Search found 80 matches
- October 10th, 2006, 5:14 pm
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
- October 6th, 2006, 4:23 pm
- Forum: Multiplayer Development
- Topic: Speeding up gameplay
- Replies: 15
- Views: 3441
- October 6th, 2006, 5:38 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
- October 6th, 2006, 2:05 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
- October 5th, 2006, 7:02 pm
- Forum: Multiplayer Development
- Topic: Speeding up gameplay
- Replies: 15
- Views: 3441
Speeding up gameplay
The main problem with Wesnoth IMO is the slowwwness of the MP games.. even when the players are good and move quickly, the games are slow as hell wesnoth is fine if you play single player, the AI moves very fast, and if you dont have time you can always save and continue the game later but with mult...
- October 5th, 2006, 6:49 pm
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
I thought the change wasn't absolutely necessary, but I also don't think it made that big a difference and HI are very hard to counter if you are not good with knalgans. I mean seriously all we are talking about here is 2 dmg per attack iff both hit. Pleease stop acting like the sky is falling. I s...
- October 5th, 2006, 6:19 pm
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
Re: HI Pwn3d
I dont understand why you guys did this, as if the dwarves aren't godly enough already Ugh cuddle, do you ever stop with the shrill posting? Did you ever play with the HI vs the Knalgans prior to the change? it effectively took 4 or 5 Dwarven thunderers to take one down, IF you didn't miss anything...
- October 5th, 2006, 4:01 am
- Forum: Strategies & Tips
- Topic: How to use Assassins
- Replies: 26
- Views: 9723
- October 5th, 2006, 4:00 am
- Forum: Strategies & Tips
- Topic: Tips against Drakes.
- Replies: 13
- Views: 4224
- October 5th, 2006, 3:47 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12279
Heavy Infantryman Pwn3d
I'm just wondering why you guys (the devs) lowered the HI's impact resistance? I mean come on, HI was already one of the least used loyalist units Obvious weaknesses of the HI: -slow -expensive -pitiful defense % -they cant go on mountains (this can be a real pain if your opponent knows ZOC) -they t...
- August 30th, 2006, 5:55 am
- Forum: Ideas
- Topic: Raid Ability
- Replies: 15
- Views: 3264
hmm... 3 wolves when playing against undead..scott wrote:Imagine 3 wolves doing 3 drive-bys on 1 dark adept who has 1 open hex.CuddleFish wrote: a unit can only attack once per turn, or else there's too much room for abuse (imagine a wolf doing a drive-by on 3 dark adepts)
dont we have better ways to spend our money?
- August 30th, 2006, 2:43 am
- Forum: Ideas
- Topic: Raid Ability
- Replies: 15
- Views: 3264
- August 30th, 2006, 1:39 am
- Forum: Ideas
- Topic: Petrify Ability
- Replies: 7
- Views: 3894
- August 30th, 2006, 1:33 am
- Forum: Ideas
- Topic: Raid Ability
- Replies: 15
- Views: 3264
So, sort of like an optional berserk? Or does attacking use up some MPs, just not all of the remaining ones? There is already a proposal similar to the second one, called Parthian shot; it works basically like this. The unit has 10 MP. It can attack, no matter how many MPs left, as long as it has n...
- August 30th, 2006, 1:26 am
- Forum: Ideas
- Topic: Raid Ability
- Replies: 15
- Views: 3264