Search found 17 matches
- April 2nd, 2006, 1:21 am
- Forum: Users’ Forum
- Topic: Don't know why?
- Replies: 3
- Views: 1002
It's an installer problem. The file in question is the C++ runtime library and is redistributable, but no longer included in 2005 installation pakages by default due to a possible dependency conflict with older systems. Redistribution of the shared C runtime component in Visual C++ 2005 and in Visua...
- September 26th, 2005, 3:35 pm
- Forum: Faction & Era Development
- Topic: Better gryphons ?
- Replies: 33
- Views: 9362
In fact, I would imagine that dropping rocks on enemies might be a more effective type of attack for a gryphon rider. Dropping stones make sense, but you'd need very strong gryphons. And it would not be very precise (high damage, but very little chance to hit) I'm all for a level 3 Gryphon Rider ha...
- September 19th, 2005, 10:23 am
- Forum: Users’ Forum
- Topic: Naga History
- Replies: 21
- Views: 4755
Hmmm, why not make your campain center around an ancient betrayal the merfolk commited against the naga? That way you could fix up some of the bad rap. Here's a thought: The Naga of Indian lore are mainly underground dwellers, the keepers of magic, and the guardians of treasures. They're semi-divin...
- September 16th, 2005, 4:29 am
- Forum: Ideas
- Topic: Question: Limited Retaliations?
- Replies: 48
- Views: 9550
- September 6th, 2005, 3:53 am
- Forum: Users’ Forum
- Topic: Wimpy paladin
- Replies: 50
- Views: 9844
[qote]I seem to be a bit odd in actually prefering the Paladin to the Grand Knight, mainly because he has healing. [/quote] Maybe, maybe not. In my case it's not so much preferring the Paladin as it is, as seeing it as a viable addition. In campaigns at least it's nice to your choice of units for th...
- September 4th, 2005, 6:55 am
- Forum: Users’ Forum
- Topic: Wimpy paladin
- Replies: 50
- Views: 9844
Well, since he has a sword, it might make sense for him to have some kind of blade damage. Maybe, if you change the name of his holy sword to something else, because his sword IS holy, IMHO. maybe give him a staff or something... :lol: Perhaps, but you would still expect the Holy Mace or whatever t...
- August 30th, 2005, 7:58 am
- Forum: Ideas
- Topic: Retire Command
- Replies: 22
- Views: 4682
maybe retiring a unit to the recall list would cost 10 gold or so? Then you have to choice between giving the enemy some XP or spending some gold It wont be a problem if a unit was recalled, retired and recalled again. that is pretty much gold inefficient (2x 20 gold + a possible 10 gold) I had in ...
- August 30th, 2005, 6:54 am
- Forum: Faction & Era Development
- Topic: Halfling race
- Replies: 52
- Views: 15249
I don't know about poison, but they should have a high resistance to magical attacks, particularly the Cold attacks of Undead and the like. About the artwork, instead of just proportionally shrinking the initial images you might try shrinking them more vertically then horizontally. that would not on...
- August 30th, 2005, 4:23 am
- Forum: Ideas
- Topic: Retire Command
- Replies: 22
- Views: 4682
Being able to retire units to the recall list is definitely not a good idea. You can send your experienced troops to dangerous missions, retire them just before they are about to be slaughtered and then recruit them again in the same game with full hit points.[/quote] I agree that the idea of dismis...
- August 28th, 2005, 12:23 am
- Forum: Ideas
- Topic: Additional terrain modifiers
- Replies: 2
- Views: 811
Additional terrain modifiers
Newbie here, and I may get jumped on for bringing up something that's been discussed already but I don't see it in FPI nor does a search of relevant keywords turn anything up. What do people think of adding attack modifiers based on terrain as well as defense modifiers? I'm thinking primarily in ter...
- August 27th, 2005, 3:12 pm
- Forum: Strategies & Tips
- Topic: What should I have to win Princess of Wesnoth?
- Replies: 33
- Views: 8089
Well I made it through without losing anyone, and without recruiting any new units here or in Crossroads (except the two loyal Elves) but for all the units she throws at you I didn't get any new levels from her either. OK, one, a poacher I brought back who only 2XP down to begin with. I sent him Sou...
- August 27th, 2005, 1:46 pm
- Forum: Strategies & Tips
- Topic: The army reaches Elensefar...
- Replies: 50
- Views: 10820
- August 27th, 2005, 1:36 pm
- Forum: Strategies & Tips
- Topic: The army reaches Elensefar...
- Replies: 50
- Views: 10820
They only help in one scenario and leave afterwards. That means, if you leave Moremirmu behind (discover him without killing all enemy leaders) you get strong help in one scenario, but if he joins you (discover him and kill all enemy leaders), you get his help in the entire campaign. Ah, well then ...
- August 25th, 2005, 4:46 am
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 160160
hmmm... well, I don't recall where I downloaded it from, probably through Tucows, but it was mentioned a while back on another forum I frequent by a lurker named *checks logs* Cirornir. Just didn't get really around to it at the time. Don't think that quite qualifies as a friend though, so I'll chec...
- August 24th, 2005, 9:13 pm
- Forum: Strategies & Tips
- Topic: The army reaches Elensefar...
- Replies: 50
- Views: 10820