Search found 146 matches

by sid6.7
September 13th, 2008, 4:43 pm
Forum: WML Workshop
Topic: Time over kill event not working properly
Replies: 6
Views: 843

Re: Time over kill event not working properly

possibly a seperate [kill] side=x [/kill] for each side? in the nested if/then?
by sid6.7
September 10th, 2008, 10:21 pm
Forum: Scenario & Campaign Development
Topic: Wesnoth pre-history
Replies: 9
Views: 1234

Re: Wesnoth pre-history

well if its gonna affect wesnoth as a whole your gonna have to do some mighty
fine writing to get it included as part of the real history of wesnoth. you have to convince
more than one person thats it blends smoothly into the game...
by sid6.7
September 10th, 2008, 10:03 pm
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

you have a terrain code on your map "xx"

i don't see that on the terrain code chart here:

http://www.wesnoth.org/wiki/TerrainLettersWML

unless thats something new for 1.5.x?
by sid6.7
September 9th, 2008, 4:58 pm
Forum: WML Workshop
Topic: objectives
Replies: 11
Views: 1198

Re: objectives

hmmm, I checked endlevel and objectives in the WML Reference, but I can't find anywhere where the details are spelled out for me. Is this kind of like what you're talking about? [objective] description=Survive until turn 54 condition=win [event] name=turn 54 [endlevel] result=victory [/endlevel] [/...
by sid6.7
September 7th, 2008, 7:43 pm
Forum: WML Workshop
Topic: objectives
Replies: 11
Views: 1198

Re: objectives

for each [objective] you need an [event] with an [endlevel] telling the game specifically what you want to do when each event occurs.. for a game ending with a death you need a die event. for a game ending with a survive till 42 turns are up you need a turn event. i think those are in the wiki go ba...
by sid6.7
September 7th, 2008, 3:33 pm
Forum: WML Workshop
Topic: Pbl files
Replies: 3
Views: 869

Re: Pbl files

author="your name "
title="Campaign name "
icon="wesnoth-icon.png "
version="1.0 "
description="Death Campaign "
type="campaign"
passphrase="your password"
email="your email"
by sid6.7
September 7th, 2008, 12:36 am
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

Akkarin345 wrote:How do i say what their names are then?
description="whatever" <<< unit name for game functions and such
user_description="whatever" <<< what appears in the game as thier name when you put the cursor on/over them.
by sid6.7
September 6th, 2008, 12:56 am
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

i think your units and general should be formated like this: [unit] type="whatever" gender="whtaever" x,y=12,7 description = "whatever" user_description="whatever" facing="sw" [/unit] the "id=" and "name=" i don't think should be there...for 1.4.x anyways... in your [message]'s near the end i think ...
by sid6.7
September 3rd, 2008, 6:32 pm
Forum: Multiplayer Development
Topic: 4p-Esrever
Replies: 13
Views: 2114

Re: 4p-Esrever

I'm not trying to frighten you out of MP map making, or the sort- but I am trying to say that such a map you're creating is highly uni-dimensional, and perhaps wouldn't be the funnest map to play. I suggest that you try to create something that is more worthwhile of your time, something more dynami...
by sid6.7
September 3rd, 2008, 3:49 pm
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

okay clarification... #textdomain might need to be inside the [campaign] TAGS [/campaign] but the [textdomain] [/textdomain] was already okay where it was... when i did that..it started running fine until it got to the units(which i dont have)... maybe add this line {@campaigns/Chronicles_of_Vanimar...
by sid6.7
September 2nd, 2008, 11:16 pm
Forum: Multiplayer Development
Topic: 4p-Esrever
Replies: 13
Views: 2114

Re: 4p-Esrever

different flavors for different folks..some like long games some don't.
by sid6.7
September 2nd, 2008, 10:59 pm
Forum: Multiplayer Development
Topic: 4p-Esrever
Replies: 13
Views: 2114

Re: 4p-Esrever

MP scenario/map....

I.E my first one with a cfg file...


a campaign would have multiple cfg files right?
by sid6.7
September 2nd, 2008, 10:53 pm
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

okay this part: #textdomain wesnoth-Epic_of_Vaniyera #textdomain wesnoth-Chronicles_of_Vanimaro should only reflect your campaign #textdomain wesnoth-Chronicles_of_Vanimaro and i don't know if it matters but #textdomain might have to be inside the [campaign] [/campaign] tags instead of outside it......
by sid6.7
September 2nd, 2008, 10:24 pm
Forum: Multiplayer Development
Topic: Multiplayer scenarios by Woodmouse
Replies: 17
Views: 2400

Re: Multiplayer scenarios by Woodmouse

you can't do more than 9 sides at the moment... as to learning WML...it is hard at first...and help isn't always forthcoming... what i did was copy down the examples in the WML wiki and made a small campaign called "death campaign" based on that.... so grab that example here in the forum and go over...
by sid6.7
September 2nd, 2008, 4:02 pm
Forum: WML Workshop
Topic: Chronicles of Vanimaro ( need converting files help )
Replies: 85
Views: 5836

Re: Chronicles of Vanimaro ( need converting files help )

sounds like a TYPO in your coding somewhere or you forgot to put a quote somewhere
either before or after a word...

if you upload the files here we can take a look at see whats wrong..