Search found 109 matches
- February 5th, 2006, 1:08 pm
- Forum: Ideas
- Topic: Some Ideas to Develop
- Replies: 15
- Views: 5467
- February 4th, 2006, 2:51 pm
- Forum: Ideas
- Topic: Some Ideas to Develop
- Replies: 15
- Views: 5467
Some Ideas to Develop
I am a rather veteran player of strategy games...and just recently I discovered this little fun game called wesnoth...its not so much the game that i like...(i really dont like the anime look to it but ok :lol: )...but the engine which promises a lot...but it needs some development...I will help as ...
- December 31st, 2005, 10:28 am
- Forum: Ideas
- Topic: Attack Enemy "preview window" ?
- Replies: 9
- Views: 2514
Re: Attack Enemy "preview window" ?
That's just something that you kinda have to know right now... Yeah. And most of the time I'm happy about it, nowadays, and don't need any fancy calculus. Sometimes, however, figuring out the resistance + time of day modifications would be easier with some help. Even showing (in the attack dialog) ...
- December 31st, 2005, 4:32 am
- Forum: Ideas
- Topic: Attack Enemy "preview window" ?
- Replies: 9
- Views: 2514
Re: Attack Enemy "preview window" ?
I guess the problem with this idea is that if the enemy unit is near enough, I can attack it from different hexes . Please note, that the click-on-enemy-to-attack -functionality already allows to choose the hex to attack from. It selects the attacking hex from those possible that is closest to your...
- December 30th, 2005, 7:33 am
- Forum: Ideas
- Topic: Request for fixing: Unfair punishment of units fighting bett
- Replies: 61
- Views: 10188
...how else could a defender like an EC defend all the area around him (represented by 6 hexes) and not only throw more swings against all of them than he could against a single opponent on the offense (24 defensive swings compared to 4 offensive ones), but also deliver his full strength into each ...
- December 29th, 2005, 8:35 pm
- Forum: Coder’s Corner
- Topic: More variation per unit: Male (Black/White), Female (B/W)
- Replies: 22
- Views: 7918
- December 29th, 2005, 3:42 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Survival
- Replies: 40
- Views: 8515
Tried it on normal difficulty. No chance of winning the first scenario, except with sick luck. (I would have expected new units to emerge from evacuated houses, to help in the process.) Just recruit some. True enough. However, since we're evacuating, I would have expected villagers to pop out of th...
- December 28th, 2005, 3:03 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Survival
- Replies: 40
- Views: 8515
- December 28th, 2005, 8:54 am
- Forum: Faction & Era Development
- Topic: Choosing a faction name
- Replies: 2
- Views: 1506
- December 27th, 2005, 7:38 pm
- Forum: Strategies & Tips
- Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
- Replies: 41
- Views: 8885
- December 27th, 2005, 10:16 am
- Forum: Multiplayer Development
- Topic: Anti-Gryphon thread
- Replies: 46
- Views: 11270
Hi. Have you played against a computer? I mean: gryphons can get trough such blockades easily.If both have 100 gold, he can have 4 gryphons as starting army. Then he captures the villages faster than all the others. It ends into one gryphon every turn... And then with grouped attacks. I hate that th...
- December 26th, 2005, 9:27 pm
- Forum: Strategies & Tips
- Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
- Replies: 41
- Views: 8885
Hmm. Let's see what I can do for you. I am not familiar to playing with the settings that you use, but I think I can give you some advice. Against drakes - I won't touch that, since you've already been advised to pierce them... Against elves: As you play with 30% experience, leveling your units (and...
- December 26th, 2005, 9:00 pm
- Forum: Ideas
- Topic: Request for fixing: Unfair punishment of units fighting bett
- Replies: 61
- Views: 10188
- December 22nd, 2005, 3:00 pm
- Forum: Technical Support
- Topic: When the end credits are shown, and when not:
- Replies: 2
- Views: 923
Did you load the game from the main menu or from the multiplayer dialog? I wonder if that matters. Oh boy, such smart questions you have. Eye-opening, I'd say... :shock: I of course loaded from the main menu. :-) So, I tested this further: - Loading from main menu (both with autosave and a manual s...
- December 22nd, 2005, 11:47 am
- Forum: Technical Support
- Topic: When the end credits are shown, and when not:
- Replies: 2
- Views: 923
When the end credits are shown, and when not:
I thought I might bring this up, since I understand that some work might be underway with regard to the savegames and / or replays. (Even if it's not, I'll bring this up. Let me emphasize that I don't want, request, or need anyone to do anything to this. But I'll bring it up nevertheless, in case it...