Search found 13 matches
- December 5th, 2019, 3:49 pm
- Forum: Scenario & Campaign Development
- Topic: Half Civ era
- Replies: 32
- Views: 12326
Re: Half Civ era
This is a great add-on. Thank you a lot for the work! It is well playable against the AI. There is one item which I don't understand: Why does the unit description always seem wrong. All the ships refer to boat and all the other units also seem to link to incorrect entries in the unit documentation....
- February 28th, 2016, 7:31 pm
- Forum: Faction & Era Development
- Topic: Battleground Europe - V1.0 - WWII realism
- Replies: 12
- Views: 11022
Re: Battleground Europe - V1.0 - WWII realism
Very interesting! Thanks a lot for your work. I just play tested the river scenario playing in the middle vs AI. The top AI performed even worse than expected. When I went there pretty quickly it didn't have recruited any units. The lower AI did a bit better having 3 or 4 units, which is still very ...
- November 13th, 2015, 2:12 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 367736
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
Bug report: Started trying the single player campaign with the latest wesnoth version 1.12.4 there are some errors at the start: invalid wml found "damaging aura" follows a deprecated format for its descrption using its name as the first line. Support for that format will be removed in 1.1...
- November 19th, 2014, 11:06 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247557
Re: Galactic Empires (MP Sci-fi Scenario)
The concept is nice and interesting. It is apparently designed for multiplayer.
Is there any plan to teach the AI to deal with this mod? (stupid I attacks neutral planets instead of colonizing them and probably more issues)
Is there any plan to teach the AI to deal with this mod? (stupid I attacks neutral planets instead of colonizing them and probably more issues)
- November 19th, 2014, 3:58 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247557
Re: Galactic Empires (MP Sci-fi Scenario)
Thanks, it is now working!Mabuse wrote:Use the Galactic Empires ERA along with the map, else it will not work.
- November 19th, 2014, 11:15 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247557
Re: Galactic Empires (MP Sci-fi Scenario)
Thanks for your quick reply Computer_Player. In my display preferences the show haloing effects is turned on (checked) Right clicking on my hq should supposedly allow population control - does not work. The worker is not created as it should. I have only the HQ and the planet. Tried to play a differ...
- November 18th, 2014, 8:34 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247557
Noob needs help
Hi, I am new to your mod / scenario. I just downloaded the addon Galactic Empires Version: 2.9.2 from http://addons.wesnoth.org/1.10/ extracted it under Wesnoth 1.10.7 and tried to play the tutorial. But there were several problems: - did not see a floating brown number (as the tutorial said) - coul...
- November 18th, 2014, 8:09 pm
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111109
Re: Cities of the Frontier - now for BfW 1.11
I just wanna say thank you for this nice mod / campaign! Just played it till the start of autumn. And the building really makes it interesting. Enjoyed it! Played it with the current dev version and the triggers all seem to work fine (as far as I can tell) As an optional extension I propose to add s...
- September 8th, 2006, 10:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling almost done - problem with global.hpp
- Replies: 6
- Views: 2747
- September 8th, 2006, 9:55 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling almost done - problem with global.hpp
- Replies: 6
- Views: 2747
thanks you, zaimoni!
now I have the same problem as Saragar describes in a different thread (http://www.wesnoth.org/forum/viewtopic. ... 6227148cd5)
I'll try and see, if the instructions there help me.
now I have the same problem as Saragar describes in a different thread (http://www.wesnoth.org/forum/viewtopic. ... 6227148cd5)
I'll try and see, if the instructions there help me.
- September 8th, 2006, 4:06 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling almost done - problem with global.hpp
- Replies: 6
- Views: 2747
- September 8th, 2006, 3:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling almost done - problem with global.hpp
- Replies: 6
- Views: 2747
- September 8th, 2006, 2:29 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling almost done - problem with global.hpp
- Replies: 6
- Views: 2747
compiling almost done - problem with global.hpp
I am trying to compile wesnoth on visual studio 8 for the first time. I use the instructions made by wintifax. In some cases I use more current versions of tools. I have been able to fix most problems. There are some left now (apart from warnings of deprecated functions): 1.) 17 times the following ...