Search found 56 matches
- April 27th, 2007, 7:41 pm
- Forum: Ideas
- Topic: Letting your troops speak
- Replies: 6
- Views: 1657
- April 24th, 2007, 6:50 pm
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
- April 24th, 2007, 8:59 am
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
Sorry if I'm dragging this point out, please ignore this thread if I'm boring you. My reason for having standard deviation in is that sometimes people say they have been really unlucky, or vice versa, it would be interesting to know how unlucky one has been, which is what SD would measure. I don't t...
- April 23rd, 2007, 7:12 am
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
I think you are missunderstanding my motive for proposing this idea. It is not because I think that the RNG is in anyway bad or biased. I am very happy with the wesnoth RNG and the game in general. I am not a complainer of bad luck nor do I think wesnoth is a game of luck like some have proposed. Th...
- April 22nd, 2007, 2:28 pm
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
Just because a finite set of numbers are random doesn't mean they are uniformally distributed or average. I am talking about the numbers for any specific game. I had left the post as the people who would likely make use of my suggestion showed little or no interest, I returned to it as others had po...
- April 22nd, 2007, 8:22 am
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
Thanks for having a look into this, I hadn't noticed this thread had been replied to in a while. I was thinking more of analysing the numbers produced by the rng rather then how much damage is done in game play. But I do think that giving the variance or standard deviation of the damage done/taken w...
- March 31st, 2007, 11:24 am
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
To Msschmahl. The point you made there I have discussed before on previos threads, which is patially why I feel that this idea would offer some usefull information. To Dave. Yes you are right rolling a 90 is the same as rolling a 50 if you need 40 to hit, but not if you need 60 to hit. My point here...
- March 30th, 2007, 12:56 pm
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
Sorry, I didnt make myself clear. What I meant was a statisical report of the numbers generated by the RNG for a player in a game of wesnoth, similar to the stats box which can be viewed by pressing s. I think this would give a good idea of how lucky or unlucky one has been in a game. I hope this is...
- March 30th, 2007, 10:14 am
- Forum: Ideas
- Topic: Statistical analysis of the RNG
- Replies: 30
- Views: 8491
Statistical analysis of the RNG
Thats it really. I think this would be a usefull addition to the stats table already in place. A mean of your dice rolls and their corresponding standard deviation. I can't imagine it would be too difficult to do, but I can't imagine myself doing it, so does any kind person in dev think this is a go...
- February 27th, 2007, 10:25 pm
- Forum: Users’ Forum
- Topic: What do people think of the traits system?
- Replies: 121
- Views: 25739
- February 19th, 2007, 1:45 am
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32750
- February 17th, 2007, 2:30 pm
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32750
Thanks Dave, I am very happy to see you have decided to address this problem. Unsocial behavior spoils a friendly and fun gaming enviroment. I'm not sure about the karma rating idea, maybe something as simple as a black list in the forum where people can post their experiences anonymously. This coul...
- February 3rd, 2007, 8:27 am
- Forum: Multiplayer Development
- Topic: Double faction era
- Replies: 11
- Views: 3233
Thankyou for that Viliam, it seems to work well. Not meaning to look a gift horse in the mouth, if thats the right expression, but there is no random option. To continue with strange expressions what I'm trying to say is I hope it's not a case of give a man an inch and he takes a mile. Following wha...
- February 2nd, 2007, 10:46 pm
- Forum: Multiplayer Development
- Topic: These units with only 3 traits...
- Replies: 132
- Views: 21372
OK just to clarify. 0-1 attack is the same as a 1-1 attack as in wesnoth all attacks do a minimum of 1 damage. But what if it's night and the unit being attacked has a weakness to this damage type, could 1-1 increase to 2-1 under these circumstances? This would make 0-1 worse. But if a strong addept...
- February 1st, 2007, 9:22 pm
- Forum: Multiplayer Development
- Topic: Double faction era
- Replies: 11
- Views: 3233
Thanks for some interest here. I wouldn't know how to continue with your start Viliam, thanks for putting in the effort. If someone with knowledge of how to continue with this and is interested enough in this idea it would be interesting to me to see how the factions match up. But if nobody is too i...