Search found 186 matches
- May 20th, 2008, 8:48 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 151400
Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4
Playing IftU 1.9.1.a with Wesnoth 1.4.0 I found 2 possible bugs with glamour: 1) If you attack with Elynia in her normal form, then change into Assault Drone the Assault Drone can attack again, giving Elynia 2 attacks in one turn. If you attack as Assault Drone, than change back you get no extra att...
- May 20th, 2008, 8:31 am
- Forum: WML Workshop
- Topic: Fosprey WML problems
- Replies: 10
- Views: 2494
Re: Fosprey WML problems
Made some testsaves.
If a unit moves or attacks, resting is not changed immediatly, but between the next side turn.
If a unit is attacked resting is changed immediatly.
If a unit moves or attacks, resting is not changed immediatly, but between the next side turn.
If a unit is attacked resting is changed immediatly.
- May 15th, 2008, 6:54 am
- Forum: WML Workshop
- Topic: Fosprey WML problems
- Replies: 10
- Views: 2494
Re: Fosprey WML problems
Looks as if default resting is yes. If you move a unit (not healthy dwarfs) or attack or the unit is attacked in an enemies turn it probably is changed to no and back to yes at the beginning of your next turn (after rest heal for all your units still having resting=yes). Looking at "http://www....
- April 22nd, 2008, 9:51 am
- Forum: Mainline Campaign Development
- Topic: The Hammer of Thursagan
- Replies: 134
- Views: 114958
Re: New campaign: The Hammer of Thursagan
The Scenario "Invaders" has some bugs in Wesnoth 1.4 a) If the bandits recapture a village the variable "cleared..." is not cleared (i think the capture event is not triggered, because of the bandits having no leader and so not really capturing the village) b) If one of the captu...
- February 1st, 2006, 7:53 am
- Forum: Technical Support
- Topic: Need help trouble shooting era
- Replies: 10
- Views: 2394
- January 26th, 2006, 6:59 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138377
- January 26th, 2006, 6:04 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138377
- January 26th, 2006, 6:30 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 331198
Re: If Zhul dies, scenario does not end
P.S. I have a feeling this death bug occurs most often in "A Subterranean Struggle" becuase of all the complicated code I have in that scenario. "A Subterranean Struggle" is the most troublesome by far of all the scenarios in UTBS. I believe that when the player defeated the clo...
- January 25th, 2006, 6:14 pm
- Forum: Scenario & Campaign Development
- Topic: Volcano Island(Coding help, please)
- Replies: 98
- Views: 20669
- January 24th, 2006, 3:05 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Survival
- Replies: 40
- Views: 8416
I think you should consider splitting your start events into prestart events and start events. Prestart events are normally used to do things which are hidden for the player, such as putting items and units on a map and recalling units. You might also use [clear_variable] to delete variables you do ...
- January 23rd, 2006, 7:50 am
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 214
- Views: 58715
If the zolphas would be level 0, they would be worse than now, because level 0 units have no ZoC. I believe that the 400% cold resistance is now treated like a 100% cold resistance, but in far older versions all % attack modifiers were just added together, which meant for example a unit with 100% fi...
- January 20th, 2006, 6:49 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Survival
- Replies: 40
- Views: 8416
- January 19th, 2006, 5:45 pm
- Forum: Strategies & Tips
- Topic: Can't get past ANOTHER gryphon level...
- Replies: 2
- Views: 1130
- January 19th, 2006, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 88
- Views: 39521
In Wesnoth 1.0.2 and older versions there is a mainline Saurian Warrior and this Saurian Warrior is used and can not advance. In Wesnoth 1.1 the mainline Saurian Warrior has been removed, which means the campaign uses its own Saurian Warrior. db0 you should either use a different id for your Saurian...
- January 19th, 2006, 6:44 am
- Forum: Strategies & Tips
- Topic: Evacuation
- Replies: 17
- Views: 5702
I believe it is a bug with the 1.1 [store_unit]. The kill=yes kills all units matching the filter (the [kill] does not kill any of the heros, but they are dead), but only one is really stored (commented the [clear_variable] out and looked into the save file). The level two gweddry is the default lea...