After almost two months of really hard work (uh?), the Wesnoth team is proud to present Wesnoth 0.9.0.
As usual many changes and improvements were made. The multiplayer code has been rewritten, an annoying AI bug was exterminated, a number of graphical improvements were made and lots of units got balanced.
There are also a bunch of new images in the game, both for units (several Walking Corpse variations, lots of image units updated) and terrains (ruined castles, river fords, ...).
The languages of Wesnoth have evolved further. Wesnothian Dutch has reached adulthood and in the corners of the kingdom people have been hearing four new languages (Afrikaans, Chinese, Estonian and Japanese). Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).
You can check details at
http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesnoth/wesnoth-0.9.0.tar.gz?download
http://prdownloads.sourceforge.net/wesnoth/wesnoth-0.9.0.tar.gz.md5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesnoth/wesnoth-lite-0.9.0.tar.gz?download
http://prdownloads.sourceforge.net/wesnoth/wesnoth-lite-0.9.0.tar.gz.md5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.0 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.