Search found 1047 matches

by pauxlo
June 26th, 2019, 10:06 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 1840

Re: [interface] Change "Defense" to "Evasion"

Purely from a word definition alone, to me defence is very different from evasion. In the first I assume some defensive moves, which might include a step-back AND parry step with a shield or a weapon; in the latter I always complete dodging altogether without any contact whatsoever. At the least th...
by pauxlo
June 25th, 2019, 10:24 pm
Forum: Scenario & Campaign Development
Topic: Delfador in HttT should be lvl 4 instead of 5, and Yeti should be lvl 5 instead of just 4
Replies: 7
Views: 542

Re: Delfador in HttT should be lvl 4 instead of 5, and Yeti should be lvl 5 instead of just 4

Delfador is level 5 in HttT mostly for flavor reasons. He is an old mage not at his highest power anymore, but doesn't get a level reduction.
(If he had actual level 5 stats, he would kill many units which he currently can nicely weaken for other units to kill and harvest XP.)
by pauxlo
June 25th, 2019, 10:12 pm
Forum: Faction & Era Development
Topic: Oddities with the cost of Gryphon (and other mainline monster units)
Replies: 4
Views: 496

Re: Oddities with the cost of Gryphon (and other mainline monster units)

Units are not balanced against other units, but factions against factions.
These monster units are not in a faction (UMC factions can define the cost separately), so their cost is only relevant for campaign balance, and should be considered with that in mind.
by pauxlo
June 25th, 2019, 10:03 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 37
Views: 9366

Re: New feature to allow for easier voice acting

Just as an alternative idea: Instead of trying to automatically find out which file to play, allow to have an add-on (with voice definitions in WML) which plugs into an existing campaign? This way we could clearly indicate in readable WML when to use which voice file, without affecting the rest of t...
by pauxlo
June 25th, 2019, 9:49 pm
Forum: Ideas
Topic: Battle for wesnoth.... ascii terminal
Replies: 9
Views: 862

Re: Battle for wesnoth.... ascii terminal

In graphical wesnoth a unit is annotated with the following: side number HP bar (HP / max HP) XP bar (XP / max XP) leader/loyal indication Where would this information be shown in a text-only version? Side number would likely be the foreground color (background color is for terrain). If you want th...
by pauxlo
June 24th, 2019, 11:38 pm
Forum: Ideas
Topic: Battle for wesnoth.... ascii terminal
Replies: 9
Views: 862

Re: Battle for wesnoth.... ascii terminal

I guess one could do something like one of these: ┤ ├───┤ F ├───┤ ├───┤ ├───┤ ├───┤ G ├───┤ ├───┤ ├───┤ ├ ┤ ├───┤ G ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├ ┤ ├───┤ ├───┤ ├───┤ ├───┤ ❬ ❭─❬ F ❭─❬ ❭─❬ ❭─❬ ❭─❬ G ❭─❬ ❭─❬ ❭─❬ ❭ ❬ ❭─❬ G ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭ ❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱ ...
by pauxlo
June 18th, 2019, 10:13 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1638

Re: Support showing CTH histogram from enemy point of view

The damage calculations should be based on the time of day it will be on your enemy's turn, which will not necessarily be the current one. I think it would probably be unnecessary? I’ll try to explain. One turn consists of players/AI participating as different teams. [...] Day of time will not chan...
by pauxlo
May 26th, 2019, 11:08 pm
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 4
Views: 2036

Re: Looking for Strategy Guide on Undead

Hi, some small corrections: It's easiest to back up your Skeletons with Cold - both ranged and melee. The first Cold option is with Dark Adepts. Dark Adepts are human, like Mages, have no melee attack, but have a chill wave and a shadow wave both of which deal cold damage ranged. [...] The other Col...
by pauxlo
December 24th, 2018, 12:44 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

tamanegi wrote:
December 23rd, 2018, 7:03 am
(and what are you doing with paperpushers :lol:)
I thought that is how they were supposed to be used? ;)

Thanks for updating. I now finished the game (at medium difficulty). At some time in the future I'll try again on hard, but not right now.
Thanks again for the campaign!
by pauxlo
December 16th, 2018, 1:38 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

Another thing ... I asked the trolls to attack the elves, and they said yes. They also field troops, but the troops never leave troll territory – they just stand there around and do nothing. trolls-not-attacking.png After several rounds they decide it is enough, and go home. (I sent them money and a...
by pauxlo
December 15th, 2018, 9:36 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

I think I found the reason: while i <= #shooters do if guards[i].exploit == "" then -- <<<< this line 87 is the one which throws the error. guards[i].exploit = 999 end ... end This iterates over the "shooters" array, but tries to access the "guards" one. This fails if I have more shooters than guard...
by pauxlo
December 15th, 2018, 7:16 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

I just installed the new version, and played a bit more. (Thanks for the fixes.) After defeating some insurgents with my own company, I tried to remove units from them. It worked for the first three, but afterwards I can neither open that "remove units" dialog nor show the status of that troop (bein...
by pauxlo
November 10th, 2018, 2:13 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

One tiny thing: A commander of a squad got enough exploit to become a platoon, but the message said "the troop becomes a squad". AIW-Field-Autospeichern45.gz Another one, which might or might not be intended: Some turns back, I asked the goblins to help me against the trolls. They said "yes", but di...
by pauxlo
November 7th, 2018, 10:49 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

fix: treasures disappearing bug when brought back to Fusia Ah, I thought I just missed the treasure applying to some troop. Thanks for fixing what I didn't even mention. I got another one: ask merfolk to join (via Naga), get a map (unfortunately very inaccessible in Kingdom territory) at some later...
by pauxlo
November 6th, 2018, 9:36 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 14142

Re: An Independence War: SP campaign for 1.12/1.14

Thanks for the update. I can confirm that I now can see the status for my own company of two. Unfortunately this seems to have made it worse, now the game is freezing when going back from the castle to the main map. Same happens if I enter a skirmish and retreat and come back to the main map (the on...