Search found 24 matches
- December 22nd, 2006, 2:05 pm
- Forum: Users’ Forum
- Topic: New Randomness !!!
- Replies: 21
- Views: 4945
The problem is just the nature of single player campaigns. You either get loads of promotions, and win too easily, or have bad luck early on and crash at the midpoint, with very little in between. The very high experience requirements for units also makes it very hard to gain veterans, compared to ...
- December 19th, 2006, 7:09 pm
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 21541
Personally, i find the randomness liberating. I prefer to have an general overall strategy, and a more specific goals for the next few turn. It's not practical to have a highly detailed strategy for many turns, because there are too many variables. You can't consider all the probable scenarios for ...
- May 7th, 2006, 1:54 am
- Forum: Ideas
- Topic: May I ask you to upgrade the Gryphon Rider to level 3 ?
- Replies: 14
- Views: 3083
- May 5th, 2006, 1:28 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 354402
Do you have any suggestions to stop the random crashes in Windows discussed in http://www.wesnoth.org/forum/viewtopic.php?t=10514 ? Soliton said it was caused by an ICC profile int he PNGs which is incompatible, and that it can be ripped out. I don't know how to do that but I would definitely give i...
- May 5th, 2006, 1:09 am
- Forum: Users’ Forum
- Topic: Serious PROBLEMS
- Replies: 45
- Views: 8505
I agree that the list of 'problems' is nonsense, however I know where he comes from more or less, having had experience with this type of player in some roleplaying game-groups.. they are what we call muchkins. These guys play not for the fun of the roleplay, not for the challenge of the puzzle or t...
- May 5th, 2006, 12:51 am
- Forum: Strategies & Tips
- Topic: Endless discussion about luck and other unsavory things
- Replies: 83
- Views: 19199
- May 4th, 2006, 8:21 pm
- Forum: Scenario & Campaign Development
- Topic: Volcano Island(Coding help, please)
- Replies: 98
- Views: 20757
- May 4th, 2006, 7:48 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 902550
I just finished the South Guard on easy... Just wanna say it makes a fantastic learning experience for a first-time player who just completed the basic tutorial and is looking to understand the game a bit deeper. In fact, I think you should add a suggestion at the end of the first tutorial to play t...
- May 4th, 2006, 7:34 pm
- Forum: Ideas
- Topic: Show unit resistances in the game window?
- Replies: 6
- Views: 1747
- May 4th, 2006, 3:37 pm
- Forum: Technical Support
- Topic: Crashes in UTBS
- Replies: 12
- Views: 3808
- May 4th, 2006, 1:59 pm
- Forum: Ideas
- Topic: Show unit resistances in the game window?
- Replies: 6
- Views: 1747
Show unit resistances in the game window?
Here's a simple idea that would speed up the gameplay for us newbies. . I enjoy playing and learning about the different units a lot; however, it seems I spend a lot of time going into the Description screen many times over, not to read up on a particular unit, but just to review resistance / terrai...
- May 4th, 2006, 11:50 am
- Forum: The South Guard
- Topic: South Guard 8b. The Tides of War
- Replies: 29
- Views: 34111
(1) What difficulty levels and game versions have you played the scenario on? - Easy 1.1.2a (2) How difficult did you find the scenario? (1-10) - 5, it was actually very hard for me.. UNTIL I had a lightbulb moment and set up a train like the one in the screenshots above, only with footpads.. then i...
- May 4th, 2006, 11:39 am
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 41570
(1) What difficulty levels and game versions have you played the scenario on? - Easy 1.1.2a (2) How difficult did you find the scenario? (1-10) - 8, it was a good opportunity to see what the 'zone of control' actually is and practice using it (3) How clear did you find the scenario objectives? - cle...
- May 4th, 2006, 11:34 am
- Forum: The South Guard
- Topic: South Guard 6b. The Long March
- Replies: 41
- Views: 52222
(1) What difficulty levels and game versions have you played the scenario on? - Easy, 1.1.2a (2) How difficult did you find the scenario? (1-10) - no difficulty at all (3) How clear did you find the scenario objectives? - easy, just follow the thief.. I have to wonder what would hav happened if I ha...
- May 4th, 2006, 11:30 am
- Forum: The South Guard
- Topic: South Guard 5. Choice in the Fog
- Replies: 53
- Views: 66496
(1) What difficulty levels and game versions have you played the scenario on? - Easy 1.1.2a (figured I might as well finish the campaign) (2) How difficult did you find the scenario? (1-10) - Not very, I allied myself with the bandits, posted up some thugs to guard the camp against the green undead ...