Search found 60 matches
- April 23rd, 2022, 9:51 pm
- Forum: Users’ Forum
- Topic: Female Avatars
- Replies: 41
- Views: 12114
Re: Female Avatars
Hi. I had to stop at such an interesting discussion! As I said, interesting, but I don't agree with some of the points that ware made. Although, of course, there are much difference social an psychological aspects of men and women (how much is biological and how much is learned is an old unsolved de...
- September 25th, 2021, 8:21 pm
- Forum: Faction & Era Development
- Topic: Thief & assassin faction
- Replies: 7
- Views: 912
Re: Thief & assassin faction
What about poison? Is that a desired component? This is provided by the orc assassins. I think this is an important tactic feature, because just with thieves and fencers it's difficult to take down heavy armored units. This is an interesting way of damaging these kind of units without having very p...
- September 25th, 2021, 10:02 am
- Forum: Faction & Era Development
- Topic: Thief & assassin faction
- Replies: 7
- Views: 912
Re: Thief & assasin faction
Thanks for your ideas. What about the bats ? Light and high defense. Maybe I forgot to specify that I want to have some background consistency. The topic would be something like a Thieves Guild or criminal group. But more "thieves" than "bandits", that is, more urban than the cla...
- September 24th, 2021, 2:28 pm
- Forum: Faction & Era Development
- Topic: Thief & assassin faction
- Replies: 7
- Views: 912
Thief & assassin faction
The idea is a thief themed faction with distinctive and maybe challenging gameplay. Most units would be light and weak, relying in terrain use and unit grouping. I would do mixing mainline and addon units that can be appropriate. For the moments: * Thief: the main melee unit, meant to act in groups....
- September 22nd, 2021, 9:22 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 427869
Re: Rashy Era
Hi. First of all, very nice work! I play this era from time to time. I like the Tharashy, specially because most of the units can be male or female. I also like the badguy look of the Marashy, actually I am playing currently a custom campaign with Marashy guys. It's funny when you generate a random ...
- October 22nd, 2015, 10:40 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382939
Re: Strange Legacy - 1.100 RPG World - finished
The war ended at last! Too bad it is winter and I can't reach Elves Rise :lol: Ok, I'll just wait, I only tell this because I think it's funny. I forgot to praise you as you deserve. Is really impressing the RPG you built using the wesnoth engine. And the variety of options you can choose to develop...
- October 21st, 2015, 11:57 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382939
Re: Strange Legacy - 1.100 RPG World - finished
Thanks.
I'll try to wait a little more, since your solutions feel like editing the savefile (I understand that because of the war the markets are closed). If the war do not end soon, I will make one of the tricks.
Thanks for the FAQ also.
I'll try to wait a little more, since your solutions feel like editing the savefile (I understand that because of the war the markets are closed). If the war do not end soon, I will make one of the tricks.
Thanks for the FAQ also.
- October 21st, 2015, 10:50 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382939
Re: Strange Legacy - 1.100 RPG World - finished
I have a big problem to advance in the main story. I need to go to the Stonecutter, and I need the snow upgrade to get there, and the snow upgrade is in Elves Rise. But since some event about a conflict beetween humans and elves, an Elvish Avenger unit has placed himself in Elves Rise, making imposi...
- October 21st, 2014, 11:54 am
- Forum: Scenario & Campaign Development
- Topic: The Devil's Flute - version 0.1.4c
- Replies: 90
- Views: 33545
Re: The Devil's Flute - version 0.1.4c
I just finished the campaign and I want to congratulate the author. First time I was a bit confused, by I ended enjoying a lot the peculiar sense of humor. The only problem I found was in the scenario where you must take the flute. The mission was to reach the house, and the more logical approach to...
- October 17th, 2014, 9:26 pm
- Forum: WML Workshop
- Topic: Unknown scenario error
- Replies: 40
- Views: 8355
Re: Unknown scenario error
I was near to starting to cry because I had the same error, and nothing worked. I finally figured out,I post here my mistake just in case someone is as stupid as me ;) My WRONG code: [campaign] ... #ifdef CAMPAIGN_TALE_OF_2SIS {~add-ons/A_Tale_of_Two_Sisters/scenarios} {~add-ons/A_Tale_of_Two_Sister...
- November 30th, 2013, 12:09 am
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156821
Re: The Era of Myths art project thread
I've been correcting the team colors, and cleaning some almost transparent pixels. I think all of those are now correct. The rest of them were correct the first time. I could also provide the modified unit files. EDIT: I fixed the dresses in falcon.png and falcon-withoutbeak.png. I thought it would ...
- November 29th, 2013, 7:45 pm
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156821
Re: The Era of Myths art project thread
Only thing I don't really like is the beak. I'd prefer if they have a human face when not moving. Could you maybe provide a comparison with the old ones; put them all in one image. Here: forms-comparison.png From left to right: level 1, level 2 without beak, level 2 wit beak. Note: the team colors ...
- November 29th, 2013, 6:17 pm
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156821
Re: The Era of Myths art project thread
The easiest way to make your magenta behave like team colour is to copy these exact magenta colours from existing sprites. That makes sense with the falcon. I copypasted the hair band, but used a tool to rotate it. The GIMP must has changed the exact color. The other one is harder to explain. Maybe...
- November 29th, 2013, 6:02 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 406095
Re: The Era of Myths 5.14.0
Ok, I posted the graphics there.
- November 29th, 2013, 5:57 pm
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156821
Re: The Era of Myths art project thread
The forum did not allow me to attach more than 5 files. The missing ones were:
The peregrine falcon attacking (its combat form):
The problem with team colors:
The peregrine falcon attacking (its combat form):
The problem with team colors: