Search found 67 matches
- November 26th, 2007, 3:41 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
- November 26th, 2007, 3:33 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
- November 26th, 2007, 1:20 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Thank you Shiver, for responding to none of the actual counterpoints presented. I disassembled every aspect of your argument, and all you can do now is waste more time by talking trash. (I'm not surprised that you'd try to take things in a completely irrelevant-to-the-discussion direction at this p...
- November 25th, 2007, 11:09 pm
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Haven't started acquiring replays just yet, but I stopped in to check on the thread. http://i211.photobucket.com/albums/bb278/SunBloom/emot-words.gif Weeksy said essentially the same thing using about 1/3rd as many words, and without sounding like a censored. Maybe he should be giving you advice too...
- November 25th, 2007, 12:08 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Orcs can get traits, so add .25 to all the northie unit speeds, then add in the superior movetype, and you're looking at a small but significant ability to run away from anything that can hurt you except for ghosts. Troll whelps (a necessity against undead) still move at speed 4 by default, so that...
- November 24th, 2007, 10:36 pm
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
- November 24th, 2007, 10:05 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Let's try and figure out what Caeb is carrying on about. I think he's saying if you move the naga off the submerged village, the dark adept has to step on that tile and get killed by the naga. In a real game the Undead player should use a bat or ghost to claim that tile, but let's run with this for ...
- November 24th, 2007, 6:49 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
I would suggest not using a 3p map to make balancing suggestions. Use a 1v1 or 2v2 map to come up with a viable scenario. Let me put it this way: there is a reason there have been no 1v1v1 tournaments. That's irrelevant, really. I used a 3 player map so I could show a merman and naga under attack a...
- November 24th, 2007, 6:24 am
- Forum: Ideas
- Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
- Replies: 175
- Views: 26025
- November 23rd, 2007, 9:44 pm
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Shiver: Feel free to name a specific map and specific factional matchup where the naga's cold weakness makes for an unbalanced game. Well, here's one example using Island of Horatii. http://i211.photobucket.com/albums/bb278/SunBloom/nagacold_02.gif This merman is parked in the southern underwater v...
- November 23rd, 2007, 6:39 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
First off, this goes in the MP forum, not the User's Forum. Secondly, it has been discussed a lot already in the past. The search feature is your friend here. The naga is a slightly inferior water unit compared to mermen, but factions are balanced against factions (not units against units). After l...
- November 23rd, 2007, 6:14 am
- Forum: Technical Support
- Topic: Client Disconnected
- Replies: 40
- Views: 9915
- November 20th, 2007, 6:44 pm
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13141
Naga cold weakness
Hi. I'm not really trying to get anything changed here, but can someone explain to me why the Naga has a weakness to cold when both types of Mermen are resistant to it? I don't see the point in making the northerner water unit dramatically weaker against the undead. I'm sure that weakness wasn't thr...
- November 19th, 2007, 11:48 pm
- Forum: Strategies & Tips
- Topic: How to play Loyalists
- Replies: 7
- Views: 19766
- November 16th, 2007, 11:26 pm
- Forum: Ideas
- Topic: Healing tiles that aren't villages
- Replies: 6
- Views: 2588
Healing tiles that aren't villages
I asked around and apparently there's an 'Oasis' tile that can heal units the same way a village does. I propose the functionality be added so that any tile can be turned into a healing tile. Why do this? So people can play "no reinforcements" maps as any race effectively. Currently, any g...