Search found 14 matches

by DJ1337
October 30th, 2007, 10:39 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

I fixed his right arm's position (I think) and made him less orange. I decided to experiment a bit and use only two colours on his skin because I always messed up by overshading them. I also narrowed his face by a pixel to make him look more human and less dwarf. I'm not really sure how it turned ou...
by DJ1337
October 30th, 2007, 7:14 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

Thanks. I myself am surprised at how good his face turned out. I'd say it's of sufficient quality to be used in the game, so if anyone wants to use it for frankensteining they're welcome. It looks more like a dwarf than a human face, though, so I think I'll make it just a hint narrower. As for the a...
by DJ1337
October 30th, 2007, 4:39 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

Another update - I redid his legs and gave him back some hair. I'm reasonably satisfied with his outline and now I want to fix the lightning issues.
by DJ1337
October 30th, 2007, 2:55 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

I redrew his arms to make his posture more natural. On the flipside, his axe doesn't looks as threatening as it did before. It is a nice posture for swinging has axe, though, provided he's left-handed. I also gave him a small haircut, but I think I liked him better with big hair - that lion's mane h...
by DJ1337
October 30th, 2007, 1:59 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

I recoloured him in different layers, enlarged his head and added some waist. I'm quite unhappy with shading - it looks worse than what I had, especially his pants and arms. I'm thinking about making solid black shadows in another layer at appropriate spots and then setting it to 70% transparency or...
by DJ1337
October 30th, 2007, 12:48 am
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

I flipped his legs to change his apparent facing, but I think this looks worse than the previous version. Now he's resting his weight on the back leg, and that just looks way too awkward. I guess it takes more than a quick hack to fix this problem. I'll make his right leg longer and his left shorter...
by DJ1337
October 30th, 2007, 12:28 am
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

I flipped his head as you suggested, and it looks much better :D However, I'm still having trouble with the shading. The light source is supposed to be above and just a bit to the left, but I can't get it right. I've come to realize that I shouldn't have done all the colouring in a single layer. I'l...
by DJ1337
October 29th, 2007, 11:27 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

Good tip on sampling the skin colour from existing units - I'd never get it right on my own. And now that you mention it, I see that his neck must be broken for him to hold his head that way. All right, here's a new version. I redid his head almost completely, recolored his arms, changed the shading...
by DJ1337
October 29th, 2007, 9:42 pm
Forum: Art Workshop
Topic: My first sprite
Replies: 21
Views: 5392

My first sprite

So today I installed GIMP and made my first sprite. It's an axeman, and I intend to use him in a campaign I have planned. I tried to follow the size guidelines, but he came out 5 pixels too tall. Still, I think I can shave 3 pixels off him and make him a L2 unit. I started by drawing a sketch on a p...
by DJ1337
October 29th, 2007, 12:09 pm
Forum: Multiplayer Development
Topic: Borderland (2p)
Replies: 0
Views: 624

Borderland (2p)

Borderland is a large (30x30) asymmetric 1v1 map. The central idea of this map was to offer three distinct fronts, all of which are a valid choice for assault on the enemy. The different terrain on the fronts should make some lines of advancement easier for different factions, thus encouraging the p...
by DJ1337
October 26th, 2007, 2:04 am
Forum: Art Contributions
Topic: The Horse's Butt.
Replies: 35
Views: 10015

I think his middle back needs to be narrowed a bit, or the shadow in the centre of his lower back needs to be slightly lessened. Maybe a bit of collar to his armour to make his neck look longer (in standard frame only).
by DJ1337
June 7th, 2006, 12:05 pm
Forum: Multiplayer Development
Topic: Decline in MP Quality
Replies: 105
Views: 15741

I rather like large number of units because it greatly reduces the randomness.
by DJ1337
June 6th, 2006, 4:33 pm
Forum: Multiplayer Development
Topic: Upgrade the Footpad (???)
Replies: 59
Views: 7894

I'd say that a guerrila soldier can get pretty elite without formal training. For example, consider the Spanish vs. Napoleon or various partisans vs WW II Germans.
by DJ1337
June 5th, 2006, 3:21 pm
Forum: Users’ Forum
Topic: What are the standard settings in multiplayer?
Replies: 16
Views: 2553

What are the standard settings in multiplayer?

So far I've played 8-10 games in multiplayer, all random maps. I left everything on default (except for turns which I set to unlimited) because I figured that's standard. Nobody told me that my settings are unusual until yesterday. Yesterday a player I played against was quite suprised that I had fo...