Search found 65 matches
- August 4th, 2009, 7:48 pm
- Forum: Art Contributions
- Topic: Valkiers portraits: It's like I can touch you!
- Replies: 671
- Views: 179220
Re: Valkiers portraits
If that can help, my "friend" Angelo was willing to do a little posing to show off his ribcage. Of course, he's a little stiff, but I hope it is somewhat useful as a reference.
- May 4th, 2009, 9:44 am
- Forum: Ideas
- Topic: Readability of the map: Village or not?
- Replies: 24
- Views: 6570
Re: Readability of the map: Village or not?
I guess a neutral flag or flagpole on neutral villages would fix the problem well enough, or make the village icon overlay show as soon as an unit is selected?
A more drastic change would be to make it a new terrain type, but I'm pretty sure this will not happen.
A more drastic change would be to make it a new terrain type, but I'm pretty sure this will not happen.
- April 29th, 2009, 11:19 am
- Forum: Ideas
- Topic: Readability of the map: Village or not?
- Replies: 24
- Views: 6570
Readability of the map: Village or not?
I have reinstalled Wesnoth recently (mostly to check the gorgeous new unit pics), and went through a MP game, to see how much I had forgotten. What bothered me during that game was the addition of village-like tiles to the map, aka mills and ruins. While they sure look nice and all, I find it quite ...
- March 27th, 2008, 8:27 am
- Forum: Art Contributions
- Topic: Don't Forget Walking Corpse Variations
- Replies: 98
- Views: 33825
Re: Don´t forget alking corpse variations
that goblin kinda look like a baby troll
- August 25th, 2007, 5:33 pm
- Forum: Art Workshop
- Topic: help with faction units!
- Replies: 14
- Views: 4939
- June 7th, 2007, 2:38 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 163650
i just finished the campaign on 'easy' mode (cause i'm lazy), i agree with the point on ghosts doing everything and the rest. what bugs me the most is the first part of the Descent into darkness scenario. roaming caves to feed on rats is fun, although dying cause the rats got lucky is something whic...
- April 12th, 2007, 9:32 am
- Forum: Art Contributions
- Topic: My Sprite (moved from Off-Topic)
- Replies: 3
- Views: 2028
- April 3rd, 2007, 5:33 am
- Forum: Art Contributions
- Topic: Portraits
- Replies: 17
- Views: 5990
- February 2nd, 2007, 1:06 pm
- Forum: Multiplayer Development
- Topic: These units with only 3 traits...
- Replies: 132
- Views: 21371
- January 7th, 2007, 6:24 pm
- Forum: Art Development
- Topic: REQUEST - New images for orcish crossbowman
- Replies: 38
- Views: 21761
- December 14th, 2006, 9:20 am
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 21573
randomness in mp games is not something that bothers me. in fact, i could hardly point out a game where i lost due to randomness only, and even in that case i consider those games as pretty entertaining. during campaigns, on the other hand, where you meet those horrible lvl 2 grunts at night (for ex...
- December 13th, 2006, 8:27 am
- Forum: Multiplayer Development
- Topic: the poacher needs balancing
- Replies: 113
- Views: 27496
First, [censored]: Quote: for another 1$, the bowman has 1 more hp, twice the melee damage, and more ranged damage. the bowman's total damage is 12+18 = 30, versus the poacher's 6+16 = 22, a big difference. Poachers are chaotic units. Bowmen are lawful. The implications are quite obvious. oh, yeah, ...
- December 7th, 2006, 7:20 am
- Forum: Users’ Forum
- Topic: Best-looking Unit - Nominations
- Replies: 30
- Views: 6440
- September 4th, 2006, 11:14 am
- Forum: Users’ Forum
- Topic: Update Wesnoth
- Replies: 4
- Views: 1226
i suppose you can use xdelta to update the source files without downloading everything each time. you d have to compile it yourself, though.
http://www.wesnoth.org/wiki/Download_Xd ... ource_code
http://www.wesnoth.org/wiki/Download_Xd ... ource_code
- September 4th, 2006, 1:20 am
- Forum: Users’ Forum
- Topic: [split] New to this game and so far its a bit frustrating.
- Replies: 17
- Views: 3785