Search found 25 matches
- April 23rd, 2006, 7:02 pm
- Forum: Art Contributions
- Topic: Some random units...
- Replies: 10
- Views: 3531
- April 22nd, 2006, 12:43 pm
- Forum: WML Workshop
- Topic: Illuminates [ability] trouble.
- Replies: 0
- Views: 773
Illuminates [ability] trouble.
Hello there, I'm currently dealing with an enigma regarding the "illuminates" ability. I have designed a custom unit that is supposed to be a level 4 Elvish Shyde, somewhat similar to Quartex's "Desert Star", though adapted to forest terrain, not sand. I duplicated the "Elvi...
- April 18th, 2006, 9:10 pm
- Forum: WML Workshop
- Topic: Question regarding WML, Shroud, fog and AI.
- Replies: 7
- Views: 2867
- April 16th, 2006, 6:36 am
- Forum: Scenario & Campaign Development
- Topic: What's your favorite mainline campaign?
- Replies: 28
- Views: 6073
- April 15th, 2006, 3:02 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 357142
- April 14th, 2006, 8:03 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 8. Out of the Frying Pan...
- Replies: 85
- Views: 92059
Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...
I replaced the "Water Serpents" by regular Sea Serpents without thinking much about it (by the way, if you are careful and thorough, you can replace all occurrences of a faulty units in the very save game and it works fine). (1) What difficulty levels and game versions have you played the ...
- April 11th, 2006, 6:27 pm
- Forum: Technical Support
- Topic: 1.1.2a performance issue.
- Replies: 7
- Views: 2189
I agree, wesnoth feels (and is) a lot slower at the moment. Please understand though, that this is a development release and we are concentrating on features and bugfixing at the moment. There have been one or two times where we experienced severe performance hits (like factor 5-10 or more) and whe...
- April 10th, 2006, 7:53 pm
- Forum: Technical Support
- Topic: 1.1.2a performance issue.
- Replies: 7
- Views: 2189
1.1.2a performance issue.
Okay, I admit I'm tired from a long day work, and I'm a little annoyed at how long Wesnoth takes to load/save games. Since 1.1.1, the time necessary to perform those in/out operations have doubled. It may sound like overkilling, but it genuinely feels that way. I'm usually playing in medium or hard ...
- April 9th, 2006, 12:09 pm
- Forum: WML Workshop
- Topic: WML highlighter for Notepad++
- Replies: 14
- Views: 6969
- April 9th, 2006, 10:25 am
- Forum: WML Workshop
- Topic: WML highlighter for Notepad++
- Replies: 14
- Views: 6969
- April 8th, 2006, 2:20 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 3. A Stirring in the Night
- Replies: 89
- Views: 79185
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
(1) What difficulty levels and game versions have you played the scenario on? Wesnoth 1.1.2a; difficulty medium. (2) How difficult did you find the scenario? (1-10) A good 7. I had to revert to the old attrition strategy to endure the onslaught, and lost a few good units that had already levelled u...
- April 4th, 2006, 1:11 pm
- Forum: WML Workshop
- Topic: [option] tag not working on a conditional clause.
- Replies: 11
- Views: 3821
According to what logic was it decided which tags take a filter and which don't? I like to think I've gotten more experienced with WML now, but I still regularly wipe out my units with a filtered [kill]. To me it looks like they've been decided pretty arbitrarily on a per-tag basis. It would be nic...
- April 2nd, 2006, 8:37 am
- Forum: WML Workshop
- Topic: WML highlighter for Notepad++
- Replies: 14
- Views: 6969
- April 2nd, 2006, 8:35 am
- Forum: WML Workshop
- Topic: [option] tag not working on a conditional clause.
- Replies: 11
- Views: 3821
I only found this thing on a short read: [kill] description=Hans animate=yes [/kill] Better put the killed unit in a [filter]. [kill] animate=no [filter] description=Hans [/filter] [/kill] I tried this on a previous scenario, with a similar situation where a ghost appears briefly. At the time, it k...
- April 1st, 2006, 7:26 pm
- Forum: WML Workshop
- Topic: [option] tag not working on a conditional clause.
- Replies: 11
- Views: 3821
Doobeedoobeedah, promise kept.
Here is, as promised, the full solution I used to match clearly and cleanly my scenario specifications. First, the snippet that triggers the "plot warning"... [option] message= _ "I'll summon a wrathful spirit, those are more common than you might think, you'll see what I have endured...