Search found 42 matches

by esci
January 25th, 2014, 5:18 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier - now for BfW 1.11

I've just uploaded version 0.6.1 of CotF to the 1.11 add-on server. Note that this release will break any saved games from version 0.6.0, so do NOT update unless you are planning on starting over. Changes: -Elves and undead are no longer allied with one another [thanks Chrysophylax!] -For those inte...
by esci
January 25th, 2014, 4:05 pm
Forum: WML Workshop
Topic: Manipulating map labels?
Replies: 2
Views: 480

Re: Manipulating map labels?

Thanks, pyrophorus, that's what I needed. I had thought about storing the data in a variable, but didn't know you could overwrite existing labels.
by esci
January 24th, 2014, 1:18 am
Forum: WML Workshop
Topic: Manipulating map labels?
Replies: 2
Views: 480

Manipulating map labels?

WML allows one to place a new map label with the [label] tag, but I don't see a way to otherwise manipulate them. Does anyone know of a way to find / filter for / change existing labels on the map, either via WML or Lua?
by esci
January 18th, 2014, 1:10 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Cities of the Frontier 0.6.0 - now for BfW 1.11!

I'm not in hiding, I just periodically OD on Wesnoth, then get bored and go away for a while. Lately, however, I've been hacking away on CotF again, and I've made enough progress that I think it's worth doing a release. I admit to not having read through this whole thread, but if anyone has bug repo...
by esci
May 12th, 2012, 12:45 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

I'm still here, and still motivated to work on this campaign. I just haven't had quite as much time to put into Wesnoth in the last week or two.
by esci
April 29th, 2012, 2:58 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

I don't have time to address all of the points people have brought up here over the past few days, but I have just uploaded a bug-fix release (0.5.1) to fix a few of the problems. The artifact balance is probably way off right now -- some too powerful, several on balance worthless -- but I'll tweak ...
by esci
April 25th, 2012, 11:32 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

Thanks, Alarantalara. My confusion was that http://wiki.wesnoth.org/GameConfigWML implies that the base value of 2 gold/turn was associated with a leader unit, when really it seems to be associated the side.
by esci
April 24th, 2012, 1:50 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

There are 4 to 6 items per campaign. The items are persistent between seasons, as are the benefits (and drawbacks) that they give to the units that find them. At the moment the campaign picks from a list of I think 9 possible items, but I'll be adding to that in future versions.
by esci
April 23rd, 2012, 2:37 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

I've uploaded version 0.5.0 of Cities of the Frontier to the add-ons server. Note: this version will likely break any saved games you have . It will give errors and/or (more likely) unpredictable behavior. Upgrade only if you are planning to start from the beginning. There are some fairly major chan...
by esci
April 10th, 2012, 11:47 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

Hebetude -- Thanks for the report! You've run into one bug, and one poor design decision. I didn't realize the orc gold was being reset at the beginning of seasons, although now that you point it out it seems obvious. The new keep building is sort of intended. New orc leaders look for a nearby exist...
by esci
March 26th, 2012, 1:57 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

I've uploaded version 0.4.0 of CotF to the 1.10 campaign server. To answer Gwynnedrion's question, there's not a ton of new material in this release. I spent some time changing the core WML, and introduced some bugs while doing so that took some playthroughs to find and fix. The next release *should...
by esci
March 21st, 2012, 1:07 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

Thanks for the report, hebetude. I've fixed the bug about not being able to build a bridge in certain cases in my development version. I hope to release the next version in a few days. I've known about the non-oriented bridge graphics (they just always go north-south, I think) for a while, but it's ...
by esci
March 4th, 2012, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

My general philosophy in developing this campaign has been to try to limit the number of non-standard terrains and buildings. I think of CotF as an extension of standard Wesnoth rules rather than a wholesale revision. So at least at the moment I'm not planning to add mines, watchtowers, trap buildin...
by esci
February 28th, 2012, 2:07 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

Thanks for the bug reports. I've uploaded version 0.3.1 to the campaign server. It includes the following changes: -Fixed bugs giving you gold if sides other than you defeated orc leaders -Fixed bug in which the divert stream action having the text and cost of laying a road -Reduced the turns requir...
by esci
February 25th, 2012, 1:20 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 37991

Re: Cities of the Frontier (aka sim-Wesnoth)

CotF version 0.3.0 is up on the campaign server! Changes include: -Significant overhaul to both the construction "engine" and tutorial WML. You probably don't care about this, but please report any new bugs you might find. -You now receive a gold bonus (currently 300 gold, may change) for defeating ...