Search found 194 matches
- April 15th, 2007, 4:45 am
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
- April 15th, 2007, 12:58 am
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
As this is something that only happens once... I believe the Kalifa have a similar merge with one of the horse-units, and it's possible (currently under discussion) that an additional L0s may also have merged upgrades. :( Then it should be automated; it will take time, as at the moment I cannot thi...
- April 14th, 2007, 5:25 pm
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
As this is something that only happens once, I may try to hard code the change in the script. That may work, but it won't be easy, as it breaks the current structure of the HTML table, and I have to figure out how to make it. On a side note, thanks to the work done to accommodate the new units, now ...
- April 14th, 2007, 5:00 am
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
Now, if only there was a way to more gracefully accommodate 2 units which upgrade into the same one... ;) This is going to be a tough one, the code builds the units starting from the lower ones, so in this case it will repeat the level ones. Suggestions on format are welcome, it may be out of my po...
- April 13th, 2007, 10:22 pm
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
the unit trees are not automatically generated from SVN, they are manually generated... so they might be a tad out of date... I am working on automating it, the generation of files is one click now and can be done in the current server; the images takes more effort, as they have to be colorized, bu...
- April 12th, 2007, 6:05 pm
- Forum: Website
- Topic: Trunk unit list updated
- Replies: 11
- Views: 5737
Trunk unit list updated
Oddly enough it is what is displayed in the trunk portion of the unit tree: http://zapicm.freeshell.org/trunk/tree_loyalists-default.html That was my fault, I haven't updated the trunk in a while, and the process is still not fully automated. For now I have reloaded the whole set of files, but this...
- April 3rd, 2007, 7:03 pm
- Forum: Ideas
- Topic: Include Unit tree page (script?) with Wesnoth
- Replies: 10
- Views: 2679
- April 2nd, 2007, 3:28 pm
- Forum: Users’ Forum
- Topic: Cd Project
- Replies: 7
- Views: 2221
- April 1st, 2007, 2:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: WIP: PS3 and Wii port
- Replies: 21
- Views: 15142
How can we get a copy? I would love to test it on my Wii! Unfortunately at the moment you have to compile from source. Get the latest SVN and see the instructions in the Makefile. Once it's sufficiently stable we'll consider distributing binaries. Thanks, I will try, maybe on December 28 (April foo...
- April 1st, 2007, 3:07 am
- Forum: Release Announcements, Compiling & Installation
- Topic: WIP: PS3 and Wii port
- Replies: 21
- Views: 15142
- March 27th, 2007, 2:21 am
- Forum: Release Announcements, Compiling & Installation
- Topic: useless install instruction
- Replies: 2
- Views: 1684
- March 22nd, 2007, 3:33 pm
- Forum: Users’ Forum
- Topic: There's one thing we really hate of this game.
- Replies: 133
- Views: 38174
Another analogy on the board games is Carcassone. Some people complain about the luck involved in turning the tiles, so they create alternative rules to minimize the effect and play with them, and also some of that people play with the out of the box rules when playing with a different group or want...
- March 13th, 2007, 9:22 am
- Forum: Users’ Forum
- Topic: 1.2.2 unit descriptions
- Replies: 5
- Views: 1581
If you really want to see them, you can find them at http://units.wesnoth.org, under the stable branch.
- March 11th, 2007, 3:38 pm
- Forum: Ideas
- Topic: Unit List to have Unit Level on it.
- Replies: 5
- Views: 990
If you are talking about the website, it can be done, but I think it is redundant with the table headers. I agree that in big tables (like humans) you lose sight of the headers soon, but as they are always the same (5 columns, from level 0 to level 4) it shouldn't be a problem to identify them. In a...
- March 9th, 2007, 2:36 pm
- Forum: Music & Sound Development
- Topic: Am I reading these notes wrong?
- Replies: 3
- Views: 2872
It has been a long time since I looked at notes, but I can tell that your guess is right. In fact, you can see one # sign at the beginning of each line, to the right of the clef, meaning exactly what you said: every F must be considered a F#, unless they have a natural symbol on them.