Search found 23 matches
- November 14th, 2006, 6:09 am
- Forum: Multiplayer Development
- Topic: RPG muliplayer surival scenario example
- Replies: 1
- Views: 822
sorry , you should add
inside the code...
Code: Select all
[event]
name=start
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[/event]
- November 12th, 2006, 1:27 pm
- Forum: Multiplayer Development
- Topic: RPG muliplayer surival scenario example
- Replies: 1
- Views: 822
RPG muliplayer surival scenario example
It is a SIMPLE RPG muliplayer surival scenario example 1 It is about , you need to kill the enemy kings to win , after a enemies king is kill , level up and many enemy spawn . In turn 5,10,15,20... you can recruit . there is a shop , 100 gold for each training. you get 100 gold of killing 1 level mo...
- November 12th, 2006, 7:36 am
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
- November 6th, 2006, 12:27 pm
- Forum: Users’ Forum
- Topic: Unit list
- Replies: 7
- Views: 2451
- November 6th, 2006, 11:16 am
- Forum: WML Workshop
- Topic: Random Gen
- Replies: 1
- Views: 622
Random Gen
Can I make the map generator generate fewer castles? The generator generate 9 castles (included the keep) for 1 side!
- November 6th, 2006, 10:21 am
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
Err, sorry, I just forgot to check this out yesterday, contrary to what I promised. :P I'll try to remember to do it today then. Sorry again, I'm finding this too boring and undesireable, so I probably won't be trying to write the WML for it after all. A few hints though: before the units die, chan...
- November 5th, 2006, 1:11 pm
- Forum: Multiplayer Development
- Topic: 2v2duel
- Replies: 1
- Views: 734
2v2duel
The name is : 2v2duel Slot 1,3 TEAM Slot 2,4 TEAM [map]ggggggggggggggggggggggggggg gggggggggggCgggCggggggggggg gggggggggrgC1g3Cgrgrggggggg gvgggrrrrgrgCgCgrgrgrrgggvg gggrrgggggvgggggvgggggrrggg gggrgggcgcgcgcgcgcgcgggrggg fffrmfcccfcfcccfcfcccfgrgfg ffmrffmbmgfgmbmgfgmbmfmrfff fffrmffffgtgggggtgggf...
- November 5th, 2006, 10:57 am
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
- November 4th, 2006, 2:19 pm
- Forum: Multiplayer Development
- Topic: Freaks race
- Replies: 5
- Views: 1879
- November 4th, 2006, 1:26 pm
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
- November 4th, 2006, 1:24 pm
- Forum: Multiplayer Development
- Topic: Freaks race
- Replies: 5
- Views: 1879
I hope people can download it, because I like and good at this race.You dont need to install many thing , just paste some code.This race really need brain and stragegy.
For example, people think peasants are weak, but if you know that when they gather together, they are strong, it also upgrade easily.
For example, people think peasants are weak, but if you know that when they gather together, they are strong, it also upgrade easily.
- November 4th, 2006, 11:35 am
- Forum: Multiplayer Development
- Topic: two rumble maps from me! (revision)
- Replies: 7
- Views: 2004
- November 4th, 2006, 11:32 am
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
- November 4th, 2006, 6:57 am
- Forum: WML Workshop
- Topic: Some questions
- Replies: 26
- Views: 4121
- November 3rd, 2006, 5:11 pm
- Forum: Multiplayer Development
- Topic: Freaks race
- Replies: 5
- Views: 1879
Freaks race
Freaks race (1.0.2 only) You only need to add the following codes in C:\Program Files\Wesnoth\data\multiplayer.cfg between the [era] [/era] tag Story: Some ugly weird freaks and monster in wesnoth do not satisfy with their life , suffer from discrimination and jealous other people normal life,so th...