Search found 3496 matches

by irrevenant
December 5th, 2010, 8:23 am
Forum: Ideas
Topic: [engine] Unit-specific undo
Replies: 2
Views: 1041

Re: [engine] Unit-specific undo

Have you tried the whiteboard in 1.9? It's not exactly this, but similar. Is that "Planning mode"? I just noticed it but haven't tried it yet. It looks good, but it'd be best if you didn't need to know in advance that you'll want to undo. Aside: Gmail just implemented an undo for discarde...
by irrevenant
December 4th, 2010, 11:14 pm
Forum: Ideas
Topic: [engine] Unit-specific undo
Replies: 2
Views: 1041

[engine] Unit-specific undo

At times it would be really nice to be able to select a unit and undo their move specifically. I don't know if this would be better as a replacement for the current undo, or as an alternative to it (Ctrl-U?). Certainly it's only worth doing if it can be implemented in a clean, unconfusing way. I can...
by irrevenant
November 28th, 2010, 4:19 am
Forum: Website
Topic: Unit Tree to point to default era?
Replies: 2
Views: 2133

Unit Tree to point to default era?

If I go to http://units.wesnoth.org/ and click on "1.8 (Stable)" it goes to a unit tree sorted by race (http://units.wesnoth.org/1.8/C/mainline.html).

Would it be better to point it at default era (http://units.wesnoth.org/1.8/C/era_default.html)?

Thanks.
by irrevenant
September 10th, 2008, 12:50 pm
Forum: Website
Topic: Wiki Error
Replies: 1
Views: 1654

Re: Wiki Error

The page data is backed up at:
* http://web.archive.org/web/200712132135 ... ee_Goblins

So if someone can fix the database error, the data can be replaced.
by irrevenant
May 22nd, 2008, 11:11 pm
Forum: Ideas
Topic: Quimera
Replies: 9
Views: 3899

Re: Quimera

Well a rose is a rose by any other name. And anyone used to calling them roses will stick with it even if everyone starts calling them blearghs. My point exactly: most people familiar with the term will think of mermaids - that's the term popularised by (modern translations of) the Odyssey. That's ...
by irrevenant
May 22nd, 2008, 7:59 am
Forum: Ideas
Topic: Quimera
Replies: 9
Views: 3899

Re: Quimera

Sirens are bird-women, not mermaids. The confusion arises from words similar to siren being used in other languages to mean mermaid. I think you meant "Sirens were historically bird-women, not mermaids". As fictitious creatures, we're free to define them as we like, and there's a lot of p...
by irrevenant
May 19th, 2008, 12:50 pm
Forum: Art Workshop
Topic: The Raven's Wings Artwork: Archer Sprite
Replies: 39
Views: 13743

Re: The Raven's Wings Portraits

Firaeth'nar's left breast looks a lot higher than her right one.
by irrevenant
May 19th, 2008, 12:43 pm
Forum: Ideas
Topic: Dungeons and Dragons rule-set, and battle system.
Replies: 23
Views: 6349

Re: Dungeons and Dragons rule-set, and battle system.

I'm not really sure what you're suggesting. Are you suggesting a mode where the players purchase armies with points prior to play? That probably wouldn't be too hard to do - The easiest way is probably to have a map with no villages, and have huge castles that go away at the end of the first turn (v...
by irrevenant
May 19th, 2008, 12:37 pm
Forum: Ideas
Topic: New Undead Faction Line: Embalmer
Replies: 25
Views: 5609

Re: New Undead Faction Line: Embalmer

but im just talking about the entire horseman line. if someone is worried about RIPLIB, just do lancer, not knight...and anyways,movement doesnt really matter that much, as the grand knight can still get to places fast, just not as fast as it could before. paladins charge is still pierce, and thats...
by irrevenant
May 18th, 2008, 10:18 am
Forum: Ideas
Topic: New Unit- Bomber
Replies: 8
Views: 2800

Re: New Unit- Bomber

A. 25-1 isn't a very powerful attack at all, considering a mere spearman can do 21 damage (7-3)in a melee without suiciding. Presumably this would be a cheap Level 0 unit - say, 6-7 gold as opposed to 14 for the Spearman. Loyallists don't have gunpowder so this unit would only make sense for the Kn...
by irrevenant
May 18th, 2008, 10:12 am
Forum: Ideas
Topic: New monster "line": Corpse Moth and Corpse Worm
Replies: 14
Views: 3606

Re: New monster "line": Corpse Moth and Corpse Worm

CarpeGuitarrem wrote:And yeah, the moth is far inferior. Maybe if you switched them, and removed the slow from the Silk Spray?
I believe the point is that Larvae grow into Moths, not the other way round. It would be more natural to beef the moth's stats.
by irrevenant
May 18th, 2008, 10:03 am
Forum: Ideas
Topic: New Undead Faction Line: Embalmer
Replies: 25
Views: 5609

Re: New Undead Faction Line: Embalmer

michchar wrote:but, the horseman can just level into the lancer, so it doesnt violate RIPLIB.
He's referring to the Knight Levelling. It can level either into the Grand Knight (which is slower) or the Paladin (which loses Blade damage in favour of Arcane).
by irrevenant
May 17th, 2008, 9:52 am
Forum: Art Contributions
Topic: fighter-axe-melee animation
Replies: 19
Views: 6751

Re: fighter-axe-melee animation

Vendanna wrote:Now you only would need to replace the axe with the hammer and you would probably have another attack made and would require less work.
I anticipate Jetryl saying this would look cheap...
by irrevenant
May 17th, 2008, 9:04 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 163985

Re: It is gone again Art Topic

I dunno. That mushroom doesn't look particularly perturbed to me - it looks disinterested rather than conquered. :) I interpreted "conquered" as meaning terrain that had been seized from the enemy rather than an enemy that had been defeated... Coming from SynErr I assumed the mushroom was...
by irrevenant
May 17th, 2008, 9:01 am
Forum: Ideas
Topic: Make Python Scripts useable from WML
Replies: 14
Views: 3802

Re: Make Python Scripts useable from WML

arielbys wrote:You can just say "Needs Python 2.5" in the Campaign\Scenario selection window, or say it an MP-Unsafe code (like random was).
Requiring installation of additional software severly lowers the appeal. The more hoops the user has to jump through, the less likely they are to do so.