Search found 23 matches

by Ethan
July 25th, 2006, 7:09 am
Forum: Ideas
Topic: More than one type of village
Replies: 29
Views: 4365

It should be a terrain, shouldn't it? So it could be really used, because if you have to say each point(x,y) where there this building... but yes, there is no way to change xp in a terrain, I think...
Can we make a terrain filter ?
by Ethan
July 24th, 2006, 8:24 pm
Forum: WML Workshop
Topic: Using gold in a filter...
Replies: 5
Views: 1682

the if command can't work ?
(I don't know WML... )
by Ethan
July 24th, 2006, 5:37 pm
Forum: Ideas
Topic: "Get more campaigns" button on campaign screen?
Replies: 16
Views: 2573

Filters are indeed a good idea, even more if the user can choose them. (They could be selected, by default, according to where you open the windows ie campaings window would set filter to accept only campaigns)
by Ethan
July 22nd, 2006, 6:46 pm
Forum: Technical Support
Topic: [dev version]Elf Captain is pink and not
Replies: 6
Views: 1000

:roll: ok.
by Ethan
July 22nd, 2006, 6:43 pm
Forum: Ideas
Topic: Restart option when loosing scenario.
Replies: 5
Views: 1510

Restart option when loosing scenario.

Hello, So there is a restart option now for a scenario that's fine but could we have a dialog-based question to ask something like "Would you like to restart?" ? And by the way, there an item called "quit game" in the menu, but it should have been rather called "quit scenari...
by Ethan
July 22nd, 2006, 6:36 pm
Forum: Ideas
Topic: [Unit help] Go back function or something similar
Replies: 7
Views: 1304

There is a 'back' button below the list on the left side of the help window.
Didn't see it in the stable release, but with dev version, I can now see it. Thanks!
by Ethan
July 22nd, 2006, 3:16 pm
Forum: Technical Support
Topic: [dev version]Elf Captain is pink and not
Replies: 6
Views: 1000

[dev version]Elf Captain is pink and not

Hi,
The picture displayed of this unit is unsing pink in the in-game unit description panel, however on the battleflied it has the color of the team...
by Ethan
July 22nd, 2006, 1:51 pm
Forum: Ideas
Topic: [Unit help] Go back function or something similar
Replies: 7
Views: 1304

[Unit help] Go back function or something similar

Hello, That is quite nothing but a kind of "go back function" would help user using the unit help... Because when you are new, and I am,you want to know whih unit level up in which unit (and that's perfect there is a link) but when you want to go beck to the description of the earlier unit...
by Ethan
July 22nd, 2006, 1:46 pm
Forum: Tutorial
Topic: [Historical] Wesnoth Tutorial
Replies: 10
Views: 17233

The new one (from the dev version) seems to me to be very better i.e. you learn faster strategical points than before. But I found a glitch, when attaquing the first doll, once my two units (soldier) have attacked it, a dialog was prompted to explain I would need to "end turn", however I c...
by Ethan
July 21st, 2006, 11:47 pm
Forum: WML Workshop
Topic: [game.cfg] what is {themes}, and are all includes exclusive?
Replies: 3
Views: 1214

The keytools.cfg is IMO a nice idea and could be done, yes. Already done in 1.2 infact. :roll: But there is a new think a don't understand [+units] {tutorial/units} [/units] {tutorial/units} I don't understand why there is two {tutorial/units}...The units tag must new I guess and the older one was ...
by Ethan
July 21st, 2006, 11:53 am
Forum: WML Workshop
Topic: [MACRO] Using majuscules, a macro coding convention?
Replies: 1
Views: 800

[MACRO] Using majuscules, a macro coding convention?

Hi,
I saw that a lof of macros are defined using majuscules, since WML is case sensitive, does that mean that does come from a coding convention ?
Thanks
by Ethan
July 20th, 2006, 7:40 pm
Forum: WML Workshop
Topic: [game.cfg] what is {themes}, and are all includes exclusive?
Replies: 3
Views: 1214

[game.cfg] what is {themes}, and are all includes exclusive?

Hello, I looked into the game.cfg and I saw {themes}, this does mean include all *.cfg from the "themes" directory? If so has the targeted directory some specification? ie does this command work fine even there is a file wich is not a *.cfg? About the file included in the game.cfg, may the...
by Ethan
July 20th, 2006, 7:21 pm
Forum: Ideas
Topic: Map / Scenarios / Campaigns Creator
Replies: 10
Views: 2306

The files somewhere/wesnoth/data/terrain-graphics.cfg and somewhere/wesnoth/data/terrain-graphics/*.cfg may help you I think. And what you are asking for is somewhere/wesnoth/data/terrain.cfg TheChosenOne wrote: One thing though. How am I supposed to make my own map? When I tried there is this numbe...
by Ethan
July 20th, 2006, 2:02 pm
Forum: Ideas
Topic: Map / Scenarios / Campaigns Creator
Replies: 10
Views: 2306

There is already a map creator (see editor :lol: ), about scenario and campaign editor, it is planned I think but that is much harder to do. (Not that hard but will need time to write dialog in order to edit the campaign and scenario... ) And you are already able to test what to do want. See wiki, c...