Search found 83 matches

by hagabaka
July 9th, 2012, 5:07 am
Forum: Music & Sound Development
Topic: Expanding UMC Music
Replies: 32
Views: 10178

Re: Expanding UMC Music

Here's a working link to Tyler Johnson's Enchanted Forest, found on someone's Facebook post through Google:
http://www.tyler-johnson.net/Enchanted%20Forest.mp3

The original, now dead, link was http://www.tyler-johnson.net/compositio ... forest.mp3
by hagabaka
July 3rd, 2012, 3:43 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 516
Views: 97550

Re: A New Order.

I recently started this campaign and really like the emphasis on characters and the diversity of unit factions. I also like the way your army gets separated making you need to level new units from scratch at times. A big problem I have with most campaigns is that after just a few scenarios I have us...
by hagabaka
June 19th, 2012, 3:32 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 128
Views: 15442

Re: Five Fates - Beta

I'm getting "The file you have tried to load is corrupt" when loading autosave files from the "Light, when least expected" level. Also, the game didn't automatically create a save for the beginning of the level, so I can only resume the game from the last time I manually saved, which was in the firs...
by hagabaka
February 7th, 2012, 6:29 am
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 14408

Re: The Devils Flute - version 0.1.1

Merlyn: on the first turn I put Basyl in a village a little ways away from my keep and he was teleported into the town, at which point I had to move him to the tunnel and back again to trigger the events in the right order. Ah, this happened for me too, except I didn't think to try moving back out ...
by hagabaka
February 7th, 2012, 12:11 am
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 14408

Re: The Devils Flute - version 0.1.1

I just finished the campaign and enjoyed it a lot. The story, music choices and scenario variety were all very nice. In Anyguest's Inn, I couldn't remember what the 4 guests said when I'm supposed to guess which one is fake. It was easier to just randomly pick one and reload the game, then loading t...
by hagabaka
January 10th, 2012, 5:48 am
Forum: Users’ Forum
Topic: Some questions regarding Android version of BFW
Replies: 29
Views: 17530

Re: Some questions regarding Android version of BFW

The android port is not compatible with Samsung Prevail. I understand it's a low-end phone, but exactly which required features does it not support?
by hagabaka
January 11th, 2011, 8:26 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 14961

Re: New campaign: Galuldur's First Journey (1.8 & 1.9)

I'm at the last scenario, and I like this campaign so far. It didn't look very special at the beginning, but gradually I noticed some very nice things, such as scenario variety and humor. In many campaigns I end up with a huge army, because the later scenarios keep giving me low level "scout" units ...
by hagabaka
December 22nd, 2010, 8:02 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 446
Views: 92754

Re: 1.9/1.10 SP Campaign - Bad Moon Rising

The level 3 dogs can't attack with their torches. You simply get no choice when attacking. That was intentional (doesn't mean it's good though). Something like "they have fire on their backs, so you get burned if you reach for them". They can't really swing the torch around. The default animation d...
by hagabaka
December 10th, 2010, 8:36 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 250
Views: 38850

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

In Ferry Crossing, I wasn't sure whether I need to all units in the recall list to the destination, or just whichever land units I choose to recall in addition to the units I start with. It turned out that it's the latter case. Maybe the objective could be more clear about this. The main reason I wa...
by hagabaka
November 15th, 2010, 2:48 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 45119

Re: Swamplings - v1.1.2 - for 1.8 and 1.9

In "Thunderstruck", both Eeep and Misris can recruit, but only Eeep can recall, and his camp is much farther from the caravan needed to turn goblins into thundergobos. It mostly makes sense as Misris is scouting, but if she can recruit goblins from that area, I think it would make sense for she to b...
by hagabaka
November 14th, 2010, 2:38 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 833
Views: 78207

Re: To Lands Unknown

I see, well when I moved onto the armour to pick it up, I had no moves left. Next turn the farthest hex I can move to collapses, so I'm trapped. There were no hints at all that I would be trapped over there(apart from the "earth shakes" message or something like that but by then its too late). The ...
by hagabaka
November 13th, 2010, 5:46 pm
Forum: Ideas
Topic: [engine] Using GitHub to host addons
Replies: 4
Views: 329

Re: Using GitHub to host addons

Yes, this forum is for stuff that is *not* intended to go mainline. Ah, sorry that I posted in the wrong section. Please feel free to move it. The problem with using git for this, is that the users will clone the *entire* repository, rather than just most recent release, unless you use some sort of...
by hagabaka
November 13th, 2010, 8:33 am
Forum: Ideas
Topic: [engine] Using GitHub to host addons
Replies: 4
Views: 329

[engine] Using GitHub to host addons

Recently I played To Lands Unknown , which was a good campaign, but a headache associated with it was the 70+ MB download. And when the addon was updated, I had to download 70+ MB again. So at first I thought: why not make the addon server serve XDeltas to save bandwidth? However, soon I had a secon...
by hagabaka
June 5th, 2010, 3:00 am
Forum: Scenario & Campaign Development
Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
Replies: 120
Views: 5203

Re: Vix- Version 0.2 is now out.

I just started the campaign today with the newest version on 1.8 server. Is it intended that Saurian Guards advance into Saurian Flankers? Flankers are originally Ambusher's advancement, so you have two units merging into one at level 3. Also the Guards' attacks (10-2 melee, 3-3 range poison) are no...
by hagabaka
April 15th, 2010, 12:01 am
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 18031

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.8

How were you able to kill both enemy leaders before they explored the villages ? Well I played on easy mode, and it was the second time I played the scenario. The enemy leaders were too eager to kill my units and wandered out of their castles too. Regarding the "Camp" scenario. It's not like you've...