Search found 500 matches

by tr0ll
August 5th, 2018, 2:02 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 116
Views: 18962

Re: Witch Campaign: Mountain Witch

Ohhh a fellow follower of G'Kar! No one here is exactly what he appears. ^.^

You have inspired me to try this wonderful campaign anew :)
by tr0ll
July 28th, 2018, 7:05 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 192
Views: 46825

Re: Northern Rebirth

Is it actually campaign feedback or a bug report / enhancement request ?
There is a forum for gameplay feedback.
by tr0ll
June 30th, 2018, 4:32 pm
Forum: Scenario & Campaign Development
Topic: interesting campaigns
Replies: 1
Views: 485

Re: interesting campaigns

Some advice from an early and canonical contributor:
http://catb.org/~esr/wesnoth/campaign-design-howto.html
by tr0ll
June 15th, 2018, 2:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 14
Views: 18793

Re: Wesnoth 1.14.3

Works great for me - thanks so much for the rapid followup to bug reports and user testing!
by tr0ll
May 5th, 2018, 5:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 23884

Re: Wesnoth 1.14.0 — New Horizons Update

Typo on the main website, Release Notes page https://www.wesnoth.org/start/1.14/
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
by tr0ll
April 25th, 2018, 4:01 am
Forum: Translations & Internationalization
Topic: Wesnoth month names
Replies: 3
Views: 1047

Re: Wesnoth month names

There are seasons, to be sure, but i havent seen a campaign that depends on precise month names or ordinals. They always move forward watch by watch, day by day.
by tr0ll
March 29th, 2018, 7:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 3899

Re: Wesnoth 1.13.12 (1.14 RC 1)

You can check the file wesnoth-1.13.12/build/config.log for details why the Boost check failed. There is more than one Boost dev lib required.

Also, i am pleased to say it compiled without problems on devuan ascii (like debian stretch without systemd dependencies).
by tr0ll
March 21st, 2018, 11:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 8049

Re: Wesnoth 1.13.11 (1.14 Beta 3)

1.13.11 compiles fine on debian Jessie using the wiki instructions.
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway :)
by tr0ll
January 7th, 2018, 6:02 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 6179

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

The discussion in this topic so far has failed to make any argument that the Dunefolk are not human, though there is lots about being a distinct faction. So i do not understand why leading poll item shows them as a distinct race :hmm: unless people dont like the two piece name as much and really wan...
by tr0ll
January 5th, 2018, 1:51 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 6179

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

ah its been too long since i played HttT!
by tr0ll
January 5th, 2018, 1:22 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 6179

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

Who are the Clans from the eastern provinces of Wesnoth continent? I dont recall a campaign with them. Maybe the "Khalifate" are (one of) them.
https://wiki.wesnoth.org/Humans
Can they be a faction similar to the Outlaws?
by tr0ll
January 1st, 2018, 1:50 am
Forum: Translations & Internationalization
Topic: English proofreading + French version for campaigns
Replies: 6
Views: 4004

Re: English proofreading + French version for campaigns

I am one of those who commissioned some art for an add-on. I don't think it devalues the contributions of volunteers - the work is still accepted / rejected / critiqued / improved on its own merits, and it becomes part of this Free Software/Open Source project. I could put some coin toward a small p...
by tr0ll
December 12th, 2017, 5:46 am
Forum: Art Workshop
Topic: Let's (try to) expand the great continent!
Replies: 58
Views: 7639

Re: Let's (try to) expand the great continent!

I left in that southernmost bit mainly to mesh with this idea . Well, this basically ruined like half of my ideas about the d&d, but it will be very useful, thanks for the link! :D (tangent) The company that "owns" d&d is rabidly zealous about copyright and derivative works by fans, to the point th...
by tr0ll
November 20th, 2017, 1:31 pm
Forum: Scenario & Campaign Development
Topic: Nightfall [SP Deep Elves Campaign for 1.13]
Replies: 1
Views: 840

Re: Nightfall [SP Deep Elves Campaign for 1.13]

Some error messages i saw in the console when loading the add-on (and its dependency The Deep Elves automatically): Checking lua scripts... ok 20171120 00:40:21 error addons-client: add-on 'Gweddyn_the_Ruler' has an icon which cannot be found: 'units/player/rulerking.png~RC(magenta>green' 20171120 0...
by tr0ll
November 20th, 2017, 6:14 am
Forum: Scenario & Campaign Development
Topic: Nightfall
Replies: 31
Views: 3635

Re: Nightfall

There doesnt seem to be a new thread for this campaign which Kwandulin seems to have adopted, according to the add-ons server.
(UPDATE: rest of message moved to correct thread)