Search found 65 matches
- December 22nd, 2010, 5:56 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 116782
Troll Frost Wizard
The troll frost wizard seems to only require 40XP for an AMLA, which seems obviously wrong.
- December 18th, 2010, 5:17 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 116782
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
In "Lost", there seem to be two spawning areas for undead, close to the natural path to the troll outpost. One of my groups of trolls had gotten right next to one of those areas when they spawned, leading to a fair bit of surprise. (It would have been worse if I had more wounded units.) Th...
- December 15th, 2010, 1:48 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 116782
Terrain issues
I noticed that some of the terrain in "Up the mountains" seemed to be off. Specifically, most hexes that appear on-screen to be hill-forest combos appear to only act as forests, with no hills. Of course this makes the dwarves much more vulnerable.
This is in 1.9.2.
This is in 1.9.2.
- September 7th, 2010, 12:18 pm
- Forum: Scenario & Campaign Development
- Topic: Orcish Campaign: The Founding of Borstep
- Replies: 132
- Views: 50823
Re: Orcish Campaign: The Founding of Borstep (For 1.9 too!)
A minor bug report for the 1.9 version: On scenario 4, 'The Law', I get the following error messages: 20100906 22:25:55 warning ai/general: At difficulty level NORMAL, trying to recruit a:archer but no unit of that type (usage=) is available. Check the recruit and [ai] recruitment_pattern keys for t...
- May 26th, 2008, 12:28 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 36442
Run through the mountains end condition
At the end of "Run through the Mountains", I was surprised to lose, despite having all characters in the northern forest. Looking at the WML, I'm not sure at all why that happened.
Update: Sorry, my save file seems to have been deleted. I just waited for turns to end.
Update: Sorry, my save file seems to have been deleted. I just waited for turns to end.
- December 26th, 2007, 3:56 am
- Forum: Mainline Campaign Development
- Topic: Liberty
- Replies: 47
- Views: 50028
Team colors in last scenario
In Glory (1.3.12), both the loyalists and the orcs ended up with a blue team color. Looking at the WML, I see that the orcs are given a color explicitly, and the loyalists happened to be the same color. I don't know where this should be fixed.
- December 25th, 2007, 4:49 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152353
Elvish guard
The "steadfast" ability of the Elvish Guard unit appears to be useless. All of its resitances are 0% or worse, except for pierce, which is 60%; since steadfast doubles resistances on defense, up to a maximum of 50%, none of these resistances are affected.
- December 21st, 2007, 4:12 am
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 165277
Confusing condition on A Small Favor, Part 2
I was initially confused by the victory condition on A Small Favor, Part 2: I moved Darken Volk to the northwest, rather than Malin Keshar, and was confused when no victory triggered. I think either of them should trigger the event, or else both should be required.
- August 24th, 2007, 8:31 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 360761
Harsh sands issues
As I mentioned under "campaign feedback", I think that some of the events need to be adjusted so the enemies generally fight you rather than each other. Attached is one attempt to do that. But there is one bug that I couldn't understand: the outlaw by Pinnacle Rock for some reason never re...
- August 19th, 2007, 9:07 pm
- Forum: Technical Support
- Topic: Version 1.3.6: Under the burning suns
- Replies: 12
- Views: 3466
I DID notice something extremely odd, and I don't know how I made it to the end with this. All my melee attacks read 0 the entire time. For the elf fighter it was 0/4 melee damage. 4 attacks with 0 damage per attack(by default, you do 1 damage). Once they leveled up, the damage went up to a normal ...
- August 19th, 2007, 4:10 am
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
- Replies: 62
- Views: 64842
Across the Harsh Sands feedback
Now that the gameplay bugs are fixed, it's time for a review! I was playing on the hardest level. The effect of reducing melee damage is interesting. Of course it makes units with ranged attacks relatively much more useful, but that's clear from the beginning. It has the desired effect of making you...
- August 18th, 2007, 11:48 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
- Replies: 62
- Views: 64842
Version 1.3.6: It doesn't seem that my units are able to heal their heat-drain however long they spend in the water. Furthermore the ring gained from the scorpions doesn't seem to do any good. There was a hell of a lot of error messages when loading a game. Due to these errors I didn't complete the...
- August 18th, 2007, 10:12 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 360761
Re: BROKEN: mission 2 - Harsh Sands
I just noticed this, unfortunately well into the scenario. Thanks!zookeeper wrote:I added first_time_only=no to the post_advance event (otherwise it would only work the first time someone advanced)...dthurston wrote:What were your minor modifications?
- August 18th, 2007, 9:36 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 360761
Re: BROKEN: mission 2 - Harsh Sands
Did that attachment contain all the fixes you've made (as the attachments on gna were broken)? I had missed one bug (a typo meant that there was no dehydration after the first cycle of turns), so I updated the attachment. Otherwise, yes, it has all the fixes. Thanks for the headsup on gna. What wer...
- August 18th, 2007, 7:36 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 360761
Re: BROKEN: mission 2 - Harsh Sands
However, when I reached the first oasis, nothing happened. The attack strength of my units remained weakened, & then weakened further once I left. This is bug #9607 on Gna ( https://gna.org/bugs/index.php?9607 ). I put a patch to fix the problem there. I also attach a copy of the necessary .cfg...