Descent into Darkness

Feel free to ignore: I think it would be cool as a visual cue to his going over to the dark side, is as he gets older, the "magic" effects from his wand look more dark and sinister. Young Malin looks to me exactly in character, but light green perky magic from older Malin seems less in character. -Ben
by Bad_Dog
November 10th, 2010, 4:26 am
Forum: Art Contributions
Topic: Campaign art - The Rise of Wesnoth
Replies: 385
Views: 78624

Re: Campaign art - The Rise of Wesnoth

Would it be cheesy if the jar was glowing a little as if holding his life essence? :hmm:
by Bad_Dog
October 20th, 2010, 12:23 am
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 97471

Re: Kitty's random stuff: The South Guard

So are you going to do the art for Urza's Tower, Urza's Mine, and Urza's Power Plant, too? :mrgreen:
by Bad_Dog
September 19th, 2010, 5:04 pm
Forum: Art Contributions
Topic: Campaign art - The Rise of Wesnoth
Replies: 385
Views: 78624

Re: Campaign art - The Rise of Wesnoth

That's because he has no pauldrons to cast a shadow on his mail. :hmm:
by Bad_Dog
September 14th, 2010, 3:01 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 24748

Re: Comment on Eleazar's Terrain Improvements or other threa

Not really. Every single transition in the above 2 pictures makes no sense. :annoyed:

There are probably just as many possible nonsensical transitions as there are possible reasonable ones - we shouldn't unduly burden the art dept. with things that are just silly.
by Bad_Dog
September 12th, 2010, 3:14 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 24748

Re: Comment on Eleazar's Terrain Improvements or other threa

I've heard enough people talk about not liking the old water that I decided to chime in and put my vote on the new water. I don't understand, but it seems that a lot of folks really like the over-blue mostly unrealistic-looking water colors. I don't. The muted and browner landscape is absolutely gre...
by Bad_Dog
September 7th, 2010, 7:13 pm
Forum: Art Contributions
Topic: TSG, sprites reedition
Replies: 111
Views: 24865

Re: TSG, sprites reedition

That attack looks awesome, but for a foot soldier in full plate with a heavy bardiche, just not possible at all :?

The same animation would look great if we had a ninja-like character with a staff or a light polearm.
by Bad_Dog
August 30th, 2010, 7:02 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 272757

Re: Standing and idle animations?

Standing animations, 8) :

Fencer standing animation really bothers me, though. It's probably that he's moving the swords downward out of sync with his body moving upward. :augh:
by Bad_Dog
August 22nd, 2010, 11:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.0
Replies: 118
Views: 33185

Re: Wesnoth 1.9.0

I found a bug: after resizing a window (Win7, at least) the menu buttons disappear. "End turn," "Menu," "Actions"
by Bad_Dog
August 21st, 2010, 8:43 pm
Forum: Ideas
Topic: Capturing Villages changes Graphic
Replies: 8
Views: 1098

Re: Capturing Villages changes Graphic

I was thinking they'd only change on capture. If another soldier from the same side occupies, nothing.
by Bad_Dog
August 21st, 2010, 6:26 pm
Forum: Ideas
Topic: Capturing Villages changes Graphic
Replies: 8
Views: 1098

Capturing Villages changes Graphic

Well I mostly lurk here watching the incredible and amazing art development, and I've never had an idea that I thought might be worth considering, but here goes... What if when capturing an enemy or neutral village the village graphic changed to one that represents the race of the capturer? For exam...
by Bad_Dog
August 19th, 2010, 7:10 pm
Forum: Art Contributions
Topic: Merman Hunter, extending the javelin throw routine
Replies: 81
Views: 14670

Re: Merman Hunter, extending the javelin throw routine

Maybe it's just me, but it seems odd for him to put down the spear, then put his arms up in defense. Wouldn't he just try to block with the spear?
by Bad_Dog
August 6th, 2010, 2:40 am
Forum: Art Contributions
Topic: Descent Into Darkness Campaign: Ghast Revision
Replies: 119
Views: 25604

Re: Descent Into Darkness Campaign: Ghast Revision

I vote B. The reason is that A would be appropriate for the monster as seen from the viewpoint just in front, the way that as the mouth bites at its closest the head seems to come out of the screen towards the viewer and occlude the body behind. The Wesnoth map is seen from "on high," not from just ...