Search found 121 matches

by littlebeast
January 21st, 2009, 4:27 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: End of an Era.

....
Wow.

It was that I had written ghost instead of "Ghost" in a fakemove.

Stupid case sensitivity. :annoyed:
by littlebeast
January 11th, 2009, 8:54 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: End of an Era.

Now can someone please help me with the one I'm clueless on? :roll: I think you're getting little help because you never said where the error is--you just posted a whole campaign. (Or all of it you have anyway.) I don't know which character, variable, or even file you have a problem with, and I don...
by littlebeast
January 9th, 2009, 5:55 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: End of an Era.

Some of Donovan's lines are being skipped, seemingly at random. As I said, I think that's an issue with the new dialog boxes; I tested the mainline campaigns and A Tale of Two Brothers had a similar problem. This sounds like the known bug with the new dialog boxes. If you use Enter to clear dialogs...
by littlebeast
January 6th, 2009, 5:34 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: End of an Era.

At which point is the dialogue being skipped? I skimmed through your code but could find no glaring errors, so you will have to be a bit more obvious. Some of Donovan's lines are being skipped, seemingly at random. As I said, I think that's an issue with the new dialog boxes; I tested the mainline ...
by littlebeast
January 6th, 2009, 4:38 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: Revived, renamed Campaign: End of an Era.

Well, it seems nobody has enough care to actually respond to that... :roll: But, I'm now having some troubles and I'd appreciate it if someone would be kind enough to help me out tech-wise. There are a couple issues I'm having. One is with the dialog being skipped sometime, which I believe is an iss...
by littlebeast
December 27th, 2008, 4:18 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: Revived, renamed Campaign: End of an Era.

This is getting ridiculous how much I'm rethinking this. To give you an idea, I was writing the synopsis of the version that I had just come up with after rethinking the last one I was working on, when I rethought it and came up with this one. SERIOUSLY. I think I'm sticking with this one though. Bu...
by littlebeast
April 4th, 2008, 3:11 am
Forum: Scenario & Campaign Development
Topic: End of an Era.
Replies: 45
Views: 12587

Re: Revived, renamed Campaign: End of an Era.

Whelp, it's been a while. And I rethunk a lot of it again. Yay! Now there isn't even a dragon anymore. Lol. Anyway, I'm posting it now since the second scenario's done. I'm going to post it again once per scenario.
by littlebeast
February 10th, 2008, 7:59 am
Forum: Technical Support
Topic: Trouble with user-made terrain
Replies: 3
Views: 736

Aha! I got it. Man though, you'd think there'd be an easier way to make a single tile's graphics. :lol:
by littlebeast
February 10th, 2008, 7:48 am
Forum: Technical Support
Topic: Trouble with user-made terrain
Replies: 3
Views: 736

I knew what alias was. What I didn't realize was that there was a seperate terrain_graphics tag. I figured that out just a bit before you posted. Now I'm trying to figure it out, hold on. I managed to get it to display with a blank tile, which is an improvement I suppose...
by littlebeast
February 10th, 2008, 4:50 am
Forum: Technical Support
Topic: Trouble with user-made terrain
Replies: 3
Views: 736

Trouble with user-made terrain

I'm having some trouble loading up a scenario map with a couple terrains I made. I get the message "Unable to load image for terrain: Ay^Vw". The code for the terrain file is [terrain] name= _ "Frozen water village" string="Ay^Vw" aliasof="Aa, Gg^Vh" symbol_image="Terrains/icewatervillage.png" edito...
by littlebeast
January 11th, 2008, 7:13 am
Forum: Ideas
Topic: Aligned attacks
Replies: 41
Views: 4300

Aethaeryn wrote:Scientific terms don't make sense in a fantasy game, imo. Perhaps "Nightdweller and Daydweller" or something.
That also works. :D
by littlebeast
January 11th, 2008, 7:10 am
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 20260

It picks the one it finds best? Yes, but there's also a multiplier that the developer can use to make one more likely to be used on defense. I know this can be used to make something completely unusable on defense, I don't think so on offense though. ...Say, that could work... A slowing attack that...
by littlebeast
January 11th, 2008, 5:51 am
Forum: Ideas
Topic: ability: overrun
Replies: 20
Views: 2649

I really prefer my "trample" idea: "When this attack is used to kill a unit, this unit is put in the killed unit's hex and may attack again, but not move." I had simillar idea, but decided to search a forum first, and with a good reason, I see. My idea was however slightly different. I think it's b...
by littlebeast
January 11th, 2008, 5:47 am
Forum: Ideas
Topic: Aligned attacks
Replies: 41
Views: 4300

I suggest we call our alignments: "Night", "Neutral", and "Day". This needs no explanation, and makes sense to anyone on the first read. You have a point, but it seems odd for a unit to be "Night". I'd say go with "Nocturnal", "Diurnal", and neutral, or biurnal ;) or something like. But then that's...
by littlebeast
January 11th, 2008, 5:05 am
Forum: Ideas
Topic: New Unit Idea: Flaming Berserk Bat
Replies: 28
Views: 3540

Second this. Disagree. Imps are a type of demon. This is not a demon, it's a bat. Call it a firebat and confuse everyone who's ever played Starcraft :P Also, if you removed the berserk and converted it to l2 it would actually maybe be a good addition to, like, mainline. Or maybe an alternate l1. Ye...