Wesnoth multiplayer scenario wizard

(version 0.1)

This wizard will help you create a multiplayer scenario for Battle for Wesnoth.

First, create the map in game editor. In Start menu select Wesnoth | Map Editor. Paint a map using the terrain palette. Set starting positions for all players (min 2, max 10). Save the map in directory C:\​Program Files\​Wesnoth\​userdata\​editor\​maps\ under unique name, for example my_map.

Now you can start Battle for Wesnoth, click Multiplayer and select this map in menu. If this is all you want, you do not need this wizard. This wizard can help you set more details to the map (though not very much in version 0.1).

Click the buttons at the top of page to go through the wizard pages. Fill in the values. At the last page, a "scenario script" will be generated based on provided values.

Name and description of the scenario, as they should appear in Multiplayer menu selection.

Name:
Description:

Name of file containing the map created in Map Editor. Only file name, without directory.

Map file:

Total number of human and computer players. Each player must have their starting position on the map.

Number of players:

If there are more than 2 players, it is possible to make teams; for example 2v2 players, 3v3 or 2v2v2 players, etc. Players in the same team should not move consecutively: player #1 + #3 against player #2 + #4 is good; player #1 + #2 against player #3 + #4 is bad. Check which players are friendly.

Maximum possible number of turns. If there is no winner until turns run out, the game is over.

Turns:

Time-of-day cycle during the game. The selected options will repeat over and over until the end of game. During day lawful units get bonus; during night chaotic units get bonus; during twilight there is no bonus.

Use default time-of-day settings

Cycle length:

This is the multiplayer scenario script. In directory C:\​Program Files\​Wesnoth\​userdata\​data\​campaigns\ create a new file containing the following text. The script file name should end with ".cfg", for example my_scenario.cfg.

Also copy the map file to the same directory.

File name: