Search found 821 matches

by Simons Mith
August 8th, 2021, 2:44 pm
Forum: Off-Topic
Topic: Many games update endlessly, finally I lost my interest.
Replies: 11
Views: 6640

Re: Many games update endlessly, finally I lost my interest.

Two options: either games update, or they don't. Some updates are necessary for balance and bug fixes. Some players like new content, and get bored if they don't get it. Most developers like generating new content, and will leave a volunteer project if they can't add new twiddles. Conversely some pl...
by Simons Mith
August 7th, 2021, 12:49 am
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 29
Views: 14271

Re: Default L0 Era

@MoonyDragon I've skimmed through your L0 era very quickly, but I've almost finished the first Antar, Son of Rheor pass, so I'll stick with that for a little while yet. However I do have some unit name suggestions for you, in bold: Dwarvish Miner, Dwarvish Woodcutter: like Pilferer: a little bit wea...
by Simons Mith
August 6th, 2021, 8:44 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 278
Views: 125878

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

I have a hunch that I'm not going to get much feedback on this till after I've tried updating it. But I'm not going to have much time or inclination to try multiple iterations. Is there anyone experienced in balancing late-campaign scenarios whose brains I can pick? I was considering replacing many ...
by Simons Mith
August 3rd, 2021, 5:41 pm
Forum: Website
Topic: Wiki seems broken
Replies: 3
Views: 3706

Re: Wiki seems broken

I'm seeing similar. Refreshing wiki pages pretty reliably puts things back to normal. (Won't swear it's 100%...) I have aggressive script-blocking too.
by Simons Mith
August 2nd, 2021, 10:20 pm
Forum: Technical Support
Topic: Ambushed bug? in 1.14+
Replies: 6
Views: 575

Re: Ambushed bug? in 1.14+

If there are multiple hidden woses in a chain, and multiple spearmen in a chain connecting them, how many are revealed?
by Simons Mith
August 2nd, 2021, 9:19 pm
Forum: Technical Support
Topic: Ambushed bug? in 1.14+
Replies: 6
Views: 575

Re: Ambushed bug? in 1.14+

This is not the behaviour I got. If an allied side could see a unit, I could see it, so the wose was visible in screen 1. So, no ambush in screen 2.
by Simons Mith
August 1st, 2021, 5:00 pm
Forum: Writers’ Forum
Topic: Editorial services available
Replies: 3
Views: 1824

Re: Editorial services available

I skimmed through those and there's a scattering of material that would benefit from attention, but they don't seem too bad. Ahead of you in the queue (by mere hours) is Antar, Son of Rheor which could use a lot more work, if Adamant14 okays me doing it. So I probably won't look at these three links...
by Simons Mith
July 31st, 2021, 11:51 am
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 13
Views: 1100

Re: Random Campaign - feasibility?

One little refinement to that list - it struck me you don't necessarily have to garrison villages. If you garrison keeps, then the other side can't recruit no matter how many villages they have, and the number of keeps would be much more stable across scenarios. The rest, I'm mulling. Also want to p...
by Simons Mith
July 30th, 2021, 6:13 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 13
Views: 1100

Re: Random Campaign - feasibility?

Well, the stronger you are when you surrender, the better the terms you can get. My first thought for a carryover heuristic was simply levels of recallable units = villages In particular, as I want recalling to be possible, you can't lose all units on the field, because those guys will be the only o...
by Simons Mith
July 30th, 2021, 4:34 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 13
Views: 1100

Re: Random Campaign - feasibility?

quoth Argothair: "how do you "know" when you've won?" Yes, I've been mulling that over. I was considering some kind of surrender UI as an option. That turns your question on its head - instead of determining if you've won, it's deciding whether a team has lost. That's not exactly...
by Simons Mith
July 29th, 2021, 8:10 pm
Forum: Writers’ Forum
Topic: Editorial services available
Replies: 3
Views: 1824

Editorial services available

I don't know how long I'll be hanging around, but certainly a few weeks while I'm meddling with Fate of a Princess, and then a bit longer once it's up while I watch for feedback. After that, we'll see. But while I am here, if anyone wants prose-polishing services on a particular campaign, send me a ...
by Simons Mith
July 28th, 2021, 10:34 pm
Forum: WML Workshop
Topic: Clever repurposings of game assets?
Replies: 0
Views: 418

Clever repurposings of game assets?

One of Fate of a Princess' charms, IMO, is the way the SkyOne found new uses for existing aspects of the game. To quote myself - For example, a shaman healing animation is reused without its halo as a child jumping for joy, which is rather cute. The berserker laugh is used as just a laugh, in a coup...
by Simons Mith
July 27th, 2021, 10:47 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 20
Views: 1188

Re: Recommended alternative to deprecated Fog Clearer

I am going to see about imposing sanity on those different use cases. Where I can eliminate dummy units I will. But they're there now and, well, they don't seem glaringly unreasonable. But I'm not remotely a WML expert, and nor was SkyOne :-). Fate of a Princess does make creative use of several gam...
by Simons Mith
July 27th, 2021, 10:23 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 20
Views: 1188

Re: Recommended alternative to deprecated Fog Clearer

Well, I don't understand all of SkyOne's coding but here's some cases {FOAP_UNIT 5 "Fog Clearer" 28 15 rune_fake_unit ai_special=guardian} {FOAP_UNIT 3 "Fog Clearer" 26 2 Fake_leader ( ... [unit] side=2 x,y=3,4 type=Fog Clearer id=takel_fake ai_special=guardian [/unit] It's also ...