Search found 1535 matches

by Soliton
Yesterday, 12:41 pm
Forum: Technical Support
Topic: Usability with end turn button
Replies: 4
Views: 118

Re: Usability with end turn button

The position of the end turn button is defined by the current theme. At least one other theme comes with wesnoth AFAIR. You could try that. Otherwise you or someone else could make a theme that better fits your needs. There is for example the "Combat Information Theme" available as an addon. I think...
by Soliton
September 14th, 2019, 11:46 am
Forum: Website
Topic: Organized via web interface
Replies: 5
Views: 302

Re: Organized via web interface

There is an animation stats page: http://units.wesnoth.org/1.14/animations.html

https://github.com/wesnoth/wesnoth/blob ... e-wmlunits This is how wmlunits is run on wesnoth.org. It does more than necessary but it should be a start at least.
by Soliton
August 27th, 2019, 9:27 am
Forum: Technical Support
Topic: Screen resolution problem
Replies: 2
Views: 226

Re: Screen resolution problem

There is a commandline option for the resolution. You can try starting wesnoth with:

Code: Select all

wesnoth -r 1280x800
Depends on your OS on how exactly to do that.

It would also be interesting to see if any errors get logged since I would have expected editing the preferences file to have worked.
by Soliton
August 14th, 2019, 8:16 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

Sure, every rule has exceptions. If you really think a tomato surprise must be used for whatever reason you need to consider pros and cons and decide what you value more. It seems fairly unlikely to me that there ever is a good reason for a surprise like the Draug appearance that josteph mentioned f...
by Soliton
August 14th, 2019, 7:03 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

Of course, you can play the game any way you want, but ... I would be surprised if everyone played the game that way. And even if everyone did play the game that way, I wouldn't expect them to all agree on what actions would require foreknowledge. That's precisely why we should coordinate expectati...
by Soliton
August 13th, 2019, 12:12 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

Designing a scene which requires you to fail and re-try seems like a good way to suggest players try another game. If you want that, be honest and say it up front, "This scene was intended to be unwinnable. If that bothers you, go play FreeCiv. If you still want to try, read all the hints and walk-...
by Soliton
August 12th, 2019, 7:54 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

As to foreknowledge, generally I don't take advantage of foreknowledge even if I restart a scenario or do a second playthrough of a campaign. I don't go "Lessee, there's a surprise undead ambush coming up on the other side of the river, so I'd better level that Mage to White, rather than Red". I'd ...
by Soliton
August 12th, 2019, 11:31 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

So I guess the disagreement is that currently the easiest difficulty of expert campaigns is not beatable with no recalls and minimum gold. It's been a while since I played most of the campaigns so I'll take your word for it. I'll report back when I get around to trying it myself.
by Soliton
August 9th, 2019, 7:57 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

I guess we're talking past each other. I'll restate my opinion hopefully more clearly. I think it would be useful to have some notes in-game about campaign difficulty and save-loading. First thing that I think is worth following for mainline (and which we have tried to in the past afaik) is that the...
by Soliton
August 7th, 2019, 6:56 pm
Forum: Technical Support
Topic: Probable bug
Replies: 1
Views: 264

Re: Probable bug

Is that reloading from a save of the disconnecting player or another player in the game?
by Soliton
August 7th, 2019, 6:18 pm
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 636

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

Indeed unhealable also means no poison damage since that is part of the healing logic. What logic is that? How should anyone guess that's how it works? :augh: :P Yeah, I suppose that's up for debate what unhealable exactly means. Intuitively I would agree that it does not follow that poison does no...
by Soliton
August 7th, 2019, 6:14 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

Which is it? One or a dozen tries? It depends. If it takes me two tries to get through a scenario, I would rate it as "challenging", and if it takes me a dozen tries, I would call it "nightmare". "Difficult" is somewhere in between. (That applies to me at my current skill level, but I think anyone ...
by Soliton
August 6th, 2019, 2:49 pm
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 636

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

Indeed unhealable also means no poison damage since that is part of the healing logic.
by Soliton
August 5th, 2019, 7:37 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 4609

Re: my Outpost hurts Hard

Is there a difficulty for which a sufficiently skilled player will have a good chance to win each scenario on the first time that they see that scenario Yes, all of them. At least in theory. In "Challenging" and above, I expect it to take a couple tries for even an experienced player to come up wit...
by Soliton
August 2nd, 2019, 6:21 pm
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 636

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

The "turn refresh" event happens after healing so that doesn't really help. The unhealable status should do what you want though so you need to set that properly. Probably just once somewhere at the start since I don't think anything resets it.