Search found 41 matches

by Artis
October 2nd, 2006, 11:33 am
Forum: Art Workshop
Topic: Convert your pics to indexed
Replies: 4
Views: 2995

Re: Convert your pics to indexed

...when appropriate. You can shrink the size considerably when you convert a png from full RGB to 16 colours indexed. For b&w line art this usually doesn't decrease the quality noticeably, the white may get a slight yellowish tone but it doesn't matter with pictures posted for demonstration pur...
by Artis
May 13th, 2006, 2:35 pm
Forum: Technical Support
Topic: "Hasty Alliance" problem at 1280x1024
Replies: 1
Views: 475

"Hasty Alliance" problem at 1280x1024

I first had this problem with 1.1.2a, all the scanarios before "Hasty Alliance" had correct 1:1 scaling, but for some reason "Hasty Alliance" was scaled a bit bigger then 1:1 and Wesnoth's scaling beeing how it is it looked ugly, so ugly that it was hard to keep some of the more ...
by Artis
May 3rd, 2006, 6:51 am
Forum: Users’ Forum
Topic: Screenshots free for reuse?
Replies: 3
Views: 893

irrevenant wrote:Now that I think of it, since the screenshots are presumably 'derivative works' of the Wesnoth art, they're automatically GPLed...
Yes, but you should be able to use screenshots in reviews just as you would with proprietary games -- it's fair use.
by Artis
April 30th, 2006, 11:09 am
Forum: Ideas
Topic: Keep focus if the unit can still move
Replies: 26
Views: 4522

4. (most of the time) Look at the battlefield and mouse-over units to plan my next move. Having the focus active, with half the screen dark and footprints following the cursor, is pretty much the most annoying thing the game could do after a move. I guess I see a turn in a very different light then...
by Artis
April 29th, 2006, 3:00 pm
Forum: Ideas
Topic: Keep focus if the unit can still move
Replies: 26
Views: 4522

turin wrote:"Focus" = the unit is selected, right?
Right, the unit shouldn't lose the selection if it still can do something.
by Artis
April 29th, 2006, 2:58 pm
Forum: Ideas
Topic: Keep focus if the unit can still move
Replies: 26
Views: 4522

I think it would be a hassle to have to remove the focus every time you move a unit and are done with it. There are usualy three things you would want to do after moving a unit, if it still has usable movement points left: Select a different unit to move by clicking on it, you would still be able t...
by Artis
April 28th, 2006, 10:20 pm
Forum: Ideas
Topic: Keep focus if the unit can still move
Replies: 26
Views: 4522

I don't understand what "keeping focus when unit can still move" means. Focus is what the unit you are about to move has. Currently that focus is lost when you move the unit and no unit is focused. The proposal is to keep the focus on the unit you just moved if it is still possible for it...
by Artis
April 28th, 2006, 3:42 pm
Forum: Ideas
Topic: Keep focus if the unit can still move
Replies: 26
Views: 4522

Keep focus if the unit can still move

Is there actualy any reason (lack of somone to implent it aside) why this isn't done yet? It's not like the next unit is selected or anything, but I have to remember why I left the units there instead of pressing space right after I put them where they are needed.
by Artis
February 2nd, 2006, 10:58 pm
Forum: Ideas
Topic: Ranks and ranked games
Replies: 25
Views: 4845

Players should have the option to disable observers even without ranking games. Which they already do. WTF is your point? That players can choose how much possible cheating they expose themselves to (as oposed to the other player having all the info no matter if observers are allowed or not), that ...
by Artis
February 2nd, 2006, 10:09 pm
Forum: Ideas
Topic: Ranks and ranked games
Replies: 25
Views: 4845

Of course, Go is an information complete game. Wesnoth isn't. It is possible for one player in wesnoth (even without fog) to have information that the other doesn't. Also, Go doesn't depend upon random outcomes. So, a GO server is not a very good comparison. Go is a much better comparison than a MM...
by Artis
February 2nd, 2006, 7:41 pm
Forum: Ideas
Topic: Ranks and ranked games
Replies: 25
Views: 4845

Cheating with fog/shroud would be nearly impossible to prevent unless you are going to disallow observers for all ranked games. Players should have the option to disable observers even without ranking games. People have found ways to win at Halo, World of Warcraft, and the list continues ad infinit...
by Artis
January 23rd, 2006, 7:16 pm
Forum: Ideas
Topic: Ranks and ranked games
Replies: 25
Views: 4845

Also visibility. It's certainly a time consuming problem, but not difficult in the "hard to solve" sense. Either way I'm not impatient--I have an excelent game to play. :wink:
by Artis
January 23rd, 2006, 6:46 pm
Forum: Ideas
Topic: Ranks and ranked games
Replies: 25
Views: 4845

Kamamura wrote:Moreover, you would need a robust anti-cheating system that is even less trivial.
It shouldn't be too diffucult to do all "sensitive" processing server side. The only problem I can think of is server load, or am I missing something?
by Artis
January 9th, 2006, 5:16 am
Forum: Art Development
Topic: Wose death animation [WIP]
Replies: 6
Views: 4514

Jetryl wrote:If you could, try making an animation of him tipping over, and the "crown" of his branches "bouncing" on the ground, inasmuch as an oak tree would when it is being felled.
With or without leaves?
by Artis
January 9th, 2006, 2:08 am
Forum: Art Development
Topic: Wose death animation [WIP]
Replies: 6
Views: 4514

Re: Wose death animation [WIP]

Nice start. better than what's been done for the anchient wose. but the leaves seem to dissappear before they hit the ground, and perhaps there should be additional frames of the wood part falling apart. The leaves crumble to dust as they fall, at least that is the idea, it's not very visible. Fall...