Search found 515 matches
- July 2nd, 2017, 1:27 am
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70912
Re: Wesnoth's Unit Database
Hm, I'll have to double check the code again - maybe the cyclic dependency is causing problems somehow.
- June 26th, 2017, 1:45 am
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70912
Re: Wesnoth's Unit Database
The problem was not the circular dependency, wmlunits handles that just fine. But I believe I just committed a fix for it anyway - a new generation is running and should be done in a few hours. I did not investigate the exact cause so will remain to be seen if my fix worked
- June 12th, 2017, 2:07 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70912
Re: Wesnoth's Unit Database
The 1.12 version was using master actually. The way it is setup is that the master version of the "wmlunits" script is always used. (Mainly because I got tired of having to backport the script changes to 1.12.) But 1.12 will use the 1.12 wesnoth binary to do the WML parsing while master w...
- June 9th, 2017, 11:30 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70912
Re: Wesnoth's Unit Database
The problem was that units.wesnoth.org only understood the difficulties=EASY,NORMAL,HARD syntax but would ignore [difficulty] elements. I just updated it to define the very first [difficulty] it finds, so ON_DIFFICULTY works now.
- June 8th, 2017, 3:31 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70912
Re: Wesnoth's Unit Database
So where is ON_DIFFICULTY defined or who/when creates it?
@loonycyborg fixed version 1.12 out-of-source builds so units.wesnoth.org should be able to use an 1.12 build to parse the 1.12 addons on the next run.
@loonycyborg fixed version 1.12 out-of-source builds so units.wesnoth.org should be able to use an 1.12 build to parse the 1.12 addons on the next run.
- June 4th, 2017, 7:53 pm
- Forum: Website
- Topic: 1.12 units database not being updated [new problem]
- Replies: 7
- Views: 5385
Re: 1.12 units database not being updated [new problem]
There was some build troubles for the 1.13 units.wesnoth.org, it should be updated now.
- June 3rd, 2016, 10:07 pm
- Forum: Website
- Topic: Wesnoth Units database - how frequently it regenerates?
- Replies: 53
- Views: 32800
Re: Wesnoth Units database - how frequently it regenerates?
I don't understand them either - looks like a bug either in the --preprocess option or in the units.wesnoth.org script.The Golden Age - it has instead lots of errors which I don't understand.
- June 2nd, 2016, 10:43 pm
- Forum: Website
- Topic: Wesnoth Units database - how frequently it regenerates?
- Replies: 53
- Views: 32800
Re: Wesnoth Units database - how frequently it regenerates?
I changed Zombies vs Bandits to Zombies:Introduction several weeks ago but still cannot see changes with last update at May 28. It's there it just has 0 units to extract: http://units.wesnoth.org/1.12/overview.html but other, already existing, eras did not get updated there Which one? Maybe it simp...
- April 23rd, 2015, 11:12 am
- Forum: Website
- Topic: Wesnoth Units database - how frequently it regenerates?
- Replies: 53
- Views: 32800
Re: Wesnoth Units database - how frequently it regenerates?
You shouldn't expect the website tool to be able read every addon correctly I think. If understand correctly, it's written in Python, and likely has minor differences with the parser code Such a difference would be a bug though and should be fixed. I think WML follows a rather simple grammar anyway...
- March 26th, 2015, 12:59 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
Ageless Era just is too big - I had to increase the timeout to 60 seconds.
Eagle_11: Which addon is yours?
Eagle_11: Which addon is yours?
- March 22nd, 2015, 6:51 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
Hmp, seems the Wesnoth server just is really slow right now. So I don't really have a good option to restore the site while this is ongoing - unless I copy over all of the .html pages.
- March 22nd, 2015, 6:35 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
The timeout is only for the wesnoth executable doing its parsing - the Python code is not affected (and only takes a few ms anyway - wesnoth executable is being slow for some reason). Anyway, increasing the timeout makes it not work at all now, I'm trying to find out why.
- March 21st, 2015, 8:51 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
I don't know if it is possible to run it in Windows.
- March 21st, 2015, 4:28 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
I just increased the timeout to 60 seconds. I seem to remember this causing more serious problems though, but we will see - just issued a manual website regeneration. The original issue with the outdated wesnoth binary seems fixed, I'm investigating the "wml error" every single addon is ge...
- March 21st, 2015, 3:19 am
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10617
Re: Wesnoth Units Database: MISSILE_FRAME bug
Well, just trying it locally. If it works locally then it just takes too long on the server for some reason. If it also takes forever locally, then can try and debug.