Search found 1620 matches
- April 16th, 2024, 8:47 am
- Forum: Technical Support
- Topic: Can Add-on be batch downloaded in later update?
- Replies: 3
- Views: 141
Re: Can Add-on be batch downloaded in later update?
You can download multiple addons with the wesnoth_addon_manager. You can find it under data/tools. To download all UMC music addons you can use -d UMC_Music_Book.* as arguments for example. I don't know what you mean by repeatedly downloading the same addons. If you mean you downloaded the addons fo...
- April 16th, 2024, 8:22 am
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 3
- Views: 268
Re: Add-on and game crashes when terrain has more than 4 digits
Can you provide detailed reproduction steps? I cannot get the game to crash with a map with a terrain with more than 4 characters or when defining a terrain type with more than 4 characters. (Both of those cases show an error in the GUI for me.)
- April 9th, 2024, 10:22 pm
- Forum: Users’ Forum
- Topic: So, let's make a scenario
- Replies: 11
- Views: 2615
Re: So, let's make a scenario
If you're talking about the "Team name" field then that is a description for the side that you'll see in the status dialog in game.malthaussen wrote: ↑April 9th, 2024, 9:42 pm The Editor seems to imply that a recruit list should have a name, but that is evidently not the case.
- March 26th, 2024, 4:51 pm
- Forum: WML Workshop
- Topic: Problems with [filter_ability]
- Replies: 6
- Views: 1884
Re: Problems with [filter_ability]
It's [experimental_filter_ability] the wiki is not up-to-date.
- March 12th, 2024, 9:05 pm
- Forum: Lua Labs
- Topic: What is a helptip?
- Replies: 1
- Views: 1294
Re: What is a helptip?
Put help = _ "my helptip" next to tooltip and then the tooltip will be extended with "(Press 'f10' for more information)" (or whatever helptip hotkey you set) and if you press F10 then the helptip will be displayed instead of the tooltip. Why is the key name help and not helptip?...
- February 28th, 2024, 9:24 am
- Forum: Users’ Forum
- Topic: wtf is going on on afterlife
- Replies: 5
- Views: 1965
Re: wtf is going on on afterlife
You seem confused. Any player can run the multiplayer server but the server does not play any sides in a game. AI sides are played by one of the clients usually the host. Since you're talking about afterlife presumably you've joined the official server run on wesnoth.org. Perhaps you missed the &quo...
- February 25th, 2024, 5:52 pm
- Forum: Technical Support
- Topic: How to build non "+dev" version from source?
- Replies: 6
- Views: 1549
Re: How to build non "+dev" version from source?
1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
- January 15th, 2024, 2:51 pm
- Forum: Website
- Topic: [solved] Wiki: Is uploading images disabled?
- Replies: 10
- Views: 2613
Re: Wiki: Is uploading images disabled?
Try again, now.white_haired_uncle wrote: ↑December 30th, 2023, 10:58 am Okay, the link shows up for me now, however...
Code: Select all
Upload error Could not create directory "mwstore://local-backend/local-public/d/d1".
- December 20th, 2023, 6:52 pm
- Forum: Users’ Forum
- Topic: Need help for the Mod "Random Recruits" and also some new mods needet
- Replies: 13
- Views: 4247
Re: Need help for the Mod "Random Recruits" and also some new mods needet
If you want "Random Recruits" to use more than only level 1 units then remove the
unit_type.level == 1
check.- December 13th, 2023, 12:39 pm
- Forum: Technical Support
- Topic: deleted
- Replies: 2
- Views: 3441
Re: code: debugging
The logging options are not persistent across restarts in case that is your expectation. Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're ...
- November 30th, 2023, 1:22 pm
- Forum: Technical Support
- Topic: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
- Replies: 5
- Views: 3476
Re: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
Looks like you have the RPS Units modification enabled which adds the RPS Elvish Paragon as an advancement for the Elvish Captain. I don't see that unit defined anywhere though. You need to either disable the modification or fix it. Best to report the error to the author.
- October 25th, 2023, 8:57 am
- Forum: Developers’ Discussions
- Topic: Typography Style Guide
- Replies: 3
- Views: 9673
Re: Typography Style Guide
Not opposed, didn't check everything in detail though. Being consistent is a good thing and if there are details that are not useful the guide can be adjusted.
The more that can be checked automatically the better.
The more that can be checked automatically the better.
- October 6th, 2023, 4:27 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217225
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Hello! I've found a bug with the mutual exclusion between skirmisher and bloodlust and firststrike and I would like to know what the intention was so I can properly fix it. Currently, you can train bloodlust 1 and then train skirmisher. This results in being locked out from upgrading bloodlust any ...
- September 1st, 2023, 5:08 pm
- Forum: Users’ Forum
- Topic: [avoid] versus [hidden]
- Replies: 1
- Views: 2185
Re: [avoid] versus [hidden]
[avoid] and ambush are not related. You can ambush AI units just like human controlled units regardless of AI settings. Regarding how the AI handles [avoid]: I'm pretty sure it just does not target hexes it should avoid. The path to the target can contain avoided hexes and thus any kind of move inte...
- August 22nd, 2023, 9:49 am
- Forum: Scenario & Campaign Development
- Topic: Add-on resources question: has this been done already?
- Replies: 14
- Views: 1065
Re: Add-on resources question: has this been done already?
As a side project to continuing campaign development I thought I'd start building a generic single player campaign resource file with the working title SPUR (Single Player UMC Resources). I'm staring with optional music tracks * that if present, SPUR-aware campaign(s) will use automatically in addi...