Search found 23 matches

by mtx
November 10th, 2006, 4:13 pm
Forum: Users’ Forum
Topic: My Wesnoth 1.3 wish list
Replies: 100
Views: 18272

My Wesnoth 1.3 wish list

Ok, as the new stable version is around the corner I want to congratulate all the dev team for a well done job! I also want to give some feedback as a long time and shy project follower. I think some things like graphics, multiplayer and wml features have made a great progress. However content has n...
by mtx
June 27th, 2006, 1:22 pm
Forum: Ideas
Topic: Two types of MP games
Replies: 44
Views: 7547

I did develop an invitation patch for Wesnoth but never submitted it :oops: . It worked like this: You have a comma separated list of your MP friends that could be edited in game creation to include those players at you liked to invite. The list was stored in preferences to avoid typing it every tim...
by mtx
May 8th, 2006, 9:59 pm
Forum: Strategies & Tips
Topic: Looking for PRO Replays
Replies: 7
Views: 2861

Just to add my own experience as an average player. Undead vs drakes depends heavily on the map. In small maps with lots of grassland drakes are inferior (nowhere to hide at night). In a map big enough with rough terrain (meteor lake like) drakes will have advantage as their mobility allows them to ...
by mtx
February 23rd, 2006, 9:35 am
Forum: Ideas
Topic: Better visualization of chance to be hit (reprise)
Replies: 13
Views: 2183

You can change the default theme modifying. http://svn.gna.org/svn/wesnoth/trunk/data/themes/default.cfg I think your proposal seems good and better than the current one (It took me some months to find that information also) But implementing it might have some problems with available space (I know b...
by mtx
January 26th, 2006, 4:36 pm
Forum: Strategies & Tips
Topic: the kai'lian
Replies: 14
Views: 3587

Havent played it in ages but in the dragon I used to recruit many peasants and use the leadeship of Jessica and Haldric to increase the damage dealt. Is good to have many units to surrond your wounded ones, with all those skirmishers around (and not having good ZOC is not a problem there)
by mtx
January 12th, 2006, 9:11 am
Forum: Multiplayer Development
Topic: Undeads vs Northeners 1.1
Replies: 16
Views: 3878

Undeads vs Northeners 1.1

Quick question.
How do you kill ghosts in villages with northeners (chaotic, melee faction without magic) in 1.1?

(My tentative answer is just ignore them, but this is not always possible)
by mtx
January 6th, 2006, 12:24 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

As I had it installed in my svn copy I had not noticed it till now.
After installing the new windows binary I have found that the icon is the horrible original one that I submitted with the patch as placeholder.
Can anybody with svn access please commit yobbo's one? (is in the previous page)
by mtx
December 18th, 2005, 10:39 am
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

workig on it ...
by mtx
December 17th, 2005, 7:11 pm
Forum: Coder’s Corner
Topic: Easy job for non-dev programmers
Replies: 2
Views: 2070

Turn time limit seems a good candidate :wink: Im planing to play with the MP lobby this Xmas to see if I can improve it. Things I would like to try is a mean to know which players and observers are in each game, and some kind of closed games where you can choose which players are allowed to join to ...
by mtx
December 16th, 2005, 4:15 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

Nice hourglass Yobbo. Thank you! (Ive updated the screenshot with it)
by mtx
December 14th, 2005, 9:13 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

I must confess that I put it there because it was easier (and I was concentrated in making it work).
Anyone that feels more comfortable with themes than I do, can feel free to change it to the right side.
by mtx
December 14th, 2005, 7:15 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

The countdown clock changes to yellow when only 2 minutes are left and to red when it is below 1 minute.
(Deleted to save forum space)
by mtx
December 14th, 2005, 7:12 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

OK some screenshots.

(Deleted to save forum space)
by mtx
December 14th, 2005, 1:05 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

invitations...
Sounds interesting. (As long as someone actually invites me to play once it is implemented of course :) )
Ill give it a try during Xmas holidays.
by mtx
December 13th, 2005, 10:55 pm
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16400

I finally managed to finish the patch. It ended being much more complex than the initial one, but it's better integrated into the game. It's based in Fischer clock, values can be defined from the multiplayer create screen, and it works with MP savegames. If someone wants to test it, the patch is in ...