Search found 293 matches
- February 25th, 2007, 5:47 pm
- Forum: Scenario & Campaign Development
- Topic: 1.0 CAMPAIGN SERVER vs 1.1 CAMPAIGN SERVER
- Replies: 7
- Views: 5535
Can you explain what you want unpinned? The context doesn't make it clear to me. Personally, I won't have sufficient time to do anything with Wescamp any time soon. I will probably start easing back into to doing more once I finish moving to my new house. But the code has changed a lot since I last ...
- December 19th, 2006, 1:17 am
- Forum: Ideas
- Topic: Neutral Garrison option for multiplayer maps
- Replies: 6
- Views: 2164
Neutral Garrison option for multiplayer maps
Have an option to have a unit start in each village that is immobile belonging to a leaderless side. I think that having to fight for villages will provide for a more interesting start. There could be a difficulty setting for this feature that would effect the chance and strength of the garrison uni...
- July 10th, 2006, 2:13 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 6.2 In the Domain of the Dwarves
- Replies: 41
- Views: 44827
- July 3rd, 2006, 1:02 pm
- Forum: WML Workshop
- Topic: Trying to get the Marauder Boatsman to work correctly
- Replies: 17
- Views: 4725
- July 2nd, 2006, 10:38 pm
- Forum: WML Workshop
- Topic: Trying to get the Marauder Boatsman to work correctly
- Replies: 17
- Views: 4725
- July 2nd, 2006, 10:16 pm
- Forum: WML Workshop
- Topic: Trying to get the Marauder Boatsman to work correctly
- Replies: 17
- Views: 4725
- July 2nd, 2006, 1:01 pm
- Forum: WML Workshop
- Topic: Best practices using WML events
- Replies: 5
- Views: 1820
- July 2nd, 2006, 12:57 pm
- Forum: WML Workshop
- Topic: Can I have a double dollar sign?
- Replies: 2
- Views: 1297
In 1.1.7 or higher you can use $| to get a dollar sign. Before that it is tricky if you want to delay substitution. If it is OK to expand things right away you can just stack up $s and there will be multiple substitutions until they are all used up. This is done right to left so that subscripts for ...
- June 21st, 2006, 2:53 pm
- Forum: Technical Support
- Topic: Unit names in help not alphabetised
- Replies: 19
- Views: 3786
My plan is to have subfolders for factions and to have a catch all for units not in any faction. Note that factions are not fixed. So that there will probably be a top level set of folders to select an era or not to group by faction (all units ordered by name) and probably one just to group by race....
- June 21st, 2006, 1:36 pm
- Forum: Technical Support
- Topic: Unit names in help not alphabetised
- Replies: 19
- Views: 3786
Currently units are sorted by race and then alphabetically. The races are ordered by there name in English, since there isn't a translatable version of race names for all races and the ones that exist aren't stored in a way that they can be tied by to their race. It is possible to change the config ...
- June 8th, 2006, 2:06 pm
- Forum: Technical Support
- Topic: From a Fedora user
- Replies: 12
- Views: 2585
I'm not too familiar on the policies of Fedora repositories, but could the development version go in the extras-devel repository? (I know this is outside the scope of this forum, but I'm just interested.) Wesnoth is already in extras, rather than core. I think the maintainer chooses what goes there...
- June 7th, 2006, 3:01 pm
- Forum: Technical Support
- Topic: Multiplayer server is not letting 1.1.x earlier versions on!
- Replies: 12
- Views: 2285
- June 7th, 2006, 2:58 pm
- Forum: Technical Support
- Topic: From a Fedora user
- Replies: 12
- Views: 2585
Fedora extras has the latest stable release, which is what you should expect. If you play some of the development releases you will see why. Compiling wesnoth on unix like OSs is very easy. It is the standard: ./configure make make install Really though only tricky part is having the SDL libraries a...
- June 7th, 2006, 2:47 pm
- Forum: Technical Support
- Topic: Fallen Lich bug
- Replies: 7
- Views: 2026
I would file a bug report -- if that page would actually load without timing out. I've been trying for quite a while. GNA changed IP addresses yesterday and they apparently didn't try to reduce the TTLs for their DNS entries (or you are using a brain damaged ISP that uses long timeouts no matter wh...
- June 7th, 2006, 2:41 pm
- Forum: Technical Support
- Topic: winXP 1.1.4 slow as hell
- Replies: 30
- Views: 5600
We will completely rewrite the game. This time we won't use C++ since it obviously is too slow for wesnoth. We want to get the best optimisation possible so we will directly write machine code aka assembler. Since this is not such a trival task expect the next Wesnoth release in nothing less than s...