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by tapik
November 22nd, 2011, 1:56 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: Wesnoth Forum Era

monochromatic wrote:EDIT: Well, I'm back now. Resuming work on the era.
:whistle: I'd like to know the current status. Is anybody working on the faction these days/weeks/months?

Thanks
by tapik
May 15th, 2011, 11:54 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: Wesnoth Forum Era

I see. I personally don't think there should be de-infestation in that case. Araja's and ParadiseCity's stats aren't going to be that much impressive. It's the fact that they can morph into something else (presumably from another faction) that makes them awesome; adding de-infestation would be over...
by tapik
May 15th, 2011, 9:41 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: Wesnoth Forum Era

BTW the de-infestation action has to be implemented. Is it going to be? What do you mean? This unit can take up the form of an enemy unit upon giving the killing blow if desired. However, the new 'unit' will only have half the amount of the max hitpoints of the unit it killed and no experience. Inf...
by tapik
May 15th, 2011, 9:23 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: Wesnoth Forum Era

monochromatic wrote:
Araja wrote:Apparently I'm an alien, so it seems like a fitting ability.
Alien here refers to 'foreigner', not 'strange + otherworldly being'.
I'm not sure you are right in this case, cause he/she IS strange :P

BTW the de-infestation action has to be implemented. Is it going to be?
by tapik
May 15th, 2011, 7:40 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: Wesnoth Forum Era

monochromatic wrote:Zerovirus has joined the WFE team!
Great!
monochromatic wrote:His official title name is 'Artistic Director' (better title suggestions are welcome).
Cheaf Creative Officer :lol2:
by tapik
May 10th, 2011, 9:30 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

small range damage (barking ;-) ) An idea for an AMLA could be to give barking a special, something like slow, maybe? Yes, I 've thought about slow (or stun) special as major AMLA. At the level 0 it should be swarm range attack 1-10. At noon the penalty could make it 0-10 ;-) and at night 2(or more...
by tapik
May 10th, 2011, 7:28 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

I think that before any unit specific AMLA we need to discuss roles of all units in factions. e.g. I prefer claws and fangs instead of impact attack. It also determines possible AMLAs and description, too. My first propose for tapik as a small dog: - chaotic - possible lycantropy (-50%, +100%) - fas...
by tapik
May 8th, 2011, 7:37 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

Pentarctagon wrote:out of curiosity, are the AMLAs going to be generic AMLAs used by everyone, or are they going to be more tailored to the specific unit or unit types?
I think that both kinds are possible. I think that minor AMLAs should be generic and major ones should be unit specific (or faction specific).
by tapik
May 5th, 2011, 2:58 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

- Units go up a level for each Major AMLA they pick; You are right. A minor improvement cannot increase the unit price. If the TWFF is used in a campaign, units at level 15 could come very easy and you will not be able to recall such units because of their per turn price ;-) Tapik's idea of discrim...
by tapik
May 5th, 2011, 7:53 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

just my two cents, but I prefer being able to get them in any order, as I think it would add more variety and personal preference It depends on unit. Each unit could have a background, its own story. And the same could apply to AMLAs. Simple example: swordsman has two AMLAs. "In the darkness in the...
by tapik
May 5th, 2011, 6:41 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

Yet another idea about AMLAs. Let's implement the AMLAs as "set of AMLAs possible at the current level of unit": Each advacement means new unit level Each unit level specifies a set of possible AMLAs AMLAs could support levelling, too. As written before, AMLAs (or their levels) could define a depend...
by tapik
May 4th, 2011, 8:59 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

2) I'd really appreciate having graphical unit trees with some info in them (I volunteer to do the actual trees if you supply me the sprites and info). AFAIK there will be no tree, but simple flat structure. There will be no leveling. 2 b) The general faction flavour: should it be a expensive but p...
by tapik
May 2nd, 2011, 5:32 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

monochromatic wrote:
Golbeeze wrote:So the final verdict for leveling up was decided on being unique AMLAs?
As the default, yes. Note other versions can be made in the future.
So I have to say I'm totally confused. Does "unique" AMLA means, that all units will be on the same level?
by tapik
April 27th, 2011, 8:02 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Re: The Wesnoth Forum Faction

Another point of view: we could divide members of the forum faction into two parts:
  • * content providers - faction of good
    * only players - evil faction
:lol2:
If (I don't know) there are so few players in the WFF, we could raise some more ones :wink:
by tapik
January 14th, 2011, 8:28 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 74030

Translations

The faction is not ready for l10n. Please add

Code: Select all

translate=yes
to the .pbl file to let wescamp generate .pot and .po catalog files. Then it will be easier for me to check if the whole faction is translatable.