Search found 144 matches
- July 6th, 2010, 8:34 am
- Forum: Multiplayer Development
- Topic: Travelling Tradesmen - a trading scenario with advanced AI
- Replies: 44
- Views: 8646
Re: Travelling Tradesmen - a trading scenario with advanced AI
I would just say great work!
I like this mod a lot.
I like this mod a lot.
- June 25th, 2010, 3:46 pm
- Forum: Multiplayer Development
- Topic: New 2v2 map: The Cursed Lake
- Replies: 2
- Views: 1190
Re: New 2v2 map: The Cursed Lake
Thanks a lot for the feedback. Playtesting has been continiued. Changes since last versjon: - Size increased a tiny bit - Two more villages - Sereval villages made harder to rush for opposing team - Terrain balancing - Minor changes trying to make the map look pleasant The map is 2v2. Team 1: South ...
- June 21st, 2010, 10:02 pm
- Forum: Ideas
- Topic: [engine] Idea to do the map editor more complete.
- Replies: 47
- Views: 9616
Re: Idea to do the map editor more complete.
I would like a lot to see 8 & 9 implemented.
8. A very basic [side] config tool.
9. Village ownership management.
- June 21st, 2010, 9:57 pm
- Forum: Ideas
- Topic: [interface] Cancelling order of unit if ennemi appears
- Replies: 11
- Views: 2864
Re: Cancelling order of unit if ennemi appears
I like this idea, with or without the 'press t' part.
- June 18th, 2010, 5:09 pm
- Forum: Multiplayer Development
- Topic: New 2v2 map: The Cursed Lake
- Replies: 2
- Views: 1190
New 2v2 map: The Cursed Lake
*Edit*
This map has been revised, click here for the new version.
*Edit*
2v2 map, 1&4vs2&3.
A bit of playtesting has been done.
Feedback is welcome.
This map has been revised, click here for the new version.
*Edit*
2v2 map, 1&4vs2&3.
A bit of playtesting has been done.
Feedback is welcome.
- June 18th, 2010, 12:55 pm
- Forum: Users’ Forum
- Topic: The map editor and map screenshots.
- Replies: 4
- Views: 1748
Re: The map editor and map screenshots.
That was very helpful, thanks
But I also encountered a bug. The string "Export selected coordinates to system clipboard" seems to be longer than the current hotkey view can handle.
See screenshot.
But I also encountered a bug. The string "Export selected coordinates to system clipboard" seems to be longer than the current hotkey view can handle.
See screenshot.
- June 17th, 2010, 2:04 pm
- Forum: Users’ Forum
- Topic: The map editor and map screenshots.
- Replies: 4
- Views: 1748
The map editor and map screenshots.
I just read the guide to the map editor, but find that some shortcuts (like zoom in/out) doesn't work in my editor.
http://wiki.wesnoth.org/WesnothMapEditor
Also, is there an easy way to make map screenshots?
http://wiki.wesnoth.org/WesnothMapEditor
Also, is there an easy way to make map screenshots?
- November 21st, 2007, 9:47 am
- Forum: Ideas
- Topic: IDEA: Random Map settings to remember height and width.
- Replies: 4
- Views: 1576
- October 22nd, 2007, 11:22 pm
- Forum: Ideas
- Topic: Suggestion: Tips box to remain a standard size.
- Replies: 2
- Views: 858
- October 12th, 2007, 8:47 am
- Forum: Ideas
- Topic: Orc Improvements
- Replies: 24
- Views: 4550
I would like to see a bit more unique choices for other factions than loyalist/elf.
As a start, give the goblin rouser a "rally" ability instead of leadership?
Rally give fearless to surrounding units.
http://www.wesnoth.org/forum/viewtopic. ... ight=rally
As a start, give the goblin rouser a "rally" ability instead of leadership?
Rally give fearless to surrounding units.
http://www.wesnoth.org/forum/viewtopic. ... ight=rally
- October 1st, 2007, 9:12 am
- Forum: Ideas
- Topic: Suggested tweaks to the "Local Game" MP screens
- Replies: 1
- Views: 767
- September 16th, 2007, 11:25 pm
- Forum: Ideas
- Topic: Orcish Assasin...No backstab?
- Replies: 52
- Views: 8205
- September 11th, 2007, 10:55 pm
- Forum: Ideas
- Topic: Give Leadership Ablility to Lancers ?
- Replies: 31
- Views: 6027
A 10 move leader would make him the most useful leader in the game I guess. I think it might be a bit overkill to give him leadership.
However I could see the Lancer with this ability
http://www.wesnoth.org/forum/viewtopic.php?t=17634
However I could see the Lancer with this ability
http://www.wesnoth.org/forum/viewtopic.php?t=17634
The mermen submerge was not rejected. Multiplayer developers wanted someone to try it out outside the official develope version before a final call was made. Unfourtainly I've been unable to do this. If someone set up a map or two and want to try it out, feel free to add my msn, and I'll join the te...
- August 30th, 2007, 2:53 am
- Forum: Ideas
- Topic: Another Unit Ability: Rallies
- Replies: 12
- Views: 3735