Search found 56 matches

by savagust
June 26th, 2009, 1:07 pm
Forum: Faction & Era Development
Topic: Hammers era
Replies: 40
Views: 9131

Re: Hammers era

The images of the units were not shown during the game.
Anyone knows how to solve this?

Thanks a lot.
by savagust
June 13th, 2009, 4:13 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 22802

Re: MP coop campaign: World Conquest

I have played it many many times but I am still having fun. :lol2: The elements in this campaign are more than enough to make the game interesting. However, I am really greedy and want more items and factions to play! I think that is one of the greatest MP campaign. (Here is a small trick for those ...
by savagust
August 22nd, 2007, 6:16 am
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14001

Great! :D I played and found that it is easier to handle enemies now(but still now hard for me) and with more actions, it is more interesting and also makes teamwork become more important now. Bug report: 1. In order to get damage bonus from "Dexterity" or "Strength", new attacks have to be chosen b...
by savagust
August 15th, 2007, 9:54 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14001

There is a similar ability inside the "Abilities Era" made by Ken Oh. :D #define ABILITY_SPIKED_ARMOR TYPE [heals] name= _ "spiked armor" description= _ "spiked armor: The Spiked Armor ability causes 3 damage to an attacking unit for each strike it attempts." [/heals] [/abilities] [event] name=attac...
by savagust
August 15th, 2007, 8:10 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14001

I found that happens after a unit is killed by the effect of "Reflect" or "Fireshield".
I think it is because victim is killed by effect of skill in the middle of fight.
by savagust
August 11th, 2007, 1:05 pm
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 19584

I like that but there is an error on turn 38 : Unknown unit type "Druid".

Weather is interesting but sometimes it would ruin your plan.
It would be good if players can know when there will be a spawn, so injured units can take a rest in villages without risking their lives.
by savagust
August 8th, 2007, 11:56 am
Forum: Multiplayer Development
Topic: Multiplayer Scenario: Clonkinator's RPG (Version 1.3)
Replies: 17
Views: 6341

Those mechanisms are interesting. :D

Nice work!
by savagust
August 5th, 2007, 8:15 am
Forum: WML Workshop
Topic: A question about the same id inside different era
Replies: 4
Views: 1177

Thanks for replies.
I should not be too lazy to rename them. :)
by savagust
August 5th, 2007, 3:29 am
Forum: WML Workshop
Topic: A question about the same id inside different era
Replies: 4
Views: 1177

A question about the same id inside different era

Will there be any problem if two eras, with the same unit/ability/weapon special id, are stored?

Thanks
by savagust
July 29th, 2007, 2:28 am
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14001

Thanks for reply.
I am still playing it and having fun. :D
TL wrote:The only correction I have is that you've put down strength/dexterity/swiftness as being 1 lower than their actual max (it's 6 for strength/dexterity and 4 for swiftness).
Fixed. :oops:
by savagust
July 27th, 2007, 2:08 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14001

This scenario is great! I think it would be one of the greatest multiplayer scenarios. :D In this scenario, skill points are very valuable and many skills have prerequisite. I think there should be a skill tree (perhaps an option on the right-click menu) to let players know what they will get. Howev...
by savagust
July 26th, 2007, 7:42 am
Forum: Multiplayer Development
Topic: Lorbs Survival
Replies: 9
Views: 1866

Units of Mercenaries don't have any upkeep. I don't know that works as designed or not.
by savagust
July 24th, 2007, 5:28 am
Forum: Technical Support
Topic: [store_locations]'s bug?
Replies: 0
Views: 501

[store_locations]'s bug?

I am working on spawning units on random spots with certain terrains. ( Original thread ) I don't know that is a bug of [store_locations] or not when using the ranges of x and y, that are bigger than the map (x=1-100, on a 20x20 map, for example). Wesnoth 1.2.5, Win ME. Situation 1: I used the follo...
by savagust
July 24th, 2007, 1:59 am
Forum: WML Workshop
Topic: Problem with spawning units (Solved)
Replies: 1
Views: 760

Finally, I solved that and it works perfectly now. :D My mistakes: 1. I should not define random_string by using spawn_loc.length directly. "If the value stored in foo.length (the number of containers in foo) is 18, the last container is foo[17]." Thus, the greatest number of the random_string ="val...
by savagust
July 21st, 2007, 4:43 am
Forum: WML Workshop
Topic: Problem with spawning units (Solved)
Replies: 1
Views: 760

Problem with spawning units (Solved)

Hello. I am working on randomly spawning units on a random map but got stuck. The following code (in Wesnoth 1.2.5) is trying to spawn 7 random units on random terrain-based (forest now) spots with random groups (by triggering "same_spot" randomly when spawning each unit). The problem is that the nu...