Search found 144 matches

by YbeRn00b
July 6th, 2010, 8:34 am
Forum: Multiplayer Development
Topic: Travelling Tradesmen - a trading scenario with advanced AI
Replies: 44
Views: 8646

Re: Travelling Tradesmen - a trading scenario with advanced AI

I would just say great work!
I like this mod a lot.
by YbeRn00b
June 25th, 2010, 3:46 pm
Forum: Multiplayer Development
Topic: New 2v2 map: The Cursed Lake
Replies: 2
Views: 1190

Re: New 2v2 map: The Cursed Lake

Thanks a lot for the feedback. Playtesting has been continiued. Changes since last versjon: - Size increased a tiny bit - Two more villages - Sereval villages made harder to rush for opposing team - Terrain balancing - Minor changes trying to make the map look pleasant The map is 2v2. Team 1: South ...
by YbeRn00b
June 21st, 2010, 10:02 pm
Forum: Ideas
Topic: [engine] Idea to do the map editor more complete.
Replies: 47
Views: 9616

Re: Idea to do the map editor more complete.

I would like a lot to see 8 & 9 implemented.
8. A very basic [side] config tool.
9. Village ownership management.
by YbeRn00b
June 21st, 2010, 9:57 pm
Forum: Ideas
Topic: [interface] Cancelling order of unit if ennemi appears
Replies: 11
Views: 2864

Re: Cancelling order of unit if ennemi appears

I like this idea, with or without the 'press t' part.
by YbeRn00b
June 18th, 2010, 5:09 pm
Forum: Multiplayer Development
Topic: New 2v2 map: The Cursed Lake
Replies: 2
Views: 1190

New 2v2 map: The Cursed Lake

*Edit*
This map has been revised, click here for the new version.
*Edit*


2v2 map, 1&4vs2&3.

A bit of playtesting has been done.
Feedback is welcome.
by YbeRn00b
June 18th, 2010, 12:55 pm
Forum: Users’ Forum
Topic: The map editor and map screenshots.
Replies: 4
Views: 1748

Re: The map editor and map screenshots.

That was very helpful, thanks :)

But I also encountered a bug. The string "Export selected coordinates to system clipboard" seems to be longer than the current hotkey view can handle.
See screenshot.
by YbeRn00b
June 17th, 2010, 2:04 pm
Forum: Users’ Forum
Topic: The map editor and map screenshots.
Replies: 4
Views: 1748

The map editor and map screenshots.

I just read the guide to the map editor, but find that some shortcuts (like zoom in/out) doesn't work in my editor.
http://wiki.wesnoth.org/WesnothMapEditor

Also, is there an easy way to make map screenshots?
by YbeRn00b
November 21st, 2007, 9:47 am
Forum: Ideas
Topic: IDEA: Random Map settings to remember height and width.
Replies: 4
Views: 1576

Agreed.

I can see very few reasons to not change it.
If you already have tweaked the settings for your own preferance there is probably less to change than from the default setting in nearly any chase.
by YbeRn00b
October 22nd, 2007, 11:22 pm
Forum: Ideas
Topic: Suggestion: Tips box to remain a standard size.
Replies: 2
Views: 858

I don't find the resizing distracting.
by YbeRn00b
October 12th, 2007, 8:47 am
Forum: Ideas
Topic: Orc Improvements
Replies: 24
Views: 4550

I would like to see a bit more unique choices for other factions than loyalist/elf.

As a start, give the goblin rouser a "rally" ability instead of leadership?
Rally give fearless to surrounding units.
http://www.wesnoth.org/forum/viewtopic. ... ight=rally
by YbeRn00b
October 1st, 2007, 9:12 am
Forum: Ideas
Topic: Suggested tweaks to the "Local Game" MP screens
Replies: 1
Views: 767

Agreed.
by YbeRn00b
September 16th, 2007, 11:25 pm
Forum: Ideas
Topic: Orcish Assasin...No backstab?
Replies: 52
Views: 8205

thespaceinvader wrote:Orcish Stalker
Best one so far.
by YbeRn00b
September 11th, 2007, 10:55 pm
Forum: Ideas
Topic: Give Leadership Ablility to Lancers ?
Replies: 31
Views: 6027

A 10 move leader would make him the most useful leader in the game I guess. I think it might be a bit overkill to give him leadership.

However I could see the Lancer with this ability
http://www.wesnoth.org/forum/viewtopic.php?t=17634
by YbeRn00b
September 5th, 2007, 7:39 am
Forum: Ideas
Topic: Submerge?
Replies: 11
Views: 2757

The mermen submerge was not rejected. Multiplayer developers wanted someone to try it out outside the official develope version before a final call was made. Unfourtainly I've been unable to do this. If someone set up a map or two and want to try it out, feel free to add my msn, and I'll join the te...
by YbeRn00b
August 30th, 2007, 2:53 am
Forum: Ideas
Topic: Another Unit Ability: Rallies
Replies: 12
Views: 3735

Would be fun to try this one on the Goblin Leader