Search found 813 matches

by Bob_The_Mighty
May 25th, 2020, 7:38 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

You guessed correctly about what's going on, except the part with heading toward a village. You have the Patrol Micro AI filter set to only include units that are not within 5 hexes of one of the other sides' units. So the MAI does not control that spearman at 13,13 during this turn, which means th...
by Bob_The_Mighty
May 25th, 2020, 6:32 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

There is no simple way to fix this problem, afaik the only way is to use scenario_generation=lua which involves a few lua lines, if you want i can help you with that. EDIT: actually nevermind, the scenario_generation=lua approach i had in mind requires wesnoth 1.15.3 or later, so yes i don't think ...
by Bob_The_Mighty
May 20th, 2020, 8:05 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

[*] Bug: Can't reload some missions from the very beginning after having been defeated. I tried to reload a rescue mission (the mission.tgz) file but it kept saying "defeated" while still changing up the units. I can reload from the auto-saves though. This is probably an issue in the game engine bu...
by Bob_The_Mighty
May 20th, 2020, 7:58 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Hey Demario, thanks for the ongoing feedback - very useful! - The alarmist not ringing the alarm is a bug. It currently only rings the bell in a moveto event as I didn't consider that a unit could become an alarmist while being trapped like this. I will fix. - The trapper issue has already been fixe...
by Bob_The_Mighty
May 16th, 2020, 4:48 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Hey, thanks demario. Those saves are a good way of pinpointing issues. In addition to jb's points, I can clarify that: - can't assassinate a wolf - this is a feature of the campaign, the ability description says it only works on side 4 units (should we change it to work on all enemies?) - prisoner a...
by Bob_The_Mighty
May 15th, 2020, 7:04 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Thanks for the feedback demario, I'm glad to see you gave it a go. The auto-bomb error will be fixed in the next version, but the other thing is actually a feature. A unit cannot hide, with skulk or any of the hiding abilities, in the same turn as it walks on a trap. That's why it's so important to ...
by Bob_The_Mighty
May 4th, 2020, 6:02 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Hi! Thanks for the bug report, this is really useful. [*] I initially did not understand the alert/alarm system until it happened to me. I don't know if we're supposed to just stumble into it ourselves or if there should be an explanation. I was unsure about this as there is already a fair bit to ex...
by Bob_The_Mighty
May 3rd, 2020, 3:05 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

A brief overview of missions. You need 10 renown to win this demo campaign. You earn 1 renown from completing most missions. Here's a breakdown... Raid Missions Raid missions are an opportunity to earn gold; they're your bread and butter. Usually you'll be breaking into an outpost or fort, dodging g...
by Bob_The_Mighty
May 3rd, 2020, 3:50 am
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Den of Thieves is for two players at the moment, working co-operatively against the ai. We will eventually try and get it working for three players.
by Bob_The_Mighty
May 2nd, 2020, 9:22 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

Den Of Thieves version 0.1 is now available on the add-ons server for Wesnoth 1.14. I probably would have endlessly tinkered with it, but jb has (wisely) pushed to get it out early and see what people think. Any feedback, ideas, bugs, suggestions - let us know. Enjoy!
by Bob_The_Mighty
May 1st, 2020, 7:51 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Re: Den of Thieves (new MP stealth campaign system)

So in lieu of a tutorial I thought I'd explain some of the game concepts here. First up: the world map. Den of Thieves is played over several randomised mission scenarios which are selected from the world map. Every move you make on the world map will cost each player 1g for travel supplies. The ToD...
by Bob_The_Mighty
April 30th, 2020, 7:42 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 26
Views: 1681

Den of Thieves (new MP stealth campaign system)

From the team that brought you The Altaz Mariners comes... Den of Thieves. :lol: This is a multiplayer campaign that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him fr...
by Bob_The_Mighty
April 30th, 2020, 2:38 am
Forum: Multiplayer Development
Topic: The Labyrinth Of Champions - A Multiplayer RPG
Replies: 81
Views: 35533

Re: The Labyrinth Of Champions - A Multiplayer RPG

Thanks for the ongoing bug reports! Changing your stance isn't meant to cure poison, it's a problem with [remove_object] that I keep trying and failing to fix. Your max xp increases whenever you level up, so unless it was that it might be a similar bug to the poison. Smite should have a limited rang...
by Bob_The_Mighty
April 28th, 2020, 4:13 am
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 67
Views: 18605

Re: Into The Underworld - MP RPG!

That looks like one of the players didn't have the scenario installed, which is why it doesn't recognise the custom Royal Agent unit. Into The Underworld is different to the other RPGs I've made in that it requires all players to have the actual ITU scenario downloaded - in addition to any era you m...
by Bob_The_Mighty
April 26th, 2020, 2:33 pm
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 67
Views: 18605

Re: Into The Underworld - MP RPG!

Hi - I thought the OOS was caused in your game of Return to Trent because HonzaCZ was playing with an older version of Wesnoth. Could that have been the case here?