Search found 105 matches
- April 14th, 2008, 3:26 pm
- Forum: Ideas
- Topic: Option to turn off Auto-movement at start of turn
- Replies: 7
- Views: 2467
Re: Option to turn off Auto-movement at start of turn
Here you go:
http://www.wesnoth.org/forum/viewtopic.php?f=12&t=10326
It's funny that you have mentioned the orb - exactly my idea in the old thread. :-D
http://www.wesnoth.org/forum/viewtopic.php?f=12&t=10326
It's funny that you have mentioned the orb - exactly my idea in the old thread. :-D
- April 11th, 2008, 10:35 pm
- Forum: Ideas
- Topic: Option to turn off Auto-movement at start of turn
- Replies: 7
- Views: 2467
Re: Option to turn off Auto-movement at start of turn
Oh man! This issue has been around forever. I remember posting on this subject several years ago. The general consensus was: don't use multi-turn movement. Fine - why have a feature that shouldn't be used? I think some people said that it'd be nice to have a button or hotkey for a "complete mul...
- April 3rd, 2008, 4:21 pm
- Forum: Multiplayer Development
- Topic: SurvivalXtreme: Version C.01!
- Replies: 561
- Views: 107003
Re: SurvivalXtreme: Version 2.02
The main thing about skirmishers is: on Stronghold they are the only ones who can snatch away chests from the central bosses without having to kill them all first. Usually this means at least +160 gp for the whole team which, in turn, can make killing the three more difficult bosses (the mermaid, th...
- April 1st, 2008, 11:31 am
- Forum: Multiplayer Development
- Topic: SurvivalXtreme: Version C.01!
- Replies: 561
- Views: 107003
Re: SurvivalXtreme: Version 2.02
Mihoshi - I still want to see you beating Stronghold on mad mode. Hell - take as many players as you like. Sadly I've been playing with newcomers A LOT and that rarely leads to victory but even with more experienced players it's hard as hell to survive. The only reliable way of beating Stronghold I ...
- March 31st, 2008, 4:35 pm
- Forum: Multiplayer Development
- Topic: SurvivalXtreme: Version C.01!
- Replies: 561
- Views: 107003
Re: SurvivalXtreme: Version 2.02
I want to see somebody beating SurvivalXtreme Mad Mode WITHOUT 800 gp starting money (I mean the "old" unmodified SX on SurvivalXtremeStronghold). ;-) If the initial hordes of creeps don't kill you the mobile bosses spawning at the end of turn 21 will because you will be simply too weak to...
- March 27th, 2008, 6:35 pm
- Forum: Faction & Era Development
- Topic: Era of Chaos
- Replies: 19
- Views: 4867
Re: Era of Chaos
Ha, ha - this is one of the funniest forum replies I've seen. ;-)
- March 26th, 2008, 4:00 pm
- Forum: Game Development
- Topic: New idea for wesnoth
- Replies: 29
- Views: 9617
Re: New idea for wesnoth
Chile, third world country? C'mon - if anything your country could be labeled as a "second world country" or "developing country". =) You're only 3 places behind Poland in the GDP per capita ranking and I don't think anybody would label Poland as a third world country except in j...
- March 24th, 2008, 8:01 pm
- Forum: Faction & Era Development
- Topic: Spacenoth
- Replies: 15
- Views: 6955
Re: Spacenoth
Well - surely there is SOMETHING in Spacenoth that you could recycle for such a sci-fi themed era, isn't there?
- March 24th, 2008, 3:33 pm
- Forum: Faction & Era Development
- Topic: Spacenoth
- Replies: 15
- Views: 6955
Re: Spacenoth
Bah - I only heard about Spacenoth now that it's apparently dead. I agree that splitting from the main Wesnoth community wasn't a very good idea especially since Spacenoth was supposed to be only an add-on for Wesnoth (at least in the beginning). I imagine that there are Sci-Fi fans on these forums ...
- March 23rd, 2008, 12:29 am
- Forum: Translations & Internationalization
- Topic: Tools to translate and manage translations/translators
- Replies: 6
- Views: 2609
Re: Tools to translate and manage translations/translators
Well - then why keep looking. I've been using TortoiseCVS when I was working with CVS, not SVN and Tortoise*something* is probably the easiest program to use...And I also can't find any better SVN client than TortoiseSVN for windows.
- March 22nd, 2008, 5:35 pm
- Forum: Website
- Topic: Forum Upgrade
- Replies: 75
- Views: 18680
Re: Forum Upgrade
By the way - I made a simple icon for the "mark post as unread" function of the "View unread posts" add-on since the text below the post just doesn't look right and it's a function that will be rarely used at all. The icon looks like this: http://www.gry-planszowe.pl/forum/styles...
- March 22nd, 2008, 4:09 pm
- Forum: Website
- Topic: Forum Upgrade
- Replies: 75
- Views: 18680
Re: Forum Upgrade
Ha, Mist - I'm an administrator on another medium-sized phpBB3 based forum (~2000 users) and as I can see you're slowly installing the same mods as I did - e.g. the "View unread posts" feature. ^^ I can recommend this simple script for RSS syndication: http://www.phpbb.com/community/viewto...
- March 22nd, 2008, 12:34 am
- Forum: Users’ Forum
- Topic: State of the multiplayer server
- Replies: 68
- Views: 19292
Re: State of the multiplayer server
Dave - you said that you're beta-testing the optimized server on tuxfamily? I think you might want to test it on the official server - I mean, Tuxfamily is not getting enough traffic for a proper stress-test and the official server lags SO BADLY, especially now that it is Friday and the Easter Holid...
- March 21st, 2008, 3:08 pm
- Forum: Art Contributions
- Topic: New hero icon
- Replies: 6
- Views: 4280
Re: New hero icon
Yep, the bigger star looks better - if you like this style, that is. =)
By the way - this pony has two more ideas for icons (you have the star covered now). Oh, wait, is that an ORB? ^^
By the way - this pony has two more ideas for icons (you have the star covered now). Oh, wait, is that an ORB? ^^
- March 21st, 2008, 2:08 pm
- Forum: Multiplayer Development
- Topic: where to put downloaded campaigns / szenarios?
- Replies: 3
- Views: 1287
Re: where to put downloaded campaigns / szenarios?
Are these multiplayer maps/scenarios? Study your directory structure. You have your userdata -> data directory with the corresponding sub-directories. Extracting something there while preserving the directory structure should do the trick. By the way - there are many campaigns/scenarios and eras on ...