Search found 23 matches
- November 10th, 2006, 4:13 pm
- Forum: Users’ Forum
- Topic: My Wesnoth 1.3 wish list
- Replies: 100
- Views: 18272
My Wesnoth 1.3 wish list
Ok, as the new stable version is around the corner I want to congratulate all the dev team for a well done job! I also want to give some feedback as a long time and shy project follower. I think some things like graphics, multiplayer and wml features have made a great progress. However content has n...
- June 27th, 2006, 1:22 pm
- Forum: Ideas
- Topic: Two types of MP games
- Replies: 44
- Views: 7547
I did develop an invitation patch for Wesnoth but never submitted it :oops: . It worked like this: You have a comma separated list of your MP friends that could be edited in game creation to include those players at you liked to invite. The list was stored in preferences to avoid typing it every tim...
- May 8th, 2006, 9:59 pm
- Forum: Strategies & Tips
- Topic: Looking for PRO Replays
- Replies: 7
- Views: 2861
Just to add my own experience as an average player. Undead vs drakes depends heavily on the map. In small maps with lots of grassland drakes are inferior (nowhere to hide at night). In a map big enough with rough terrain (meteor lake like) drakes will have advantage as their mobility allows them to ...
- February 23rd, 2006, 9:35 am
- Forum: Ideas
- Topic: Better visualization of chance to be hit (reprise)
- Replies: 13
- Views: 2183
You can change the default theme modifying. http://svn.gna.org/svn/wesnoth/trunk/data/themes/default.cfg I think your proposal seems good and better than the current one (It took me some months to find that information also) But implementing it might have some problems with available space (I know b...
- January 26th, 2006, 4:36 pm
- Forum: Strategies & Tips
- Topic: the kai'lian
- Replies: 14
- Views: 3587
- January 12th, 2006, 9:11 am
- Forum: Multiplayer Development
- Topic: Undeads vs Northeners 1.1
- Replies: 16
- Views: 3878
Undeads vs Northeners 1.1
Quick question.
How do you kill ghosts in villages with northeners (chaotic, melee faction without magic) in 1.1?
(My tentative answer is just ignore them, but this is not always possible)
How do you kill ghosts in villages with northeners (chaotic, melee faction without magic) in 1.1?
(My tentative answer is just ignore them, but this is not always possible)
- January 6th, 2006, 12:24 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 18th, 2005, 10:39 am
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 17th, 2005, 7:11 pm
- Forum: Coder’s Corner
- Topic: Easy job for non-dev programmers
- Replies: 2
- Views: 2070
Turn time limit seems a good candidate :wink: Im planing to play with the MP lobby this Xmas to see if I can improve it. Things I would like to try is a mean to know which players and observers are in each game, and some kind of closed games where you can choose which players are allowed to join to ...
- December 16th, 2005, 4:15 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 14th, 2005, 9:13 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 14th, 2005, 7:15 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 14th, 2005, 7:12 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 14th, 2005, 1:05 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
- December 13th, 2005, 10:55 pm
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16400
I finally managed to finish the patch. It ended being much more complex than the initial one, but it's better integrated into the game. It's based in Fischer clock, values can be defined from the multiplayer create screen, and it works with MP savegames. If someone wants to test it, the patch is in ...