Search found 83 matches

by mystic x the unknown
June 29th, 2018, 2:57 pm
Forum: Faction & Era Development
Topic: Grafted Era: faction-pack for Default [ver. 0.3.4b]
Replies: 17
Views: 7768

Re: Grafted Era: faction-pack for Default [ver. 0.3.4b]

Version 0.3.4b is available on the add-on server. Few changes beyond unit statistics changes to the Darklands faction. See changelog in the first post for details.
by mystic x the unknown
January 5th, 2018, 7:52 am
Forum: Faction & Era Development
Topic: Grafted Era: faction-pack for Default [ver. 0.3.4b]
Replies: 17
Views: 7768

Re: Grafted Era: balanced-against-Default factions in one er

Version 0.3.3, primarily a bug-fixing release, has been published. There are minor changes to the Darklands faction with the more radical changes made available for testing in the preview era-modification (See change-log in first post). I would appreciate your thoughts on those.
by mystic x the unknown
December 17th, 2017, 1:40 am
Forum: Faction & Era Development
Topic: Grafted Era: faction-pack for Default [ver. 0.3.4b]
Replies: 17
Views: 7768

Re: Grafted Era: balanced-against-Default factions in one er

Version 0.3.2 is out. The focus of this release is the Darklands faction. It was made roughly balanced, and a new ability was introduced that restores Overseers' and Dark Riders' health by transferring it from adjacent allies, or adjacent owned village. There is now a game modification for testing t...
by mystic x the unknown
November 10th, 2017, 9:04 pm
Forum: Faction & Era Development
Topic: Grafted Era: faction-pack for Default [ver. 0.3.4b]
Replies: 17
Views: 7768

Re: Grafted Era: balanced-against-Default factions in one er

The era was updated to version 3.0.1. This release fixes some bugs, on the development branch those included game-breaking ones. The only gameplay changes are Henchman being able to receive the 'strong' trait and the price of Overseer being increased to 23.
by mystic x the unknown
January 11th, 2016, 11:41 pm
Forum: Faction & Era Development
Topic: Nightmares of Meloen faction
Replies: 121
Views: 39045

Re: Nightmares of Meloen faction

The faction is now available on the add-on server as a part of Grafted Era. Good to know. If I recall correctly, it has been there for a long time. So: are you planning to maintain NoM within GE? I might do some bug-fixing but I won't be trying to improve the faction's gameplay and balance, or work...
by mystic x the unknown
December 29th, 2015, 10:30 pm
Forum: Faction & Era Development
Topic: Nightmares of Meloen faction
Replies: 121
Views: 39045

Re: Nightmares of Meloen faction

The faction is now available on the add-on server as a part of Grafted Era . The era has game-creation options that let you disable all the other Grafted Era factions. What's missing compared to the old NoM release is custom AI and compatibility with World Conquest. Furthermore, some of the previous...
by mystic x the unknown
December 29th, 2015, 9:51 pm
Forum: Faction & Era Development
Topic: Grafted Era: faction-pack for Default [ver. 0.3.4b]
Replies: 17
Views: 7768

Re: Grafted Era: balanced-against-Default factions in one er

Grafted era is back with version 0.3.0! This release brings major changes: removal of the Steppe faction, option to allow the concurrent use of multiple not-Default factions, full control over which factions are used through on/off switches. Furthermore, there have been numerous design and cosmetic ...
by mystic x the unknown
May 18th, 2012, 10:16 am
Forum: Art Workshop
Topic: Nightmares
Replies: 83
Views: 22804

Re: Nightmares

Work in progress of the unstable elemental forest/bramble form. Should be less stiff than the old version. Hopefully the final sprite won't look worse than this.
by mystic x the unknown
May 15th, 2012, 2:45 pm
Forum: Art Workshop
Topic: Nightmares
Replies: 83
Views: 22804

it's alive

No, I was not eaten by the hyperspace beast... I'm back and I'm bringing a little sprite update with me. Expect more to follow. :roll:
by mystic x the unknown
September 15th, 2011, 2:21 pm
Forum: Off-Topic
Topic: What does 9/11 mean to you?
Replies: 125
Views: 12903

Re: What does 9/11 mean to you?

In the intended spirit of the thread, here is a thread where people share their stories of what they were doing when they heard of the attacks and how it impacted them. (some also express their opinion on who caused it)
by mystic x the unknown
September 15th, 2011, 12:10 am
Forum: Faction & Era Development
Topic: Artifacts faction
Replies: 4
Views: 1549

Re: Artifacts faction

Rozard wrote:Are you planning to put this in to some era?
No. I hoped to put it into Grafted Era once more developed, but I don't have much motivation to work on either. It's free for taking and abusing. :)
by mystic x the unknown
September 14th, 2011, 6:13 am
Forum: Off-Topic
Topic: What does 9/11 mean to you?
Replies: 125
Views: 12903

Re: What does 9/11 mean to you?

Even though I disagree with some of it, I think Deusite's post would have deserved to remain the last post for a while. But that's off the table so I might as well step in.. to Boldek and Fendrin: I appreciate your efforts, but most of your views are way off the mark. I would have things to say in r...
by mystic x the unknown
September 13th, 2011, 2:01 pm
Forum: Off-Topic
Topic: What does 9/11 mean to you?
Replies: 125
Views: 12903

Re: What does 9/11 mean to you?

For me, 9/11 is a big reminder of common person's utter helplessness in face of people in power and a big reminder of human irrationality. Also.. a boot stepping on human face. ... I read just the end of the thread and I'm amazed at the amount of naivety and/or lack of knowledge of some people.. Som...
by mystic x the unknown
September 11th, 2011, 8:26 am
Forum: Faction & Era Development
Topic: Artifacts faction
Replies: 4
Views: 1549

Artifacts faction

There has been at least one attempt to create an artifact faction before, but nothing came of it. 3 to 4 months ago I was making my own attempt, but a number of events made me lose lot of my interest in Wesnoth and hence the drive to keep working on the faction. I'm posting it here as someone might ...
by mystic x the unknown
June 15th, 2011, 9:28 pm
Forum: Ideas
Topic: [mainline] peasants
Replies: 9
Views: 1351

Re: peasants

you can't balance one unit against another one; that's not how it works. Units are not balanced against other individual units, factions are balanced against other factions. Units stats should be such that the battles can appear reasonably believable. In this case he argues that a unit that appears...