Search found 5 matches

by JoeDuncan
March 7th, 2006, 4:19 am
Forum: Multiplayer Development
Topic: Someone dare to beat me with an undead
Replies: 52
Views: 9138

I don't think it's a moot point precisely *because* the changes have been made in the unstable branch to test them out. Since they are in the unstable branch, then they are not fixed in stone, they are flexible and may still change. It's at this stage where argument about the balance of the current ...
by JoeDuncan
March 7th, 2006, 3:10 am
Forum: Multiplayer Development
Topic: Multiplayer AI vs team battles - AI ignoring a side
Replies: 6
Views: 1963

Well, how does the AI decide which enemy to attack. It seems like it must be using something very simplistic (I haven't measured the map: "Siege Castles" - but maybe it's using distance?) if the AI always goes for the same enemies on the same map. It should be fairly easy to alter it to ma...
by JoeDuncan
March 7th, 2006, 2:28 am
Forum: Multiplayer Development
Topic: Someone dare to beat me with an undead
Replies: 52
Views: 9138

Yes, I am playing version 1.0.2. It's the latest stable release no? Anyways, it's the one that's compiled on Gentoo with "emerge wesnoth". I'm not in the habit of fiddling with unstable or development releases, nor am I about to begin doing so. Until 1.1.1 becomes the official release, my ...
by JoeDuncan
March 6th, 2006, 8:14 pm
Forum: Multiplayer Development
Topic: Someone dare to beat me with an undead
Replies: 52
Views: 9138

One problem I've noticed with the Undead faction in player vs. AI multiplayer games, is that their fast units are horribly underpowered for the cost. All the other factions have tougher and faster advance units. Bats can move 8 over any terrain, but the can't defend your advance holdings, so these f...
by JoeDuncan
March 6th, 2006, 7:54 pm
Forum: Multiplayer Development
Topic: Multiplayer AI vs team battles - AI ignoring a side
Replies: 6
Views: 1963

I have noticed the same problem on a 4p map. I think it's called "Castle Siege". The map is setup with each player in a castle in each corner. Starting from the top left, it goes, player 1 red, player 2, blue, player 3 green, player 4 yellow. By default, the human player starts as red. I p...