Search found 281 matches
- February 21st, 2018, 3:50 am
- Forum: WML Workshop
- Topic: Unit ids not being found by lua
- Replies: 2
- Views: 1338
Re: Unit ids not being found by lua
Right ... when I hit this yesterday the source code was hitting other lua errors fairly reliably making it hard to test this. Looks like the problem is that [+units] {./units} [/units] isn't recursive; the subdirectories of the units directory aren't caught. Listing them explicitly fixes the not-fou...
- February 21st, 2018, 12:57 am
- Forum: WML Workshop
- Topic: Unit ids not being found by lua
- Replies: 2
- Views: 1338
Unit ids not being found by lua
Example: Checking lua scripts... ok 20180220 17:40:34 error scripting/lua: game_error: unknown unit type: WBD Civilian stack traceback: [C]: in local 'cmd' lua/wml-utils.lua:145: in field 'handle_event_commands' lua/wml-flow.lua:52: in local 'cmd' lua/wml-utils.lua:145: in field 'handle_event_comman...
- January 10th, 2018, 6:16 pm
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 81521
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Conversely, from what someone posted about the meaning of caliph and sultan, it looks like the religious meaning of the former is a connotation. It's denotation in-era (much like the Roman Senate deciding which deceased caesars to declare god-emperors, and Shintoism's designation of Japan's emperor...
- December 30th, 2017, 7:09 pm
- Forum: Users’ Forum
- Topic: Large scale battles
- Replies: 5
- Views: 2981
Re: Large scale battles
This was attempted back in the Wesnoth 1.6 era. Plan on waiting ten to fifteen minutes for the AI to move all of its units at turn one. The corresponding player-controlled army will need to be undersized to avoid taking multiple hours to execute one's own turn properly. (cf the finale of Hammer of T...
- December 18th, 2017, 5:02 pm
- Forum: Ideas
- Topic: [mainline] Tentacle of the Deep resistances all wrong?
- Replies: 58
- Views: 29251
Re: [mainline] Tentacle of the Deep resistances all wrong?
Neither.revolting_peasant wrote:zaimoni: Is that official or just your assumption?
The similarities are "obvious" once you've actually read the major short stories (or their abstracts) of H.P.Lovecraft. Even if it's not intentional, there's most likely a common origin.
- December 16th, 2017, 10:55 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.10 (1.14 beta 2)
- Replies: 75
- Views: 56856
Re: Wesnoth 1.13.10 (1.14 beta 2)
Looks like Multiplayer "Local Game" is down for campaigns: cannot start Legend of Wesmere. "Error: The selected game has no sides!"
1.13.8 could do this fine, so this is a regression.
1.13.8 could do this fine, so this is a regression.
- December 16th, 2017, 5:08 pm
- Forum: Ideas
- Topic: [mainline] Tentacle of the Deep resistances all wrong?
- Replies: 58
- Views: 29251
Re: [mainline] Tentacle of the Deep resistances all wrong?
I always considered the tentacle of the deep a shout-out to H.P.Lovecraft. That is, the main body of this tentacle is simply "elsewhere", so arcane vulnerability is easily ret-conned (it's not just the tentacle taking damage, it's the portal to "elsewhere" the tentacle is using t...
- September 12th, 2017, 6:01 am
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
Re: How to turn up the error reporting detail?
Confirmed: [castle] tag was enough to make further testing grindable.
As the lua interpreter no longer does Perl/PHP-style variable substitution in strings in 1.13.8 (it did at 1.11.5 and 1.10.6), I expect to have to audit all of the lua for that before further testing is meaningful.
As the lua interpreter no longer does Perl/PHP-style variable substitution in strings in 1.13.8 (it did at 1.11.5 and 1.10.6), I expect to have to audit all of the lua for that before further testing is meaningful.
- September 9th, 2017, 6:43 am
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
Re: How to turn up the error reporting detail?
--debug-log all : looks like it would need an overnight run just to log things. The current failed scenario (after lifting the scenario configuration out of [generator]) is like: [scenario] id=Wesband name= _ "Wesband" description= _ "A multiplayer dungeon-crawling campaign inspired b...
- September 8th, 2017, 8:48 pm
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
Re: How to turn up the error reporting detail?
No urgency ... think this forum thread will be adequate clarification (I don't think a one-off account creation for the wiki makes sense). I tested lifting the scenario configuration out of [generator] and counter-changing scenario_generation=default to map_generation=default : no effect. Checking l...
- September 8th, 2017, 8:21 pm
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
Re: How to turn up the error reporting detail?
I am not qualified to revise https://wiki.wesnoth.org/MultiplayerContent : multiplayer campaigns (as of time of commenting) are documented as required to use the [multiplayer] tag as top-level, and are documented as requiring a [campaign] tag as well. That is indeed incorrect (swapping out [multipla...
- September 8th, 2017, 6:25 pm
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
Re: How to turn up the error reporting detail?
Ok (yes I'm having to splice in mp campaign configuration -- the rules were inverted ~1.11.8 so even the best-known at 1.11.5 needed splicing in a campaign tag that went from banned to mandatory. There may be other problems.) Failure is happening during scenario load so yes no chance AI is involved;...
- September 5th, 2017, 6:28 am
- Forum: WML Workshop
- Topic: How to turn up the error reporting detail?
- Replies: 11
- Views: 3539
How to turn up the error reporting detail?
I'd like something more detailed than: Setting mode to 1920x1017 Checking lua scripts... ok 20170905 00:57:29 error config: caught config::error: Failed to load the scenario Context: I'm retrying resurrecting Wesband (last known good 1.10.x), this time in 1.13.x . Above is a cut-paste from doing not...
- September 5th, 2017, 3:59 am
- Forum: Scenario & Campaign Development
- Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
- Replies: 40
- Views: 17810
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_p
20170904 22:26:49 error config: Multiple [unit_type]s with id=acp_Dire_White_Rabbit encountered. 20170904 22:26:49 error gui/draw: Image: '~SCALE_INTO(265,265)' not found and won't be drawn. 20170904 22:27:00 error config: Multiple [unit_type]s with id=acp_Dire_White_Rabbit encountered. 20170904 22...
- November 5th, 2014, 3:29 am
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 3
- Views: 2015
Re: Mystery Campaign
Obviously too late, but for the next reader... the options are in increasing wealth.
* It is very difficult to complete more than three scenarios on Standard.
* Limited and Excessive are easier; these are meant to be indefinitely playable. Excessive resources are higher than limited resources.
* It is very difficult to complete more than three scenarios on Standard.
* Limited and Excessive are easier; these are meant to be indefinitely playable. Excessive resources are higher than limited resources.